My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Executioner Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Mini P.E.K.K.A Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Mini P.E.K.K.A Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber
Zap
Bomber Firecracker
Barbarian Barrel
Electro Spirit Bomber Knight Firecracker Executioner
The Log
Electro Spirit Bomber Firecracker Mini P.E.K.K.A
Earthquake
Bomber Firecracker
Arrows
Electro Spirit Bomber Firecracker
Royal Delivery
Electro Spirit Bomber Knight Firecracker Mini P.E.K.K.A Executioner Boss Bandit
Fireball
Bomber Firecracker Executioner Boss Bandit
Poison
Bomber Firecracker Executioner Boss Bandit
Lightning
Knight Mini P.E.K.K.A Executioner Boss Bandit
Rocket
Executioner Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Firecracker Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Mini P.E.K.K.A Executioner Boss Bandit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber The Log Knight Firecracker Mini P.E.K.K.A Executioner Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bomber The Log Knight

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bomber
Knight Mini P.E.K.K.A
Knight
Firecracker Executioner Bomber The Log
Firecracker
Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Firecracker The Log
Executioner
Knight The Log
The Log
Knight Mini P.E.K.K.A Executioner
Boss Bandit

Defense Synergies 5 8

Electro Spirit
The Log
Bomber
Knight Mini P.E.K.K.A The Log
Knight
Bomber Firecracker Executioner Mini P.E.K.K.A The Log
Firecracker
Knight The Log Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Bomber Knight Firecracker Executioner
Executioner
Knight Mini P.E.K.K.A The Log
The Log
Firecracker Mini P.E.K.K.A Electro Spirit Bomber Knight Executioner
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Executioner The Log
Mini P.E.K.K.A Knight Firecracker Executioner The Log
Mini P.E.K.K.A Bomber Knight Executioner
Mini P.E.K.K.A Knight Firecracker
Bomber Firecracker Mini P.E.K.K.A The Log
The Log Electro Spirit Bomber Firecracker Executioner
Electro Spirit Firecracker Executioner
Electro Spirit The Log
Mini P.E.K.K.A
Knight Bomber Firecracker Mini P.E.K.K.A
Executioner Electro Spirit Bomber Knight Firecracker The Log
Executioner Firecracker
Mini P.E.K.K.A Bomber Knight The Log
Bomber Executioner Electro Spirit Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight
Mini P.E.K.K.A The Log
Bomber Knight Firecracker Mini P.E.K.K.A Executioner
Electro Spirit Bomber Knight Firecracker Executioner The Log
Executioner The Log Electro Spirit Bomber Knight Firecracker
Mini P.E.K.K.A
Bomber Electro Spirit Knight Firecracker Mini P.E.K.K.A Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A
Bomber Knight Firecracker Mini P.E.K.K.A Executioner The Log
Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight The Log
Knight Mini P.E.K.K.A Executioner
Firecracker Executioner Electro Spirit
Mini P.E.K.K.A Knight
Mini P.E.K.K.A Knight
Electro Spirit Knight Firecracker Mini P.E.K.K.A The Log
Knight Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Knight Executioner
Bomber Firecracker Executioner
Electro Spirit Bomber Knight Firecracker Mini P.E.K.K.A Executioner The Log
Executioner Electro Spirit Bomber Firecracker Mini P.E.K.K.A The Log
Electro Spirit Bomber
Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Executioner The Log
The Log
Knight Firecracker The Log
Bomber Executioner Firecracker The Log
Firecracker Executioner Electro Spirit
Bomber Firecracker Executioner The Log
The Log Firecracker Executioner
The Log Firecracker
Mini P.E.K.K.A
Firecracker Knight The Log
Firecracker Executioner
Knight Firecracker Executioner The Log
Firecracker
Firecracker The Log
Bomber Firecracker Executioner The Log
Firecracker Executioner The Log
Bomber Mini P.E.K.K.A
Bomber Firecracker Mini P.E.K.K.A Executioner The Log
Bomber Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Electro Spirit Bomber Executioner
Firecracker The Log Executioner
The Log
Firecracker The Log
Firecracker Executioner
Electro Spirit Firecracker
Mini P.E.K.K.A
Bomber The Log
Electro Spirit Firecracker
Firecracker The Log
Electro Spirit
Firecracker Executioner
The Log
Knight Firecracker Mini P.E.K.K.A Executioner
The Log Bomber Firecracker Executioner
Firecracker Executioner
Electro Spirit Firecracker The Log
Firecracker Executioner
Firecracker Executioner The Log
Firecracker

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