My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Giant Skeleton Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards Giant Skeleton
Giant Snowball
Guards Princess
Zap
Guards Princess
Barbarian Barrel
Knight Elixir Golem Guards Giant Skeleton Princess Electro Wizard
The Log
Elixir Golem Guards Giant Skeleton Princess
Earthquake
Elixir Golem Guards
Arrows
Guards Princess
Royal Delivery
Knight Elixir Golem Guards Giant Skeleton Princess Electro Wizard
Fireball
Elixir Golem Princess Electro Wizard
Poison
Elixir Golem Guards Princess Electro Wizard
Lightning
Knight Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Golem Guards Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Elixir Golem Guards Princess Electro Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Elixir Golem

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Elixir Golem Giant Skeleton
Knight
Princess Arrows The Log Electro Wizard
Elixir Golem
Arrows The Log
Guards
The Log
Giant Skeleton
Arrows The Log Princess Electro Wizard
The Log
Knight Elixir Golem Guards Giant Skeleton Princess
Princess
Knight Giant Skeleton The Log
Electro Wizard
Knight Giant Skeleton

Defense Synergies 2 12

Arrows
Knight Giant Skeleton
Knight
Princess Electro Wizard Arrows The Log
Elixir Golem
Guards
Giant Skeleton The Log Princess Electro Wizard
Giant Skeleton
Arrows Guards The Log Princess Electro Wizard
The Log
Knight Guards Giant Skeleton Princess Electro Wizard
Princess
Knight Guards Giant Skeleton The Log
Electro Wizard
Knight Guards Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log Electro Wizard
Knight The Log Electro Wizard
Knight Giant Skeleton Electro Wizard
Knight Guards Electro Wizard
Arrows Giant Skeleton The Log Princess
Arrows The Log Guards Electro Wizard
Electro Wizard Arrows Princess
Arrows Giant Skeleton The Log Electro Wizard
Princess
Knight Guards Giant Skeleton Electro Wizard
Guards Electro Wizard Arrows Knight Giant Skeleton The Log Princess
Arrows Princess Electro Wizard
Knight Guards Giant Skeleton The Log Electro Wizard
Arrows Guards The Log Princess Electro Wizard
Knight Electro Wizard
The Log Electro Wizard
Arrows Knight Electro Wizard
Arrows Knight Guards The Log Electro Wizard
Arrows The Log Knight Guards Giant Skeleton Princess Electro Wizard
Electro Wizard
Arrows Knight Guards Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Giant Skeleton Electro Wizard
Electro Wizard Arrows Knight The Log
Guards Giant Skeleton Knight The Log Electro Wizard
Guards Giant Skeleton Knight The Log Electro Wizard
Giant Skeleton Knight Guards
Arrows Princess Electro Wizard
Guards Knight Giant Skeleton Electro Wizard
Giant Skeleton Knight
Giant Skeleton Electro Wizard Knight The Log
Guards
Knight Guards Giant Skeleton
Arrows Guards Giant Skeleton The Log Electro Wizard
Giant Skeleton Knight Guards
Princess
Guards Electro Wizard Knight Giant Skeleton The Log
Arrows Giant Skeleton The Log Princess Electro Wizard
Arrows Electro Wizard
Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight Guards Giant Skeleton The Log
Arrows The Log Princess Electro Wizard
Arrows Giant Skeleton The Log
Arrows Knight Guards Giant Skeleton The Log
Arrows The Log
Arrows Princess
Arrows The Log Princess
Arrows The Log Princess
Arrows The Log
Guards Electro Wizard
Arrows Knight The Log Princess Electro Wizard
Arrows Princess
Knight The Log Princess
Arrows Princess
Princess Arrows The Log
Arrows The Log Princess
Arrows The Log Princess
Arrows
Arrows The Log Princess Electro Wizard
Arrows The Log Princess
Giant Skeleton The Log
Arrows Princess
The Log
Arrows The Log
Arrows The Log Princess
Arrows The Log Princess Electro Wizard
Arrows The Log Princess
Arrows The Log
Arrows Princess Electro Wizard
Electro Wizard Guards
Arrows The Log
Arrows Princess Electro Wizard
Giant Skeleton
Arrows The Log Princess
Electro Wizard Guards Princess
Arrows Princess Electro Wizard
Arrows The Log
Knight Princess Electro Wizard
Arrows The Log Princess
Arrows Giant Skeleton
Guards Giant Skeleton The Log Princess Electro Wizard
Princess Electro Wizard
Giant Skeleton The Log Princess Electro Wizard

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