My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Tesla Princess Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Princess Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Princess
Zap
Skeletons Firecracker Princess
Barbarian Barrel
Skeletons Ice Spirit Firecracker Tesla Princess
The Log
Skeletons Ice Spirit Firecracker Princess
Earthquake
Skeletons Firecracker Tesla
Arrows
Skeletons Ice Spirit Firecracker Princess
Royal Delivery
Skeletons Ice Spirit Firecracker Princess Boss Bandit
Fireball
Firecracker Tesla Princess Boss Bandit
Poison
Firecracker Princess Boss Bandit
Lightning
Tesla Boss Bandit
Rocket
Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Princess Boss Bandit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Arrows Firecracker Princess Tesla Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Arrows

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Firecracker Princess
Arrows
Firecracker
Ice Spirit Princess
Tesla
The Log
Princess
Princess
Ice Spirit Firecracker The Log
Boss Bandit

Defense Synergies 3 13

Skeletons
Tesla Ice Spirit Firecracker The Log Princess
Ice Spirit
Skeletons Firecracker Tesla The Log Princess
Arrows
Tesla
Firecracker
The Log Skeletons Ice Spirit Tesla Princess
Tesla
Skeletons The Log Ice Spirit Arrows Firecracker Princess
The Log
Firecracker Tesla Skeletons Ice Spirit Princess
Princess
Skeletons Ice Spirit Firecracker Tesla The Log
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla The Log
Skeletons Ice Spirit Firecracker Tesla The Log
Tesla Skeletons
Tesla Skeletons Firecracker
Arrows Firecracker The Log Princess
Arrows The Log Skeletons Firecracker Tesla
Tesla Ice Spirit Arrows Firecracker Princess
Arrows Tesla The Log
Tesla Skeletons Princess
Skeletons Ice Spirit Firecracker Tesla
Skeletons Arrows Firecracker Tesla The Log Princess
Arrows Tesla Firecracker Princess
Tesla Skeletons Ice Spirit The Log
Ice Spirit Arrows Firecracker Tesla The Log Princess
Tesla
Ice Spirit Tesla The Log
Tesla Skeletons Arrows Firecracker
Ice Spirit Arrows Tesla Firecracker The Log
Arrows The Log Ice Spirit Firecracker Tesla Princess
Tesla
Arrows Firecracker Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla
Arrows Firecracker Tesla The Log
Skeletons Ice Spirit The Log
Tesla The Log
Skeletons Tesla
Arrows Firecracker Skeletons Ice Spirit Tesla Princess
Skeletons Tesla
Tesla
Skeletons Ice Spirit Firecracker The Log
Skeletons Tesla
Tesla
Arrows The Log
Skeletons Tesla
Firecracker Tesla Princess
Tesla Skeletons Ice Spirit Firecracker The Log
Arrows Firecracker Tesla The Log Princess
Arrows
Tesla
Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker The Log
Arrows Firecracker The Log Princess
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Ice Spirit Princess
Arrows Firecracker The Log Princess
Arrows The Log Ice Spirit Firecracker Princess
Arrows The Log Firecracker
Firecracker Arrows The Log Princess
Arrows Firecracker Princess
Firecracker The Log Princess
Arrows Firecracker Princess
Princess Arrows Firecracker The Log
Arrows Firecracker The Log Princess
Arrows Firecracker The Log Princess
Arrows
Arrows Firecracker The Log Princess
Arrows Firecracker The Log Princess
The Log
Arrows Princess
The Log
Arrows The Log
Arrows Firecracker The Log Ice Spirit Princess
Arrows Firecracker The Log Princess
Arrows The Log Princess
Arrows Firecracker The Log
Arrows Firecracker Princess
Ice Spirit Firecracker
Arrows The Log
Ice Spirit Arrows Firecracker Princess
Arrows Firecracker The Log Princess
Ice Spirit Princess
Arrows Firecracker Princess
Arrows The Log
Firecracker Princess
Arrows The Log Firecracker Princess
Arrows
Firecracker
Ice Spirit Firecracker The Log Princess
Firecracker Princess
Firecracker The Log Princess
Firecracker

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