My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Suspicious Bush Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker
Barbarian Barrel
Knight Goblin Gang Firecracker Tesla Valkyrie
The Log
Goblin Gang Firecracker Suspicious Bush
Earthquake
Goblin Gang Firecracker Tesla
Arrows
Goblin Gang Firecracker Suspicious Bush
Royal Delivery
Knight Goblin Gang Firecracker Valkyrie
Fireball
Goblin Gang Firecracker Tesla Suspicious Bush
Poison
Goblin Gang Firecracker Suspicious Bush
Lightning
Knight Tesla Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Suspicious Bush Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Arrows Knight Goblin Gang Firecracker Tesla Fireball Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush Arrows Knight Goblin Gang

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Knight
Knight
Goblin Gang Firecracker Arrows Fireball
Goblin Gang
Knight Firecracker Valkyrie
Firecracker
Knight Goblin Gang Valkyrie
Tesla
Suspicious Bush
Fireball
Arrows Knight
Valkyrie
Goblin Gang Firecracker

Defense Synergies 5 11

Arrows
Knight Tesla Fireball Valkyrie
Knight
Goblin Gang Firecracker Tesla Arrows Fireball
Goblin Gang
Knight Tesla Firecracker Valkyrie
Firecracker
Knight Valkyrie Goblin Gang Tesla
Tesla
Knight Goblin Gang Arrows Firecracker Fireball Valkyrie
Suspicious Bush
Fireball
Arrows Knight Tesla Valkyrie
Valkyrie
Firecracker Arrows Goblin Gang Tesla Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Fireball Valkyrie
Knight Goblin Gang Firecracker Tesla Valkyrie
Goblin Gang Tesla Knight Valkyrie
Tesla Knight Goblin Gang Firecracker Valkyrie
Arrows Firecracker Fireball Valkyrie
Arrows Goblin Gang Fireball Firecracker Tesla Valkyrie
Tesla Arrows Goblin Gang Firecracker Fireball
Arrows Tesla Fireball Valkyrie
Tesla Goblin Gang
Knight Goblin Gang Firecracker Tesla Valkyrie
Goblin Gang Valkyrie Arrows Knight Firecracker Tesla Fireball
Arrows Tesla Goblin Gang Firecracker Fireball
Tesla Knight Goblin Gang Fireball Valkyrie
Fireball Valkyrie Arrows Goblin Gang Firecracker Tesla
Knight Goblin Gang Tesla
Goblin Gang Tesla Fireball
Tesla Arrows Knight Goblin Gang Firecracker Fireball Valkyrie
Arrows Tesla Fireball Valkyrie Knight Goblin Gang Firecracker
Arrows Valkyrie Knight Firecracker Tesla Fireball
Tesla
Goblin Gang Valkyrie Arrows Knight Firecracker Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Tesla Fireball
Fireball Arrows Knight Goblin Gang Firecracker Tesla Valkyrie
Goblin Gang Knight Valkyrie
Goblin Gang Valkyrie Knight Tesla Fireball
Knight Goblin Gang Tesla Valkyrie
Arrows Firecracker Fireball Goblin Gang Tesla
Goblin Gang Knight Tesla Fireball Valkyrie
Knight Tesla Valkyrie
Knight Firecracker Fireball Valkyrie
Goblin Gang Tesla
Knight Tesla Valkyrie
Arrows Fireball Valkyrie
Knight Goblin Gang Tesla Fireball Valkyrie
Firecracker Tesla Fireball Valkyrie
Goblin Gang Tesla Knight Firecracker Fireball Valkyrie
Arrows Valkyrie Firecracker Tesla Fireball
Arrows Fireball
Tesla
Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Firecracker Valkyrie
Arrows Firecracker Fireball
Arrows Fireball
Arrows Knight Firecracker Fireball Valkyrie
Fireball Arrows Firecracker Valkyrie
Arrows Firecracker Fireball
Arrows Firecracker
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Goblin Gang Fireball
Firecracker Arrows Knight Fireball Valkyrie
Fireball Arrows Firecracker
Knight Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Valkyrie
Fireball
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball Valkyrie
Arrows Firecracker Fireball
Fireball Arrows
Fireball Arrows Firecracker
Arrows Firecracker Fireball
Firecracker Fireball
Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Goblin Gang Fireball
Fireball Arrows Firecracker
Arrows Fireball
Fireball Knight Goblin Gang Firecracker Valkyrie
Arrows Firecracker Fireball
Arrows Fireball
Firecracker
Goblin Gang Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball Firecracker

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