My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Wizard Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Phoenix
Giant Snowball
Cannon Skeleton Army
Zap
Cannon Skeleton Army
Barbarian Barrel
Electro Spirit Knight Cannon Skeleton Army Electro Wizard
The Log
Electro Spirit Cannon Skeleton Army
Earthquake
Cannon Skeleton Army
Arrows
Electro Spirit Skeleton Army
Royal Delivery
Electro Spirit Knight Skeleton Army Electro Wizard
Fireball
Cannon Skeleton Army Electro Wizard
Poison
Cannon Skeleton Army Electro Wizard Phoenix
Lightning
Knight Cannon Electro Wizard Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Royal Delivery The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Royal Delivery Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Knight Cannon Royal Delivery Skeleton Army Electro Wizard Phoenix

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Knight Cannon

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Phoenix
Knight
The Log Electro Wizard
Cannon
Royal Delivery
Skeleton Army
The Log
Knight
Electro Wizard
Knight
Phoenix
Electro Spirit

Defense Synergies 6 14

Electro Spirit
The Log Electro Wizard Phoenix
Knight
Cannon Royal Delivery Electro Wizard Skeleton Army The Log Phoenix
Cannon
Knight Royal Delivery The Log Skeleton Army Electro Wizard
Royal Delivery
Knight Cannon Electro Wizard Skeleton Army The Log Phoenix
Skeleton Army
Knight Cannon Royal Delivery The Log Electro Wizard
The Log
Cannon Electro Spirit Knight Royal Delivery Skeleton Army Electro Wizard
Electro Wizard
Knight Royal Delivery Electro Spirit Cannon Skeleton Army The Log
Phoenix
Electro Spirit Knight Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon The Log Electro Wizard
Skeleton Army Knight Cannon Royal Delivery The Log Electro Wizard Phoenix
Cannon Skeleton Army Knight Royal Delivery Electro Wizard
Cannon Skeleton Army Knight Electro Wizard Phoenix
Royal Delivery Skeleton Army The Log
Royal Delivery Skeleton Army The Log Electro Spirit Cannon Electro Wizard
Electro Wizard Electro Spirit Cannon Royal Delivery Phoenix
Electro Spirit Cannon The Log Electro Wizard Phoenix
Cannon Skeleton Army Phoenix
Knight Skeleton Army Cannon Royal Delivery Electro Wizard Phoenix
Skeleton Army Electro Wizard Electro Spirit Knight Cannon Royal Delivery The Log
Royal Delivery Electro Wizard Phoenix
Cannon Skeleton Army Knight Royal Delivery The Log Electro Wizard
Skeleton Army Electro Spirit Cannon Royal Delivery The Log Electro Wizard
Skeleton Army Knight Cannon Electro Wizard Phoenix
Skeleton Army Cannon Royal Delivery The Log Electro Wizard
Knight Cannon Royal Delivery Skeleton Army Electro Wizard
Cannon Royal Delivery Electro Spirit Knight Skeleton Army The Log Electro Wizard
Royal Delivery The Log Electro Spirit Knight Cannon Electro Wizard
Cannon Electro Wizard Phoenix
Skeleton Army Electro Spirit Knight Cannon Royal Delivery The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Royal Delivery Electro Wizard
Royal Delivery Electro Wizard Knight The Log Phoenix
Royal Delivery Skeleton Army Knight The Log Electro Wizard
Skeleton Army Knight Royal Delivery The Log Electro Wizard Phoenix
Knight Cannon Royal Delivery Skeleton Army Phoenix
Royal Delivery Electro Spirit Electro Wizard
Royal Delivery Skeleton Army Knight Electro Wizard Phoenix
Knight Royal Delivery Skeleton Army Phoenix
Royal Delivery Electro Wizard Electro Spirit Knight Skeleton Army The Log Phoenix
Cannon Royal Delivery Skeleton Army Phoenix
Knight Phoenix
Skeleton Army Royal Delivery The Log Electro Wizard Phoenix
Royal Delivery Skeleton Army Knight Cannon
Cannon Skeleton Army
Skeleton Army Electro Wizard Phoenix Electro Spirit Knight Royal Delivery The Log
Electro Spirit Cannon Royal Delivery The Log Electro Wizard Phoenix
Electro Spirit Cannon Royal Delivery Electro Wizard
Cannon
Cannon Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log Electro Wizard
The Log
Knight The Log
The Log
Electro Spirit
The Log
The Log
The Log
Electro Wizard
Knight The Log Electro Wizard
Knight The Log
The Log
The Log
The Log
The Log Electro Wizard
The Log
The Log
The Log
The Log
The Log Electro Spirit
The Log Electro Wizard
The Log
The Log
Electro Wizard
Electro Wizard Electro Spirit
The Log
Electro Spirit Electro Wizard
The Log
Electro Wizard Electro Spirit Skeleton Army
Electro Wizard
The Log
Knight Electro Wizard
The Log
Electro Spirit The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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