My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Tesla Elixir Golem Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Elixir Golem
Giant Snowball
Fire Spirit Bomber Archers Witch
Zap
Fire Spirit Bomber Archers Witch
Barbarian Barrel
Fire Spirit Bomber Archers Knight Tesla Elixir Golem Witch
The Log
Fire Spirit Bomber Archers Elixir Golem Witch
Earthquake
Bomber Archers Tesla Elixir Golem Witch
Arrows
Fire Spirit Bomber Archers Witch
Royal Delivery
Fire Spirit Bomber Archers Knight Elixir Golem Witch
Fireball
Bomber Archers Tesla Elixir Golem Witch
Poison
Bomber Archers Elixir Golem Witch
Lightning
Knight Tesla Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Elixir Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Archers Arrows Knight Elixir Golem Tesla Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Archers Arrows

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Elixir Golem
Bomber
Knight Elixir Golem
Archers
Knight Arrows Elixir Golem
Arrows
Archers Knight Elixir Golem
Knight
Archers Fire Spirit Bomber Arrows Witch
Tesla
Elixir Golem
Fire Spirit Bomber Archers Arrows Witch
Witch
Knight Elixir Golem

Defense Synergies 4 6

Fire Spirit
Knight
Bomber
Knight Tesla
Archers
Knight Tesla Witch
Arrows
Knight Tesla
Knight
Fire Spirit Bomber Archers Tesla Arrows Witch
Tesla
Knight Bomber Archers Arrows
Elixir Golem
Witch
Archers Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Tesla
Knight Tesla Witch
Tesla Witch Fire Spirit Bomber Archers Knight
Tesla Witch Knight
Bomber Arrows
Arrows Fire Spirit Bomber Archers Tesla
Tesla Fire Spirit Archers Arrows Witch
Arrows Tesla
Tesla Witch
Knight Fire Spirit Bomber Archers Tesla
Archers Witch Bomber Arrows Knight Tesla
Arrows Tesla Archers Witch
Tesla Fire Spirit Bomber Knight Witch
Fire Spirit Bomber Arrows Tesla Witch
Knight Tesla
Tesla
Tesla Bomber Arrows Knight Witch
Fire Spirit Arrows Tesla Bomber Archers Knight Witch
Arrows Witch Fire Spirit Bomber Archers Knight Tesla
Tesla
Bomber Fire Spirit Archers Arrows Knight Tesla Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Tesla Witch
Bomber Archers Arrows Knight Tesla
Knight Witch
Knight Tesla
Knight Tesla Witch
Fire Spirit Arrows Archers Tesla Witch
Archers Knight Tesla Witch
Knight Tesla
Knight Witch
Witch Tesla
Knight Tesla Witch
Arrows
Knight Tesla Witch
Bomber Archers Tesla Witch
Tesla Witch Bomber Archers Knight
Arrows Bomber Archers Tesla Witch
Bomber Arrows
Tesla
Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Bomber Fire Spirit Arrows
Arrows Fire Spirit Witch
Fire Spirit Bomber Archers Arrows Witch
Arrows Fire Spirit
Arrows
Fire Spirit
Arrows Knight
Fire Spirit Archers Arrows
Fire Spirit Knight
Arrows
Arrows
Bomber Arrows Witch
Arrows
Arrows
Bomber
Fire Spirit Bomber Archers Arrows
Fire Spirit Bomber Arrows Witch
Arrows
Arrows
Arrows Fire Spirit Bomber Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Fire Spirit Archers Arrows Witch
Witch
Bomber Arrows
Arrows
Arrows
Fire Spirit Archers Witch
Fire Spirit Archers Arrows Witch
Arrows
Knight
Arrows Bomber
Arrows
Witch
Witch
Witch

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