My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Firecracker Witch Lumberjack Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Guards
Giant Snowball
Bomber Bats Guards Witch Lumberjack
Zap
Bomber Bats Firecracker Guards Witch
Barbarian Barrel
Bomber Firecracker Guards Witch Lumberjack
The Log
Bomber Firecracker Guards Witch Lumberjack
Earthquake
Bomber Firecracker Guards Witch
Arrows
Bomber Bats Firecracker Guards Witch
Royal Delivery
Bomber Bats Firecracker Guards Witch Lumberjack Boss Bandit
Fireball
Bomber Firecracker Witch Lumberjack Boss Bandit
Poison
Bomber Bats Firecracker Guards Witch Boss Bandit
Lightning
Witch Lumberjack Boss Bandit
Rocket
Witch Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats The Log Firecracker Guards Lumberjack Witch Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats The Log Firecracker

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Lumberjack
Bats
Bomber Firecracker Lumberjack
Firecracker
Bats Lumberjack
Guards
The Log Lumberjack
Witch
Lumberjack
The Log
Guards Lumberjack
Lumberjack
Bomber Bats Firecracker Guards Witch The Log
Boss Bandit

Defense Synergies 1 14

Bomber
Bats Guards The Log
Bats
Bomber Firecracker The Log Lumberjack
Firecracker
The Log Bats Guards Lumberjack
Guards
Bomber Firecracker Witch The Log Lumberjack
Witch
Guards The Log Lumberjack
The Log
Firecracker Bomber Bats Guards Witch Lumberjack
Lumberjack
Bats Firecracker Guards Witch The Log
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker The Log
Lumberjack Bats Firecracker Witch The Log
Witch Lumberjack Bomber Bats
Witch Lumberjack Bats Firecracker Guards
Bomber Firecracker The Log Lumberjack
The Log Bomber Bats Firecracker Guards Lumberjack
Bats Firecracker Witch
The Log
Witch Lumberjack
Guards Bomber Firecracker Lumberjack
Bats Guards Witch Bomber Firecracker The Log Lumberjack
Bats Firecracker Witch
Lumberjack Bomber Bats Guards Witch The Log
Bomber Bats Firecracker Guards Witch The Log Lumberjack
Lumberjack
The Log Lumberjack
Bomber Bats Firecracker Witch Lumberjack
Bomber Bats Firecracker Guards Witch The Log Lumberjack
Witch The Log Bomber Bats Firecracker Guards Lumberjack
Lumberjack
Bomber Bats Firecracker Guards Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Witch
Bomber Firecracker The Log Lumberjack
Guards Lumberjack Bats Witch The Log
Guards Lumberjack Bats The Log
Guards Witch Lumberjack
Firecracker Bats Witch
Guards Bats Witch Lumberjack
Lumberjack
Bats Firecracker Witch The Log
Witch Guards
Bats Guards Witch Lumberjack
Guards The Log
Guards Witch Lumberjack
Bomber Firecracker Witch
Guards Witch Bomber Bats Firecracker The Log Lumberjack
Bats Bomber Firecracker Witch The Log
Bomber
Guards Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log
Firecracker The Log
The Log
Firecracker Guards The Log
Bomber Firecracker The Log
Firecracker Bats Witch
Bomber Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Bats Guards Lumberjack
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Bomber Firecracker Witch The Log
Firecracker The Log
Bomber Bats
Bomber Firecracker The Log
Bomber Firecracker Witch The Log
The Log
The Log
The Log
Firecracker The Log Bomber Witch
Witch
Firecracker The Log Witch
Witch The Log
Firecracker The Log
Bats Firecracker Witch
Bats Firecracker Guards Witch
Bomber The Log
Firecracker
Firecracker The Log
Bats Guards Witch
Firecracker Witch
The Log
Firecracker Lumberjack
The Log Bomber Firecracker
Firecracker
Bats Firecracker Guards Witch The Log
Firecracker Bats Witch
Firecracker Witch The Log
Firecracker

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