My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider Witch
Zap
Bats Goblin Gang Firecracker Witch
Barbarian Barrel
Goblin Gang Firecracker Wizard Witch
The Log
Goblin Gang Firecracker Hog Rider Witch
Earthquake
Goblin Gang Firecracker Hog Rider Witch
Arrows
Bats Goblin Gang Firecracker Witch
Royal Delivery
Bats Goblin Gang Firecracker Hog Rider Wizard Witch
Fireball
Goblin Gang Firecracker Hog Rider Wizard Witch
Poison
Bats Goblin Gang Firecracker Wizard Witch
Lightning
Wizard Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Firecracker Hog Rider Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Firecracker

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Firecracker
Zap
Firecracker Hog Rider Bats Witch Mega Knight
Goblin Gang
Hog Rider Firecracker
Firecracker
Zap Hog Rider Bats Goblin Gang Mega Knight
Hog Rider
Bats Zap Goblin Gang Firecracker Wizard Witch Mega Knight
Wizard
Hog Rider Mega Knight
Witch
Zap Hog Rider Mega Knight
Mega Knight
Bats Zap Firecracker Hog Rider Wizard Witch

Defense Synergies 1 10

Bats
Zap Firecracker Mega Knight
Zap
Mega Knight Bats Goblin Gang Firecracker Witch
Goblin Gang
Zap Firecracker
Firecracker
Bats Zap Goblin Gang Mega Knight
Hog Rider
Wizard
Mega Knight
Witch
Zap Mega Knight
Mega Knight
Zap Bats Firecracker Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard
Bats Zap Goblin Gang Firecracker Witch Mega Knight
Goblin Gang Witch Mega Knight Bats
Witch Bats Goblin Gang Firecracker Mega Knight
Firecracker Mega Knight
Goblin Gang Bats Zap Firecracker Mega Knight
Bats Zap Goblin Gang Firecracker Wizard Witch
Zap Mega Knight
Witch Goblin Gang
Goblin Gang Firecracker Mega Knight
Bats Goblin Gang Witch Zap Firecracker Wizard Mega Knight
Bats Zap Goblin Gang Firecracker Wizard Witch
Mega Knight Bats Zap Goblin Gang Wizard Witch
Wizard Mega Knight Bats Zap Goblin Gang Firecracker Witch
Goblin Gang Mega Knight
Zap Goblin Gang Mega Knight
Wizard Mega Knight Bats Goblin Gang Firecracker Witch
Mega Knight Bats Zap Goblin Gang Firecracker Wizard Witch
Zap Wizard Witch Bats Firecracker Mega Knight
Goblin Gang Wizard Mega Knight Bats Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Witch
Zap Goblin Gang Firecracker Wizard Mega Knight
Goblin Gang Mega Knight Bats Zap Witch
Goblin Gang Mega Knight Bats Zap
Goblin Gang Witch Mega Knight
Firecracker Wizard Bats Zap Goblin Gang Witch
Goblin Gang Bats Witch
Mega Knight
Zap Mega Knight Bats Firecracker Witch
Witch Goblin Gang
Mega Knight Bats Witch
Mega Knight Zap
Mega Knight Goblin Gang Wizard Witch
Wizard Firecracker Witch Mega Knight
Goblin Gang Witch Bats Zap Firecracker
Bats Mega Knight Zap Firecracker Wizard Witch
Zap
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Wizard Zap Firecracker Mega Knight
Firecracker Wizard Bats Zap Witch
Firecracker Wizard Witch
Zap Firecracker Wizard
Zap Firecracker Wizard
Bats Goblin Gang
Firecracker Zap Wizard
Zap Firecracker Wizard
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Wizard Witch
Firecracker Wizard Mega Knight
Bats
Zap Firecracker Wizard Mega Knight
Zap Firecracker Wizard Witch Mega Knight
Mega Knight
Wizard
Zap
Zap Firecracker Wizard Witch Mega Knight
Witch
Firecracker Zap Wizard Witch
Zap Wizard Witch Mega Knight
Zap Firecracker
Bats Zap Firecracker Wizard Witch
Zap Bats Firecracker Wizard Witch
Zap Wizard Mega Knight
Zap Firecracker
Mega Knight
Firecracker Wizard
Zap Bats Goblin Gang Witch
Zap Firecracker Wizard Witch
Goblin Gang Firecracker Wizard Mega Knight
Zap Firecracker Wizard
Zap
Firecracker Mega Knight
Zap Bats Goblin Gang Firecracker Witch
Firecracker Bats Zap Witch
Zap Firecracker Witch Mega Knight
Firecracker Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store:

This language is translated by:

This language has no active translators.

✍️ Help translate!