My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Musketeer Hog Rider
Zap
Skeletons Cannon Firecracker
Barbarian Barrel
Skeletons Knight Cannon Firecracker Musketeer
The Log
Skeletons Cannon Firecracker Musketeer Hog Rider
Earthquake
Skeletons Cannon Firecracker Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Knight Firecracker Musketeer Hog Rider
Fireball
Cannon Firecracker Musketeer Hog Rider
Poison
Cannon Firecracker Musketeer
Lightning
Knight Cannon Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Cannon Firecracker Earthquake Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Cannon

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Knight Earthquake
Knight
Firecracker Musketeer Hog Rider Arrows Earthquake
Cannon
Firecracker
Knight Hog Rider Earthquake
Earthquake
Hog Rider Arrows Knight Firecracker
Musketeer
Knight Hog Rider
Hog Rider
Arrows Knight Firecracker Earthquake Musketeer

Defense Synergies 6 10

Skeletons
Cannon Musketeer Knight Firecracker Earthquake
Arrows
Knight Cannon
Knight
Cannon Firecracker Musketeer Skeletons Arrows Earthquake
Cannon
Skeletons Knight Musketeer Arrows Firecracker Earthquake
Firecracker
Knight Skeletons Cannon Earthquake Musketeer
Earthquake
Skeletons Knight Cannon Firecracker
Musketeer
Skeletons Knight Cannon Firecracker
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Cannon Firecracker Musketeer
Skeletons Knight Cannon Firecracker Musketeer
Cannon Skeletons Knight Musketeer
Cannon Skeletons Knight Firecracker Musketeer
Arrows Firecracker Earthquake
Arrows Skeletons Cannon Firecracker Earthquake Musketeer
Musketeer Arrows Cannon Firecracker
Earthquake Arrows Cannon Musketeer
Cannon Skeletons Musketeer
Knight Skeletons Cannon Firecracker Musketeer
Skeletons Arrows Knight Cannon Firecracker Earthquake Musketeer
Arrows Musketeer Firecracker
Cannon Skeletons Knight Earthquake Musketeer
Arrows Cannon Firecracker Earthquake
Knight Cannon
Cannon
Skeletons Arrows Knight Cannon Firecracker Musketeer
Arrows Cannon Knight Firecracker Musketeer
Arrows Earthquake Knight Cannon Firecracker Musketeer
Cannon Musketeer
Arrows Knight Cannon Firecracker Earthquake Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Arrows Knight Firecracker Musketeer
Skeletons Knight Musketeer
Knight Musketeer
Skeletons Knight Cannon Musketeer
Arrows Firecracker Skeletons Musketeer
Skeletons Knight Musketeer
Knight
Skeletons Knight Firecracker
Skeletons Cannon Musketeer
Knight Musketeer
Arrows
Skeletons Knight Cannon
Cannon Firecracker Musketeer
Skeletons Knight Firecracker Musketeer
Arrows Cannon Firecracker Earthquake Musketeer
Arrows Cannon
Cannon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Knight Firecracker Musketeer
Arrows Firecracker Musketeer
Earthquake Arrows
Earthquake Arrows Knight Firecracker Musketeer
Arrows Firecracker Earthquake
Arrows Firecracker Musketeer
Arrows Firecracker Earthquake Musketeer
Arrows Earthquake Firecracker
Arrows Firecracker
Musketeer
Firecracker Arrows Knight Earthquake Musketeer
Arrows Firecracker Musketeer
Earthquake Knight Firecracker Musketeer
Earthquake Arrows Firecracker Musketeer
Earthquake Arrows Firecracker Musketeer
Earthquake Arrows Firecracker Musketeer
Earthquake Arrows Firecracker Musketeer
Arrows Earthquake
Arrows Firecracker Earthquake Musketeer
Arrows Firecracker Earthquake
Earthquake Musketeer
Arrows
Musketeer
Earthquake Arrows Musketeer
Arrows Firecracker Earthquake
Arrows Firecracker Earthquake Musketeer
Arrows Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Firecracker Musketeer
Arrows Earthquake Musketeer
Arrows Firecracker
Arrows Firecracker Earthquake
Earthquake Musketeer
Arrows Firecracker Musketeer
Arrows
Knight Firecracker Musketeer
Arrows Firecracker Earthquake Musketeer
Arrows
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker

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