My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Valkyrie Hunter Royal Ghost Inferno Dragon Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Ghost Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Ghost Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon
Giant Snowball
Skeletons Inferno Dragon
Zap
Skeletons Firecracker Inferno Dragon
Barbarian Barrel
Skeletons Firecracker Valkyrie Hunter Royal Ghost
The Log
Skeletons Firecracker Hunter
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Valkyrie Hunter Royal Ghost Inferno Dragon Boss Bandit
Fireball
Firecracker Hunter Inferno Dragon Boss Bandit
Poison
Firecracker Hunter Boss Bandit
Lightning
Valkyrie Hunter Inferno Dragon Boss Bandit
Rocket
Valkyrie Hunter Inferno Dragon Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Hunter Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Royal Ghost Inferno Dragon Boss Bandit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Firecracker Royal Ghost Valkyrie Hunter Inferno Dragon Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Firecracker Royal Ghost

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Firecracker
Valkyrie Inferno Dragon
Valkyrie
Firecracker Hunter Royal Ghost
Hunter
Valkyrie
Royal Ghost
Valkyrie
Inferno Dragon
Firecracker
Boss Bandit

Defense Synergies 1 7

Skeletons
Firecracker Hunter Royal Ghost Inferno Dragon
Arrows
Valkyrie
Firecracker
Valkyrie Skeletons Hunter
Valkyrie
Firecracker Arrows Hunter
Hunter
Skeletons Firecracker Valkyrie
Royal Ghost
Skeletons
Inferno Dragon
Skeletons
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Hunter Inferno Dragon Skeletons Firecracker Valkyrie
Hunter Skeletons Valkyrie Inferno Dragon
Hunter Inferno Dragon Skeletons Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Skeletons Firecracker Valkyrie Hunter Royal Ghost
Hunter Inferno Dragon Arrows Firecracker
Arrows Valkyrie
Hunter Inferno Dragon Skeletons
Skeletons Firecracker Valkyrie Hunter Royal Ghost
Valkyrie Skeletons Arrows Firecracker Hunter Royal Ghost
Arrows Hunter Inferno Dragon Firecracker
Hunter Skeletons Valkyrie
Valkyrie Arrows Firecracker Hunter Royal Ghost
Inferno Dragon Hunter
Hunter Inferno Dragon
Skeletons Arrows Firecracker Valkyrie Hunter
Arrows Valkyrie Firecracker Hunter Royal Ghost
Arrows Valkyrie Hunter Firecracker Royal Ghost Inferno Dragon
Hunter Inferno Dragon
Valkyrie Royal Ghost Arrows Firecracker Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Royal Ghost
Arrows Firecracker Valkyrie Hunter Royal Ghost Inferno Dragon
Skeletons Valkyrie Hunter
Valkyrie Hunter
Skeletons Valkyrie Hunter Inferno Dragon
Arrows Firecracker Skeletons Hunter
Skeletons Valkyrie Hunter
Valkyrie Hunter Inferno Dragon
Skeletons Firecracker Valkyrie Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Valkyrie Hunter
Arrows Valkyrie
Skeletons Valkyrie Hunter
Firecracker Valkyrie
Skeletons Firecracker Valkyrie Hunter Inferno Dragon
Arrows Valkyrie Firecracker Hunter Royal Ghost Inferno Dragon
Arrows
Hunter Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Royal Ghost
Arrows Firecracker Royal Ghost
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Hunter
Arrows Firecracker
Arrows Firecracker Hunter
Arrows Firecracker
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker Hunter
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Hunter
Arrows Firecracker
Arrows
Arrows Firecracker Hunter
Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Valkyrie Hunter
Inferno Dragon
Arrows Firecracker Hunter Royal Ghost
Arrows
Arrows Firecracker
Arrows Firecracker Hunter
Firecracker
Arrows Hunter
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Hunter
Arrows
Firecracker Valkyrie Hunter
Arrows Firecracker
Arrows
Firecracker
Firecracker
Firecracker
Firecracker Royal Ghost
Inferno Dragon
Firecracker

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