My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards Skeleton Army
Giant Snowball
Guards Skeleton Army
Zap
Inferno Tower Guards Skeleton Army
Barbarian Barrel
Elixir Golem Inferno Tower Wizard Guards Skeleton Army
The Log
Elixir Golem Guards Skeleton Army
Earthquake
Elixir Golem Inferno Tower Guards Skeleton Army
Arrows
Guards Skeleton Army
Royal Delivery
Elixir Golem Wizard Guards Skeleton Army
Fireball
Elixir Golem Inferno Tower Wizard Skeleton Army
Poison
Elixir Golem Inferno Tower Wizard Guards Skeleton Army
Lightning
Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Inferno Tower Guards Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Guards Skeleton Army Fireball Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Elixir Golem Guards Skeleton Army

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Elixir Golem Mega Knight
Elixir Golem
Arrows Fireball Wizard
Fireball
Arrows Elixir Golem Mega Knight
Inferno Tower
Wizard
Elixir Golem Mega Knight
Guards
Skeleton Army
Mega Knight
Arrows Fireball Wizard

Defense Synergies 3 9

Arrows
Mega Knight Fireball Inferno Tower
Elixir Golem
Fireball
Arrows Inferno Tower Mega Knight
Inferno Tower
Guards Skeleton Army Arrows Fireball Mega Knight
Wizard
Guards Skeleton Army Mega Knight
Guards
Inferno Tower Wizard Skeleton Army
Skeleton Army
Inferno Tower Wizard Guards
Mega Knight
Arrows Fireball Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard
Inferno Tower Skeleton Army Mega Knight
Inferno Tower Skeleton Army Mega Knight
Inferno Tower Skeleton Army Guards Mega Knight
Arrows Fireball Skeleton Army Mega Knight
Arrows Fireball Skeleton Army Guards Mega Knight
Inferno Tower Arrows Fireball Wizard
Arrows Fireball Inferno Tower Mega Knight
Inferno Tower Skeleton Army
Guards Skeleton Army Inferno Tower Mega Knight
Guards Skeleton Army Arrows Fireball Wizard Mega Knight
Arrows Inferno Tower Fireball Wizard
Inferno Tower Skeleton Army Mega Knight Fireball Wizard Guards
Fireball Wizard Skeleton Army Mega Knight Arrows Guards
Inferno Tower Skeleton Army Mega Knight
Inferno Tower Skeleton Army Fireball Mega Knight
Wizard Mega Knight Arrows Fireball Inferno Tower Skeleton Army
Arrows Fireball Mega Knight Wizard Guards Skeleton Army
Arrows Wizard Fireball Guards Mega Knight
Inferno Tower
Wizard Skeleton Army Mega Knight Arrows Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Mega Knight Fireball Inferno Tower
Fireball Arrows Wizard Mega Knight
Guards Skeleton Army Mega Knight Inferno Tower
Guards Skeleton Army Mega Knight Fireball Inferno Tower
Inferno Tower Guards Skeleton Army Mega Knight
Arrows Fireball Wizard
Guards Skeleton Army Fireball Inferno Tower
Inferno Tower Mega Knight Skeleton Army
Mega Knight Fireball Inferno Tower Skeleton Army
Inferno Tower Guards Skeleton Army
Mega Knight Inferno Tower Guards
Skeleton Army Mega Knight Arrows Fireball Guards
Skeleton Army Mega Knight Fireball Inferno Tower Wizard Guards
Wizard Fireball Skeleton Army Mega Knight
Inferno Tower Guards Skeleton Army Fireball
Arrows Mega Knight Fireball Inferno Tower Wizard
Arrows Fireball Inferno Tower
Mega Knight
Inferno Tower Guards Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards
Arrows Fireball
Arrows Fireball
Arrows Fireball Guards
Fireball Wizard Arrows Mega Knight
Arrows Fireball Wizard
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Guards
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard Mega Knight
Arrows Fireball
Arrows Fireball Wizard Mega Knight
Arrows Fireball Wizard Mega Knight
Fireball Mega Knight
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard Mega Knight
Arrows Fireball Wizard
Fireball Arrows Wizard Mega Knight
Fireball Arrows
Arrows Fireball Wizard
Fireball Wizard Guards
Fireball
Arrows Fireball Wizard Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball Wizard
Fireball Guards Skeleton Army
Fireball Arrows Wizard
Arrows Fireball
Fireball Wizard Mega Knight
Arrows Fireball Wizard
Arrows Fireball
Mega Knight
Fireball Guards
Fireball
Fireball Mega Knight
Fireball Wizard Mega Knight

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