My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Witch P.E.K.K.A Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Lava Hound
Giant Snowball
Witch Lava Hound
Zap
Firecracker Witch Lava Hound
Barbarian Barrel
Knight Firecracker Witch
The Log
Firecracker Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch Lava Hound
Royal Delivery
Knight Firecracker Witch P.E.K.K.A Lava Hound
Fireball
Firecracker Witch Lava Hound
Poison
Firecracker Witch Lava Hound
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Witch Goblin Machine Lightning P.E.K.K.A Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Firecracker Witch

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Lava Hound Knight Lightning
Knight
Firecracker Arrows Witch
Firecracker
Knight P.E.K.K.A Lava Hound
Witch
Knight P.E.K.K.A Lava Hound
Lightning
Lava Hound Arrows
P.E.K.K.A
Arrows Firecracker Witch
Goblin Machine
Lava Hound
Arrows Lightning Firecracker Witch

Defense Synergies 1 5

Arrows
Knight Lightning P.E.K.K.A
Knight
Firecracker Arrows Witch
Firecracker
Knight P.E.K.K.A
Witch
Knight
Lightning
Arrows
P.E.K.K.A
Arrows Firecracker
Goblin Machine
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Firecracker
P.E.K.K.A Knight Firecracker Witch
Witch P.E.K.K.A Knight Lightning
Witch P.E.K.K.A Knight Firecracker
Lightning Arrows Firecracker P.E.K.K.A
Arrows Firecracker
Lightning Arrows Firecracker Witch
Lightning Arrows P.E.K.K.A
Witch P.E.K.K.A
Knight Firecracker
Witch Arrows Knight Firecracker
Arrows Firecracker Witch
P.E.K.K.A Knight Witch Lightning
Arrows Firecracker Witch P.E.K.K.A
P.E.K.K.A Knight
Lightning P.E.K.K.A
Arrows Knight Firecracker Witch P.E.K.K.A
Arrows Knight Firecracker Witch
Arrows Witch Knight Firecracker
P.E.K.K.A
Arrows Knight Firecracker Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch P.E.K.K.A
Arrows Knight Firecracker Lightning
P.E.K.K.A Knight Witch Lightning
Lightning P.E.K.K.A Knight
P.E.K.K.A Knight Witch
Arrows Firecracker Witch
P.E.K.K.A Knight Witch Lightning
P.E.K.K.A Knight
Lightning P.E.K.K.A Knight Firecracker Witch
Witch P.E.K.K.A
P.E.K.K.A Knight Witch
Lightning P.E.K.K.A Arrows
Lightning P.E.K.K.A Knight Witch
Firecracker Witch
Witch Knight Firecracker Lightning P.E.K.K.A
Arrows Firecracker Witch P.E.K.K.A
Arrows
P.E.K.K.A
P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight Firecracker
Arrows Firecracker
Lightning Arrows
Lightning Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Witch Goblin Machine
Arrows Firecracker Witch
Arrows Firecracker Lightning
Arrows Firecracker Lightning
Lightning
Firecracker Lightning Arrows Knight Goblin Machine
Lightning Arrows Firecracker
Lightning Knight Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker Witch
Lightning Arrows Firecracker
Lightning Arrows
Lightning
Lightning Arrows Firecracker Goblin Machine
Lightning Arrows Firecracker Witch Goblin Machine
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Firecracker Witch Goblin Machine
Witch
Arrows Firecracker Witch Lightning
Lightning Arrows Witch
Lightning Arrows Firecracker
Lightning Arrows Firecracker Witch
Lightning Firecracker Witch
Lightning
Lightning Arrows
Lightning Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Lightning
Lightning Witch
Lightning Arrows Firecracker Witch
Arrows
Lightning Knight Firecracker
Arrows Firecracker Lightning
Lightning Arrows
Firecracker P.E.K.K.A
Firecracker Witch Lightning
Firecracker Witch Lightning
Lightning Firecracker Witch
P.E.K.K.A
Lightning Firecracker
Lightning

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