My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Musketeer Ice Wizard Fisherman Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Fisherman Mighty Miner
Giant Snowball
Musketeer Guards Fisherman Mighty Miner
Zap
Firecracker Royal Giant Guards Fisherman Mighty Miner
Barbarian Barrel
Firecracker Musketeer Guards Ice Wizard
The Log
Firecracker Royal Giant Musketeer Guards Fisherman
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Musketeer Guards Ice Wizard Fisherman
Fireball
Firecracker Musketeer Ice Wizard Fisherman Mighty Miner
Poison
Firecracker Musketeer Guards Ice Wizard Fisherman
Lightning
Musketeer Ice Wizard Fisherman Mighty Miner
Rocket
Musketeer Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Ice Wizard Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Guards Ice Wizard Fisherman Fireball Musketeer Mighty Miner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Guards Ice Wizard Fisherman

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Fisherman
Royal Giant
Firecracker Fireball Ice Wizard Fisherman Musketeer Guards
Fireball
Royal Giant
Musketeer
Royal Giant Fisherman
Guards
Royal Giant
Ice Wizard
Royal Giant Fisherman
Fisherman
Royal Giant Firecracker Musketeer Ice Wizard
Mighty Miner

Defense Synergies 2 9

Firecracker
Musketeer Guards Ice Wizard Fisherman
Royal Giant
Fireball
Musketeer Ice Wizard
Musketeer
Guards Firecracker Fireball Fisherman
Guards
Musketeer Fisherman Firecracker Ice Wizard
Ice Wizard
Firecracker Fireball Guards Fisherman
Fisherman
Guards Firecracker Musketeer Ice Wizard
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Musketeer
Firecracker Musketeer Ice Wizard Fisherman
Fisherman Musketeer Ice Wizard
Firecracker Musketeer Guards Ice Wizard Fisherman
Firecracker Fireball
Fireball Firecracker Musketeer Guards Ice Wizard
Musketeer Firecracker Fireball Ice Wizard
Fireball Musketeer
Mighty Miner Musketeer Ice Wizard Fisherman
Guards Firecracker Musketeer Ice Wizard Fisherman
Guards Ice Wizard Firecracker Fireball Musketeer Fisherman
Musketeer Firecracker Fireball Ice Wizard
Fireball Musketeer Guards Ice Wizard
Fireball Firecracker Guards
Fireball Fisherman
Firecracker Fireball Musketeer Fisherman
Fireball Firecracker Musketeer Guards Ice Wizard Fisherman
Firecracker Fireball Musketeer Guards Ice Wizard Fisherman
Musketeer Fisherman
Firecracker Fireball Musketeer Guards Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Fisherman
Fireball Firecracker Musketeer Fisherman
Guards Musketeer Fisherman
Guards Fireball Musketeer Fisherman
Musketeer Guards Fisherman Mighty Miner
Firecracker Fireball Musketeer Ice Wizard
Guards Fireball Musketeer Ice Wizard
Mighty Miner Fisherman
Firecracker Fireball
Musketeer Guards
Musketeer Guards
Fireball Guards
Fireball Guards
Firecracker Fireball Musketeer
Guards Firecracker Fireball Musketeer Fisherman Mighty Miner
Firecracker Fireball Musketeer Ice Wizard Mighty Miner
Fireball Ice Wizard
Fisherman Ice Wizard
Guards Fisherman Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Musketeer Guards
Firecracker Fireball Musketeer Ice Wizard Fisherman
Fireball
Firecracker Fireball Musketeer Guards
Fireball Firecracker
Firecracker Fireball Musketeer Ice Wizard
Firecracker Musketeer
Fireball Firecracker Ice Wizard
Fireball Firecracker Fisherman
Fireball Musketeer Guards Fisherman
Firecracker Fireball Musketeer Fisherman
Fireball Firecracker Musketeer
Firecracker Fireball Musketeer Fisherman
Firecracker Fireball Musketeer Fisherman
Firecracker Fireball Musketeer Fisherman
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Fireball
Fisherman
Firecracker Fireball Musketeer Fisherman
Firecracker Fireball
Fireball Musketeer
Fireball
Musketeer Fisherman
Fireball Musketeer
Firecracker Fireball Ice Wizard
Fisherman
Firecracker Fireball Musketeer Ice Wizard Fisherman
Fireball Musketeer Fisherman
Fireball Firecracker Musketeer Fisherman
Firecracker Fireball Musketeer Ice Wizard
Firecracker Fireball Musketeer Guards
Fireball
Fireball Musketeer
Firecracker Fireball
Mighty Miner
Firecracker Fireball
Fireball Musketeer Guards
Fireball Firecracker Musketeer Ice Wizard
Fireball
Fireball Firecracker Musketeer
Firecracker Fireball Musketeer
Fireball
Firecracker Musketeer
Firecracker Fireball Musketeer Guards
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Fireball Firecracker
Fisherman

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