My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Goblin Cage Flying Machine Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits Flying Machine Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs
Giant Snowball
Royal Recruits Flying Machine Zappies Royal Hogs
Zap
Flying Machine Zappies Royal Hogs
Barbarian Barrel
Electro Spirit Royal Recruits Goblin Cage Zappies Royal Hogs
The Log
Electro Spirit Royal Recruits Goblin Cage Zappies Royal Hogs
Earthquake
Goblin Cage Zappies Royal Hogs
Arrows
Electro Spirit Royal Recruits Flying Machine Zappies Royal Hogs
Royal Delivery
Electro Spirit Royal Recruits Goblin Cage Flying Machine Zappies Royal Hogs
Fireball
Goblin Cage Flying Machine Zappies Royal Hogs
Poison
Royal Recruits Goblin Cage Flying Machine Zappies Royal Hogs
Lightning
Goblin Cage
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Royal Recruits Rocket

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Flying Machine Zappies Goblin Cage Royal Hogs Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Electro Spirit Arrows Flying Machine Zappies

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs
Rocket
Flying Machine
Zappies Royal Hogs Royal Recruits Goblin Cage
Zappies
Flying Machine Royal Hogs Royal Recruits
Royal Hogs
Arrows Flying Machine Zappies Royal Recruits Goblin Cage
Royal Recruits
Flying Machine Zappies Royal Hogs
Goblin Cage
Flying Machine Royal Hogs
Electro Spirit

Defense Synergies 0 3

Arrows
Rocket
Flying Machine
Zappies Goblin Cage
Zappies
Flying Machine Goblin Cage
Royal Hogs
Royal Recruits
Goblin Cage
Flying Machine Zappies
Electro Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Flying Machine Zappies Royal Recruits Goblin Cage
Flying Machine Zappies Royal Recruits Goblin Cage
Rocket Goblin Cage Zappies Royal Recruits
Royal Recruits Goblin Cage Zappies
Arrows Rocket Royal Recruits Goblin Cage
Arrows Flying Machine Zappies Electro Spirit
Rocket Arrows Flying Machine Zappies Goblin Cage Electro Spirit
Rocket Arrows Flying Machine Royal Recruits Goblin Cage Electro Spirit
Zappies Royal Recruits Goblin Cage
Zappies Royal Recruits
Arrows Flying Machine Zappies Royal Recruits Electro Spirit
Arrows Flying Machine Zappies
Royal Recruits Goblin Cage Rocket Flying Machine Zappies
Rocket Arrows Zappies Royal Recruits Goblin Cage Electro Spirit
Royal Recruits Zappies Goblin Cage
Rocket Zappies Royal Recruits Goblin Cage
Arrows Zappies Royal Recruits Goblin Cage
Arrows Goblin Cage Flying Machine Zappies Royal Recruits Electro Spirit
Arrows Goblin Cage Flying Machine Zappies Royal Recruits Electro Spirit
Zappies Royal Recruits Goblin Cage
Royal Recruits Arrows Flying Machine Zappies Electro Spirit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zappies Goblin Cage
Arrows Rocket Flying Machine
Zappies Royal Recruits Rocket Goblin Cage
Rocket Royal Recruits Zappies Goblin Cage
Royal Recruits Zappies Goblin Cage
Arrows Rocket Flying Machine Zappies Electro Spirit
Rocket Royal Recruits Flying Machine Zappies Goblin Cage
Zappies Royal Recruits Goblin Cage
Rocket Royal Recruits Goblin Cage Flying Machine Zappies Electro Spirit
Royal Recruits Zappies Goblin Cage
Flying Machine Zappies Royal Recruits Goblin Cage
Rocket Royal Recruits Arrows Goblin Cage
Rocket Royal Recruits Zappies Goblin Cage
Royal Recruits Flying Machine Zappies Goblin Cage
Zappies Royal Recruits Rocket Flying Machine Goblin Cage Electro Spirit
Arrows Flying Machine Zappies Royal Recruits Goblin Cage Electro Spirit
Arrows Goblin Cage Electro Spirit
Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Flying Machine Royal Recruits
Arrows Flying Machine
Rocket Arrows Flying Machine
Arrows Rocket Flying Machine Royal Recruits
Rocket Arrows
Arrows Rocket Flying Machine Electro Spirit
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Rocket
Rocket Arrows Flying Machine Royal Recruits
Arrows Rocket Flying Machine
Rocket Flying Machine
Arrows Rocket Flying Machine
Arrows Flying Machine
Rocket Arrows Flying Machine
Arrows Rocket Flying Machine Royal Recruits
Arrows Rocket
Rocket
Rocket Arrows Flying Machine
Rocket Arrows Flying Machine
Rocket
Rocket Arrows
Rocket
Rocket Arrows Flying Machine Royal Recruits
Arrows Electro Spirit
Arrows Flying Machine
Arrows Flying Machine
Rocket Arrows
Arrows Flying Machine
Rocket Flying Machine Zappies Electro Spirit
Arrows Rocket
Rocket Arrows Zappies Electro Spirit
Rocket Arrows
Rocket Flying Machine Zappies Royal Recruits Electro Spirit
Rocket Arrows Flying Machine Zappies
Arrows
Rocket Flying Machine
Arrows Flying Machine
Rocket Arrows
Flying Machine Royal Recruits
Rocket Flying Machine Zappies Royal Recruits Electro Spirit
Rocket Flying Machine Zappies
Rocket Flying Machine Royal Recruits
Rocket

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