My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Firecracker Inferno Tower Witch
Barbarian Barrel
Firecracker Elite Barbarians Valkyrie Inferno Tower Witch Magic Archer
The Log
Firecracker Elite Barbarians Hog Rider Witch
Earthquake
Firecracker Hog Rider Inferno Tower Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elite Barbarians Valkyrie Hog Rider Witch Magic Archer
Fireball
Firecracker Elite Barbarians Hog Rider Inferno Tower Witch Magic Archer
Poison
Firecracker Inferno Tower Witch Magic Archer
Lightning
Elite Barbarians Valkyrie Inferno Tower Witch Magic Archer
Rocket
Elite Barbarians Valkyrie Hog Rider Inferno Tower Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Rocket Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Valkyrie Hog Rider Magic Archer Inferno Tower Witch Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Valkyrie Hog Rider Magic Archer

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Elite Barbarians Valkyrie
Elite Barbarians
Valkyrie Firecracker Hog Rider
Valkyrie
Elite Barbarians Hog Rider Firecracker Witch Magic Archer
Hog Rider
Firecracker Valkyrie Elite Barbarians Rocket Witch Magic Archer
Inferno Tower
Rocket
Hog Rider
Witch
Valkyrie Hog Rider
Magic Archer
Valkyrie Hog Rider

Defense Synergies 2 4

Firecracker
Valkyrie Inferno Tower
Elite Barbarians
Valkyrie
Valkyrie
Firecracker Elite Barbarians Inferno Tower Witch Magic Archer
Hog Rider
Inferno Tower
Firecracker Valkyrie
Rocket
Witch
Valkyrie
Magic Archer
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Valkyrie Inferno Tower Magic Archer
Elite Barbarians Inferno Tower Firecracker Valkyrie Witch
Inferno Tower Rocket Witch Elite Barbarians Valkyrie
Elite Barbarians Inferno Tower Witch Firecracker Valkyrie
Firecracker Elite Barbarians Valkyrie Rocket
Firecracker Valkyrie Magic Archer
Inferno Tower Rocket Firecracker Witch Magic Archer
Rocket Valkyrie Inferno Tower Magic Archer
Inferno Tower Witch Elite Barbarians
Elite Barbarians Firecracker Valkyrie Inferno Tower
Valkyrie Witch Firecracker Magic Archer
Inferno Tower Firecracker Witch Magic Archer
Inferno Tower Elite Barbarians Valkyrie Rocket Witch
Valkyrie Rocket Firecracker Witch Magic Archer
Elite Barbarians Inferno Tower
Inferno Tower Rocket Elite Barbarians
Firecracker Elite Barbarians Valkyrie Inferno Tower Witch
Valkyrie Firecracker Elite Barbarians Witch Magic Archer
Valkyrie Witch Firecracker Magic Archer
Elite Barbarians Inferno Tower
Valkyrie Firecracker Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Inferno Tower Witch
Firecracker Elite Barbarians Valkyrie Rocket Magic Archer
Elite Barbarians Valkyrie Inferno Tower Rocket Witch
Valkyrie Rocket Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Valkyrie Witch
Firecracker Rocket Witch Magic Archer
Rocket Elite Barbarians Valkyrie Inferno Tower Witch
Inferno Tower Elite Barbarians Valkyrie
Rocket Firecracker Elite Barbarians Valkyrie Inferno Tower Witch Magic Archer
Inferno Tower Witch
Elite Barbarians Valkyrie Inferno Tower Witch
Rocket Elite Barbarians Valkyrie
Elite Barbarians Rocket Valkyrie Inferno Tower Witch
Firecracker Valkyrie Witch Magic Archer
Elite Barbarians Inferno Tower Witch Firecracker Valkyrie Rocket Magic Archer
Valkyrie Firecracker Elite Barbarians Inferno Tower Witch Magic Archer
Inferno Tower
Inferno Tower Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Valkyrie Rocket
Firecracker Magic Archer
Rocket Magic Archer
Firecracker Valkyrie Rocket
Rocket Firecracker Valkyrie Magic Archer
Firecracker Rocket Witch Magic Archer
Firecracker Witch Magic Archer
Firecracker Magic Archer
Firecracker
Rocket Elite Barbarians
Firecracker Rocket Valkyrie Magic Archer
Firecracker Rocket Magic Archer
Rocket Firecracker Elite Barbarians Magic Archer
Firecracker Rocket Magic Archer
Firecracker Elite Barbarians Magic Archer
Rocket Firecracker Witch Magic Archer
Magic Archer Firecracker Rocket
Rocket
Rocket
Rocket Firecracker Magic Archer
Rocket Firecracker Valkyrie Witch Magic Archer
Rocket Magic Archer
Rocket
Rocket
Rocket
Firecracker Valkyrie Witch Magic Archer
Witch
Firecracker Witch Magic Archer
Witch Magic Archer
Rocket Firecracker Magic Archer
Elite Barbarians Firecracker Witch Magic Archer
Rocket Firecracker Witch
Elite Barbarians
Rocket Magic Archer
Rocket Firecracker Magic Archer
Rocket Firecracker Magic Archer
Rocket Witch Magic Archer
Rocket Firecracker Witch Magic Archer
Firecracker Valkyrie Rocket Magic Archer
Firecracker Magic Archer
Rocket
Firecracker Elite Barbarians
Firecracker Elite Barbarians Rocket Witch Magic Archer
Firecracker Rocket Witch Magic Archer
Firecracker Rocket Witch Magic Archer
Firecracker Rocket

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