My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Demolisher Giant Skeleton Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Giant Skeleton Sparky
Giant Snowball
Cannon Musketeer
Zap
Cannon Sparky
Barbarian Barrel
Cannon Musketeer Giant Skeleton Magic Archer Sparky
The Log
Cannon Musketeer Goblin Demolisher Giant Skeleton Sparky
Earthquake
Cannon
Arrows
Royal Delivery
Musketeer Goblin Demolisher Giant Skeleton Magic Archer Sparky
Fireball
Cannon Musketeer Magic Archer Sparky
Poison
Cannon Musketeer Magic Archer Sparky
Lightning
Cannon Musketeer Magic Archer Sparky
Rocket
Musketeer Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Goblin Demolisher Magic Archer Goblin Machine Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Giant Skeleton Goblin Machine Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Fireball Musketeer Goblin Demolisher Magic Archer Goblin Machine Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Cannon Fireball Musketeer Goblin Demolisher

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
Magic Archer Sparky
Musketeer
Giant Skeleton
Goblin Demolisher
Giant Skeleton Goblin Machine
Giant Skeleton
Musketeer Goblin Demolisher Magic Archer Sparky
Magic Archer
Fireball Giant Skeleton
Goblin Machine
Goblin Demolisher
Sparky
Fireball Giant Skeleton

Defense Synergies 1 7

Cannon
Musketeer Fireball Magic Archer Sparky
Fireball
Cannon Musketeer
Musketeer
Cannon Fireball Giant Skeleton
Goblin Demolisher
Goblin Machine
Giant Skeleton
Musketeer Magic Archer
Magic Archer
Cannon Giant Skeleton
Goblin Machine
Goblin Demolisher
Sparky
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Musketeer Goblin Demolisher Magic Archer Sparky
Sparky Cannon Musketeer
Cannon Sparky Musketeer Giant Skeleton
Cannon Sparky Musketeer
Fireball Goblin Demolisher Giant Skeleton Sparky
Fireball Cannon Musketeer Goblin Demolisher Magic Archer
Musketeer Cannon Fireball Magic Archer
Cannon Fireball Musketeer Giant Skeleton Magic Archer Sparky
Cannon Sparky Musketeer
Cannon Musketeer Giant Skeleton Sparky
Cannon Fireball Musketeer Goblin Demolisher Giant Skeleton Magic Archer
Musketeer Fireball Magic Archer
Cannon Sparky Fireball Musketeer Giant Skeleton
Fireball Sparky Cannon Goblin Demolisher Magic Archer
Sparky Cannon
Cannon Fireball Sparky
Sparky Cannon Fireball Musketeer
Cannon Fireball Musketeer Goblin Demolisher Magic Archer
Cannon Fireball Musketeer Goblin Demolisher Giant Skeleton Magic Archer
Sparky Cannon Musketeer
Goblin Demolisher Cannon Fireball Musketeer Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Giant Skeleton Sparky
Fireball Musketeer Magic Archer
Giant Skeleton Musketeer Sparky
Giant Skeleton Fireball Musketeer Sparky
Giant Skeleton Cannon Musketeer Sparky
Fireball Musketeer Goblin Demolisher Magic Archer
Sparky Fireball Musketeer Giant Skeleton
Giant Skeleton Sparky
Giant Skeleton Fireball Magic Archer Sparky
Cannon Musketeer Sparky
Musketeer Giant Skeleton Sparky
Fireball Giant Skeleton
Giant Skeleton Cannon Fireball Sparky
Cannon Fireball Musketeer Goblin Demolisher Magic Archer Sparky
Sparky Fireball Musketeer Giant Skeleton Magic Archer
Cannon Fireball Musketeer Giant Skeleton Magic Archer Sparky
Cannon Fireball
Cannon
Cannon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Musketeer Giant Skeleton Sparky
Fireball Musketeer Magic Archer
Fireball Giant Skeleton Magic Archer Sparky
Fireball Musketeer Giant Skeleton Sparky
Fireball Goblin Demolisher Magic Archer Sparky
Fireball Musketeer Magic Archer Goblin Machine
Musketeer Goblin Demolisher Magic Archer Sparky
Fireball Goblin Demolisher Magic Archer
Fireball
Fireball Musketeer Sparky
Fireball Musketeer Magic Archer Goblin Machine Sparky
Fireball Musketeer Magic Archer
Fireball Musketeer Magic Archer Sparky
Fireball Musketeer Magic Archer
Fireball Musketeer Magic Archer Sparky
Fireball Musketeer Goblin Demolisher Magic Archer Sparky
Magic Archer Fireball Musketeer Goblin Demolisher Sparky
Fireball Sparky
Sparky
Fireball Musketeer Goblin Demolisher Magic Archer Goblin Machine Sparky
Fireball Goblin Demolisher Magic Archer Goblin Machine
Fireball Musketeer Giant Skeleton Magic Archer Sparky
Fireball
Musketeer Sparky
Fireball Musketeer
Goblin Demolisher Fireball Magic Archer Goblin Machine Sparky
Fireball Musketeer Magic Archer Sparky
Fireball Musketeer Magic Archer Sparky
Fireball Musketeer Magic Archer Sparky
Fireball Musketeer Magic Archer Sparky
Fireball Musketeer
Fireball Sparky
Fireball Musketeer Magic Archer Sparky
Fireball Magic Archer Sparky
Giant Skeleton Sparky
Fireball Magic Archer Sparky
Fireball Musketeer Magic Archer
Fireball Musketeer Magic Archer
Fireball
Fireball Musketeer Magic Archer Sparky
Fireball Musketeer Magic Archer
Fireball Giant Skeleton Sparky
Musketeer Sparky
Fireball Musketeer Giant Skeleton Magic Archer Sparky
Fireball Musketeer Magic Archer
Fireball Musketeer Giant Skeleton Magic Archer Sparky
Sparky
Fireball Sparky

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