My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince
Giant Snowball
Cannon Skeleton Army
Zap
Cannon Firecracker Skeleton Army Prince
Barbarian Barrel
Cannon Firecracker Skeleton Army Electro Wizard
The Log
Cannon Firecracker Mini P.E.K.K.A Skeleton Army Prince
Earthquake
Cannon Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Mini P.E.K.K.A Skeleton Army Prince Electro Wizard
Fireball
Cannon Firecracker Skeleton Army Electro Wizard
Poison
Cannon Firecracker Skeleton Army Electro Wizard
Lightning
Cannon Mini P.E.K.K.A Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Freeze Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Firecracker Skeleton Army Mini P.E.K.K.A Freeze Electro Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Firecracker Skeleton Army

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Firecracker The Log Electro Wizard
Skeleton Army
Freeze
Prince
Firecracker The Log Electro Wizard
The Log
Mini P.E.K.K.A Prince
Electro Wizard
Mini P.E.K.K.A Prince

Defense Synergies 5 18

Cannon
The Log Firecracker Mini P.E.K.K.A Skeleton Army Prince Electro Wizard
Firecracker
The Log Cannon Mini P.E.K.K.A Skeleton Army Prince Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Cannon Firecracker Skeleton Army Freeze
Skeleton Army
Cannon Firecracker Mini P.E.K.K.A Freeze Prince The Log Electro Wizard
Freeze
Mini P.E.K.K.A Skeleton Army Electro Wizard
Prince
The Log Cannon Firecracker Skeleton Army Electro Wizard
The Log
Cannon Firecracker Mini P.E.K.K.A Prince Skeleton Army Electro Wizard
Electro Wizard
Mini P.E.K.K.A Cannon Firecracker Skeleton Army Freeze Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Cannon Firecracker Prince The Log Electro Wizard
Cannon Mini P.E.K.K.A Skeleton Army Prince Freeze Electro Wizard
Cannon Mini P.E.K.K.A Skeleton Army Prince Firecracker Electro Wizard
Firecracker Mini P.E.K.K.A Skeleton Army Prince The Log
Skeleton Army Freeze The Log Cannon Firecracker Electro Wizard
Electro Wizard Cannon Firecracker Freeze
Cannon The Log Electro Wizard
Cannon Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Cannon Firecracker Mini P.E.K.K.A Prince Electro Wizard
Skeleton Army Electro Wizard Cannon Firecracker Freeze The Log
Firecracker Electro Wizard
Cannon Mini P.E.K.K.A Skeleton Army Prince Freeze The Log Electro Wizard
Skeleton Army Cannon Firecracker Mini P.E.K.K.A Freeze Prince The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Cannon Prince Electro Wizard
Skeleton Army Cannon Mini P.E.K.K.A Freeze Prince The Log Electro Wizard
Cannon Firecracker Mini P.E.K.K.A Skeleton Army Prince Electro Wizard
Cannon Firecracker Skeleton Army Prince The Log Electro Wizard
Freeze The Log Cannon Firecracker Electro Wizard
Mini P.E.K.K.A Cannon Prince Electro Wizard
Skeleton Army Cannon Firecracker Mini P.E.K.K.A Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Prince Electro Wizard
Electro Wizard Firecracker Mini P.E.K.K.A Prince The Log
Skeleton Army Mini P.E.K.K.A Prince The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince The Log Electro Wizard
Cannon Mini P.E.K.K.A Skeleton Army Prince
Firecracker Freeze Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince
Freeze Electro Wizard Firecracker Mini P.E.K.K.A Skeleton Army Prince The Log
Cannon Skeleton Army
Mini P.E.K.K.A Prince
Skeleton Army Prince The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Cannon
Cannon Firecracker Skeleton Army
Skeleton Army Electro Wizard Firecracker Mini P.E.K.K.A Freeze Prince The Log
Cannon Firecracker Mini P.E.K.K.A Freeze The Log Electro Wizard
Cannon Electro Wizard
Cannon Mini P.E.K.K.A
Cannon Mini P.E.K.K.A Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze The Log
Firecracker The Log Electro Wizard
The Log
Firecracker Freeze Prince The Log
Firecracker The Log
Firecracker Freeze
Firecracker The Log
The Log Firecracker Freeze
The Log Firecracker
Mini P.E.K.K.A Prince Electro Wizard
Firecracker Prince The Log Electro Wizard
Firecracker
Firecracker The Log
Firecracker Freeze
Firecracker Prince The Log
Firecracker The Log
Firecracker The Log
Freeze
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Prince The Log Electro Wizard
Firecracker The Log
Prince The Log
Prince The Log
The Log
Firecracker Freeze The Log
Firecracker The Log Electro Wizard
Prince The Log
Firecracker The Log
Firecracker Electro Wizard
Electro Wizard Firecracker Freeze
Mini P.E.K.K.A
The Log
Firecracker Freeze Electro Wizard
Prince
Firecracker The Log
Electro Wizard Skeleton Army Freeze Prince
Firecracker Electro Wizard
Freeze
The Log
Firecracker Mini P.E.K.K.A Prince Electro Wizard
The Log Firecracker
Firecracker Prince
Firecracker Freeze The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Freeze Prince The Log Electro Wizard
Prince
Firecracker

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