My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Elixir Golem Wizard Electro Dragon Executioner Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Elixir Golem Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Elixir Golem Giant Skeleton
Giant Snowball
Royal Recruits Electro Dragon
Zap
Barbarian Barrel
Royal Recruits Elixir Golem Wizard Executioner Giant Skeleton
The Log
Royal Recruits Elixir Golem Giant Skeleton
Earthquake
Elixir Golem
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Elixir Golem Wizard Electro Dragon Executioner Giant Skeleton
Fireball
Elixir Golem Wizard Electro Dragon Executioner
Poison
Royal Recruits Elixir Golem Wizard Electro Dragon Executioner
Lightning
Wizard Electro Dragon Executioner
Rocket
Wizard Electro Dragon Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado Electro Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Elixir Golem Tornado Executioner Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Tornado Wizard Electro Dragon Executioner Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Elixir Golem Tornado Wizard

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Giant Skeleton
Royal Recruits
Electro Dragon
Elixir Golem
Arrows Wizard Tornado Electro Dragon Executioner
Wizard
Tornado Elixir Golem Giant Skeleton
Tornado
Wizard Executioner Elixir Golem Electro Dragon Giant Skeleton
Electro Dragon
Royal Recruits Elixir Golem Tornado Executioner Giant Skeleton
Executioner
Tornado Elixir Golem Electro Dragon
Giant Skeleton
Arrows Wizard Tornado Electro Dragon

Defense Synergies 2 8

Arrows
Tornado Giant Skeleton
Royal Recruits
Tornado
Elixir Golem
Wizard
Tornado Giant Skeleton
Tornado
Wizard Executioner Arrows Royal Recruits Electro Dragon Giant Skeleton
Electro Dragon
Tornado Giant Skeleton
Executioner
Tornado Giant Skeleton
Giant Skeleton
Arrows Wizard Tornado Electro Dragon Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Wizard Electro Dragon Executioner
Royal Recruits Electro Dragon Executioner
Tornado Royal Recruits Electro Dragon Executioner Giant Skeleton
Royal Recruits Electro Dragon
Arrows Royal Recruits Tornado Giant Skeleton
Arrows Tornado Electro Dragon Executioner
Tornado Arrows Wizard Electro Dragon Executioner
Arrows Royal Recruits Electro Dragon Giant Skeleton
Royal Recruits Tornado
Tornado Royal Recruits Giant Skeleton
Executioner Arrows Royal Recruits Wizard Tornado Electro Dragon Giant Skeleton
Arrows Executioner Wizard Tornado Electro Dragon
Royal Recruits Wizard Electro Dragon Giant Skeleton
Wizard Executioner Arrows Royal Recruits Tornado Electro Dragon
Royal Recruits
Tornado Royal Recruits
Wizard Arrows Royal Recruits Tornado Electro Dragon Executioner
Arrows Royal Recruits Wizard Tornado Electro Dragon Executioner
Arrows Wizard Tornado Executioner Royal Recruits Electro Dragon Giant Skeleton
Royal Recruits Tornado
Royal Recruits Wizard Arrows Electro Dragon Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Giant Skeleton
Arrows Wizard Electro Dragon Executioner
Royal Recruits Giant Skeleton Electro Dragon
Royal Recruits Giant Skeleton Tornado
Royal Recruits Giant Skeleton Executioner
Arrows Wizard Executioner Tornado Electro Dragon
Royal Recruits Giant Skeleton
Giant Skeleton Royal Recruits
Royal Recruits Electro Dragon Giant Skeleton Tornado
Royal Recruits
Royal Recruits Electro Dragon Giant Skeleton
Royal Recruits Arrows Tornado Giant Skeleton
Royal Recruits Giant Skeleton Wizard Executioner
Royal Recruits Wizard Electro Dragon Executioner
Royal Recruits Electro Dragon Tornado Executioner Giant Skeleton
Arrows Executioner Royal Recruits Wizard Electro Dragon Giant Skeleton
Arrows
Tornado

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Electro Dragon Giant Skeleton
Arrows Tornado Electro Dragon Executioner
Arrows Electro Dragon Giant Skeleton
Arrows Royal Recruits Giant Skeleton
Wizard Executioner Arrows
Arrows Wizard Executioner Tornado Electro Dragon
Arrows Wizard Tornado Executioner
Arrows Wizard Tornado Electro Dragon Executioner
Arrows Wizard Tornado Electro Dragon
Tornado Electro Dragon
Arrows Royal Recruits Wizard Tornado Electro Dragon
Arrows Wizard Tornado Electro Dragon Executioner
Executioner
Arrows Electro Dragon
Arrows
Arrows Wizard Electro Dragon Executioner
Arrows Royal Recruits Wizard Electro Dragon Executioner
Arrows Tornado
Arrows Wizard Electro Dragon Executioner
Arrows Wizard Tornado Electro Dragon
Giant Skeleton
Arrows Wizard Tornado
Tornado
Arrows Royal Recruits Electro Dragon
Arrows Tornado Wizard Electro Dragon Executioner
Arrows Wizard Tornado Electro Dragon Executioner
Arrows Wizard Tornado Electro Dragon
Arrows Tornado
Arrows Wizard Tornado Electro Dragon Executioner
Electro Dragon Wizard
Arrows Wizard Electro Dragon
Arrows Electro Dragon
Giant Skeleton
Arrows Wizard
Royal Recruits Electro Dragon
Arrows Wizard Tornado Electro Dragon Executioner
Arrows
Wizard Electro Dragon Executioner
Arrows Wizard Electro Dragon Executioner
Arrows Tornado Giant Skeleton
Royal Recruits Electro Dragon Executioner
Electro Dragon Royal Recruits Tornado Giant Skeleton
Tornado Electro Dragon Executioner
Electro Dragon Royal Recruits Tornado Executioner Giant Skeleton
Wizard Electro Dragon

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