My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Skeleton Army
Giant Snowball
Bomber Goblin Barrel Skeleton Army Witch
Zap
Bomber Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Bomber Goblin Barrel Skeleton Army Witch
The Log
Bomber Goblin Barrel Skeleton Army Witch
Earthquake
Bomber Goblin Barrel Skeleton Army Witch
Arrows
Bomber Goblin Barrel Skeleton Army Witch
Royal Delivery
Bomber Goblin Barrel Skeleton Army Witch
Fireball
Bomber Goblin Barrel Skeleton Army Witch
Poison
Bomber Skeleton Army Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Rocket Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Barrel Skeleton Army Fireball Witch Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Goblin Barrel Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mega Knight
Arrows
Fireball Goblin Barrel Mega Knight
Fireball
Arrows Mega Knight
Rocket
Goblin Barrel
Arrows Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Witch
Mega Knight
Mega Knight
Bomber Arrows Fireball Goblin Barrel Witch

Defense Synergies 1 3

Bomber
Arrows
Mega Knight Fireball
Fireball
Arrows Mega Knight
Rocket
Goblin Barrel
Skeleton Army
Witch
Mega Knight
Mega Knight
Arrows Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Fireball
Skeleton Army Witch Mega Knight
Rocket Skeleton Army Witch Mega Knight Bomber
Skeleton Army Witch Mega Knight
Bomber Arrows Fireball Rocket Skeleton Army Mega Knight
Arrows Fireball Skeleton Army Bomber Mega Knight
Rocket Arrows Fireball Witch
Rocket Arrows Fireball Mega Knight
Witch Skeleton Army
Skeleton Army Bomber Mega Knight
Skeleton Army Witch Bomber Arrows Fireball Mega Knight
Arrows Fireball Witch
Skeleton Army Mega Knight Bomber Fireball Rocket Witch
Bomber Fireball Rocket Skeleton Army Mega Knight Arrows Witch
Skeleton Army Mega Knight
Rocket Skeleton Army Fireball Mega Knight
Mega Knight Bomber Arrows Fireball Skeleton Army Witch
Arrows Fireball Mega Knight Bomber Skeleton Army Witch
Arrows Witch Bomber Fireball Mega Knight
Bomber Skeleton Army Mega Knight Arrows Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball Witch
Fireball Bomber Arrows Rocket Mega Knight
Skeleton Army Mega Knight Rocket Witch
Rocket Skeleton Army Mega Knight Fireball
Skeleton Army Witch Mega Knight
Arrows Fireball Rocket Witch
Rocket Skeleton Army Fireball Witch
Mega Knight Skeleton Army
Rocket Mega Knight Fireball Skeleton Army Witch
Witch Skeleton Army
Mega Knight Witch
Rocket Skeleton Army Mega Knight Arrows Fireball
Rocket Skeleton Army Mega Knight Fireball Witch
Bomber Fireball Skeleton Army Witch Mega Knight
Skeleton Army Witch Bomber Fireball Rocket
Arrows Mega Knight Bomber Fireball Witch
Bomber Arrows Fireball
Mega Knight
Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Rocket
Arrows Fireball
Rocket Arrows Fireball
Arrows Fireball Rocket
Bomber Fireball Rocket Arrows Mega Knight
Arrows Fireball Rocket Witch
Bomber Arrows Witch
Arrows Fireball
Arrows Fireball
Rocket Fireball
Rocket Arrows Fireball
Fireball Arrows Rocket
Rocket Fireball
Arrows Fireball Rocket
Arrows Fireball
Rocket Bomber Arrows Fireball Witch
Arrows Fireball Rocket Mega Knight
Arrows Fireball Rocket
Bomber Rocket
Rocket Bomber Arrows Fireball Mega Knight
Rocket Bomber Arrows Fireball Witch Mega Knight
Rocket Fireball Mega Knight
Rocket Arrows Fireball
Rocket
Rocket Arrows Fireball
Arrows Bomber Fireball Witch Mega Knight
Witch
Arrows Fireball Witch
Fireball Arrows Witch Mega Knight
Fireball Rocket Arrows
Arrows Fireball Witch
Rocket Fireball Witch
Fireball
Bomber Arrows Fireball Rocket Mega Knight
Rocket Arrows Fireball
Mega Knight
Rocket Arrows Fireball
Fireball Rocket Skeleton Army Witch
Fireball Rocket Arrows Witch
Arrows Fireball
Fireball Rocket Mega Knight
Arrows Bomber Fireball
Rocket Arrows Fireball
Mega Knight
Fireball Rocket Witch
Fireball Rocket Witch
Fireball Rocket Witch Mega Knight
Fireball Rocket Mega Knight

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