My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Furnace Prince Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army Prince Fisherman
Giant Snowball
Musketeer Furnace Royal Hogs Skeleton Army Fisherman
Zap
Firecracker Furnace Royal Hogs Skeleton Army Prince Fisherman
Barbarian Barrel
Firecracker Musketeer Furnace Royal Hogs Skeleton Army
The Log
Firecracker Musketeer Furnace Royal Hogs Skeleton Army Prince Fisherman
Earthquake
Firecracker Furnace Royal Hogs Skeleton Army
Arrows
Firecracker Furnace Royal Hogs Skeleton Army
Royal Delivery
Firecracker Musketeer Royal Hogs Skeleton Army Prince Fisherman
Fireball
Firecracker Musketeer Furnace Royal Hogs Skeleton Army Fisherman
Poison
Firecracker Musketeer Furnace Royal Hogs Skeleton Army Fisherman
Lightning
Musketeer Furnace Prince Fisherman
Rocket
Musketeer Furnace Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Fisherman Musketeer Furnace Royal Hogs Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Skeleton Army Fisherman

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Prince
Firecracker
Royal Hogs Prince Fisherman
Musketeer
Royal Hogs Prince Fisherman
Furnace
Royal Hogs Prince
Royal Hogs
Arrows Firecracker Musketeer Furnace Fisherman
Skeleton Army
Prince
Arrows Firecracker Musketeer Furnace
Fisherman
Firecracker Musketeer Royal Hogs

Defense Synergies 0 14

Arrows
Furnace Prince
Firecracker
Musketeer Skeleton Army Prince Fisherman
Musketeer
Firecracker Furnace Skeleton Army Fisherman
Furnace
Arrows Musketeer Skeleton Army Prince Fisherman
Royal Hogs
Skeleton Army
Firecracker Musketeer Furnace Prince
Prince
Arrows Firecracker Furnace Skeleton Army Fisherman
Fisherman
Firecracker Musketeer Furnace Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer
Skeleton Army Firecracker Musketeer Furnace Prince Fisherman
Furnace Skeleton Army Prince Fisherman Musketeer
Skeleton Army Prince Firecracker Musketeer Furnace Fisherman
Arrows Firecracker Skeleton Army Prince
Arrows Skeleton Army Firecracker Musketeer Furnace
Musketeer Furnace Arrows Firecracker
Arrows Musketeer
Musketeer Furnace Skeleton Army Prince Fisherman
Skeleton Army Firecracker Musketeer Prince Fisherman
Skeleton Army Arrows Firecracker Musketeer Furnace Fisherman
Arrows Musketeer Firecracker Furnace
Furnace Skeleton Army Prince Musketeer
Skeleton Army Arrows Firecracker Furnace Prince
Skeleton Army Furnace Prince
Skeleton Army Furnace Prince Fisherman
Arrows Firecracker Musketeer Furnace Skeleton Army Prince Fisherman
Arrows Firecracker Musketeer Furnace Skeleton Army Prince Fisherman
Arrows Furnace Firecracker Musketeer Fisherman
Musketeer Prince Fisherman
Skeleton Army Arrows Firecracker Musketeer Furnace Prince Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Furnace Prince Fisherman
Arrows Firecracker Musketeer Prince Fisherman
Skeleton Army Musketeer Furnace Prince Fisherman
Skeleton Army Prince Musketeer Fisherman
Musketeer Skeleton Army Prince Fisherman
Arrows Firecracker Furnace Musketeer
Skeleton Army Prince Musketeer Furnace
Skeleton Army Prince Fisherman
Firecracker Skeleton Army Prince
Musketeer Skeleton Army
Musketeer Prince
Skeleton Army Arrows Prince
Skeleton Army Prince
Firecracker Musketeer Furnace Skeleton Army
Skeleton Army Firecracker Musketeer Furnace Prince Fisherman
Arrows Firecracker Musketeer
Arrows Furnace
Fisherman
Skeleton Army Fisherman

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Fisherman
Arrows
Arrows Firecracker Musketeer Prince
Arrows Firecracker Furnace
Arrows Firecracker Musketeer Furnace
Arrows Firecracker Musketeer Furnace
Arrows Firecracker
Arrows Firecracker Fisherman
Musketeer Prince Fisherman
Firecracker Arrows Musketeer Prince Fisherman
Arrows Firecracker Musketeer
Firecracker Musketeer Fisherman
Arrows Firecracker Musketeer Fisherman
Arrows Firecracker Musketeer Furnace Prince Fisherman
Arrows Firecracker Musketeer Furnace
Arrows Firecracker Musketeer Furnace
Arrows
Fisherman
Arrows Firecracker Musketeer Prince Fisherman
Arrows Firecracker
Musketeer Prince
Arrows
Musketeer Prince Fisherman
Arrows Musketeer
Arrows Firecracker Furnace
Fisherman
Arrows Firecracker Musketeer Fisherman
Arrows Musketeer Prince Fisherman
Arrows Firecracker Musketeer Fisherman
Arrows Firecracker Musketeer Furnace
Firecracker Musketeer
Arrows Musketeer
Arrows Firecracker
Prince
Arrows Firecracker
Musketeer Skeleton Army Prince
Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer Prince
Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer Prince
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Prince
Prince
Firecracker
Fisherman

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