My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Musketeer Electro Dragon Electro Wizard Mega Knight Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Mega Knight Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Royal Recruits Musketeer Electro Dragon
Zap
Barbarian Barrel
Royal Recruits Musketeer Electro Wizard
The Log
Royal Recruits Musketeer
Earthquake
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Musketeer Electro Dragon Electro Wizard Boss Bandit
Fireball
Musketeer Electro Dragon Electro Wizard Boss Bandit
Poison
Royal Recruits Musketeer Electro Dragon Electro Wizard Boss Bandit
Lightning
Musketeer Electro Dragon Electro Wizard Boss Bandit
Rocket
Musketeer Electro Dragon Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Mega Knight Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Musketeer Electro Wizard Electro Dragon Boss Bandit Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Musketeer Electro Wizard

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Knight
Royal Recruits
Musketeer Electro Dragon Electro Wizard
Musketeer
Royal Recruits Electro Dragon The Log Mega Knight
Electro Dragon
Royal Recruits Musketeer Mega Knight
The Log
Musketeer Mega Knight
Electro Wizard
Royal Recruits Mega Knight
Mega Knight
Arrows Musketeer Electro Dragon The Log Electro Wizard
Boss Bandit

Defense Synergies 2 8

Arrows
Mega Knight
Royal Recruits
The Log
Musketeer
The Log Electro Wizard Mega Knight
Electro Dragon
The Log Electro Wizard
The Log
Musketeer Royal Recruits Electro Dragon Electro Wizard Mega Knight
Electro Wizard
Musketeer Electro Dragon The Log Mega Knight
Mega Knight
Arrows Musketeer The Log Electro Wizard
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Musketeer Electro Dragon The Log Electro Wizard
Royal Recruits Musketeer Electro Dragon The Log Electro Wizard Mega Knight
Mega Knight Royal Recruits Musketeer Electro Dragon Electro Wizard
Royal Recruits Musketeer Electro Dragon Electro Wizard Mega Knight
Arrows Royal Recruits The Log Mega Knight
Arrows The Log Musketeer Electro Dragon Electro Wizard Mega Knight
Musketeer Electro Wizard Arrows Electro Dragon
Arrows Royal Recruits Musketeer Electro Dragon The Log Electro Wizard Mega Knight
Royal Recruits Musketeer
Royal Recruits Musketeer Electro Wizard Mega Knight
Electro Wizard Arrows Royal Recruits Musketeer Electro Dragon The Log Mega Knight
Arrows Musketeer Electro Dragon Electro Wizard
Royal Recruits Mega Knight Musketeer Electro Dragon The Log Electro Wizard
Mega Knight Arrows Royal Recruits Electro Dragon The Log Electro Wizard
Royal Recruits Electro Wizard Mega Knight
Royal Recruits The Log Electro Wizard Mega Knight
Mega Knight Arrows Royal Recruits Musketeer Electro Dragon Electro Wizard
Arrows Mega Knight Royal Recruits Musketeer Electro Dragon The Log Electro Wizard
Arrows The Log Royal Recruits Musketeer Electro Dragon Electro Wizard Mega Knight
Royal Recruits Musketeer Electro Wizard
Royal Recruits Mega Knight Arrows Musketeer Electro Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Electro Wizard
Electro Wizard Arrows Musketeer Electro Dragon The Log Mega Knight
Royal Recruits Mega Knight Musketeer Electro Dragon The Log Electro Wizard
Royal Recruits Mega Knight Musketeer The Log Electro Wizard
Royal Recruits Musketeer Mega Knight
Arrows Musketeer Electro Dragon Electro Wizard
Royal Recruits Musketeer Electro Wizard
Mega Knight Royal Recruits
Royal Recruits Electro Dragon Electro Wizard Mega Knight The Log
Royal Recruits Musketeer
Mega Knight Royal Recruits Musketeer Electro Dragon
Royal Recruits Mega Knight Arrows The Log Electro Wizard
Royal Recruits Mega Knight
Royal Recruits Musketeer Electro Dragon Mega Knight
Royal Recruits Electro Dragon Electro Wizard Musketeer The Log
Arrows Mega Knight Royal Recruits Musketeer Electro Dragon The Log Electro Wizard
Arrows Electro Wizard
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Musketeer Electro Dragon The Log
Arrows Musketeer Electro Dragon The Log Electro Wizard
Arrows Electro Dragon The Log
Arrows Royal Recruits Musketeer The Log
Arrows The Log Mega Knight
Arrows Musketeer Electro Dragon
Arrows Musketeer The Log
Arrows The Log Electro Dragon
Arrows The Log Electro Dragon
Musketeer Electro Dragon Electro Wizard
Arrows Royal Recruits Musketeer Electro Dragon The Log Electro Wizard
Arrows Musketeer Electro Dragon
Musketeer The Log
Arrows Musketeer Electro Dragon
Arrows Musketeer The Log
Arrows Musketeer Electro Dragon The Log
Arrows Royal Recruits Musketeer Electro Dragon The Log Mega Knight
Arrows
Arrows Musketeer Electro Dragon The Log Electro Wizard Mega Knight
Arrows Electro Dragon The Log Mega Knight
Musketeer The Log Mega Knight
Arrows
Musketeer The Log
Arrows Royal Recruits Musketeer Electro Dragon The Log
Arrows The Log Electro Dragon Mega Knight
Arrows The Log Musketeer Electro Dragon Electro Wizard
Arrows Musketeer Electro Dragon The Log Mega Knight
Arrows Musketeer The Log
Arrows Musketeer Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Musketeer
Arrows Musketeer Electro Dragon The Log Mega Knight
Arrows Electro Dragon Electro Wizard
Mega Knight
Arrows The Log
Electro Wizard Royal Recruits Musketeer Electro Dragon
Arrows Musketeer Electro Dragon Electro Wizard
Arrows The Log
Musketeer Electro Dragon Electro Wizard Mega Knight
Arrows The Log Musketeer Electro Dragon
Arrows
Royal Recruits Musketeer Electro Dragon Mega Knight
Electro Dragon Royal Recruits Musketeer The Log Electro Wizard
Musketeer Electro Dragon Electro Wizard
Electro Dragon Royal Recruits Musketeer The Log Electro Wizard Mega Knight
Electro Dragon Mega Knight

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