My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Recruits Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Wall Breakers Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Hog Rider Wall Breakers Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider Wall Breakers Skeleton Army
Giant Snowball
Royal Recruits Hog Rider Wall Breakers Skeleton Army
Zap
Firecracker Wall Breakers Skeleton Army
Barbarian Barrel
Knight Firecracker Royal Recruits Wall Breakers Skeleton Army Ice Wizard Royal Ghost
The Log
Firecracker Royal Recruits Hog Rider Wall Breakers Skeleton Army
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Firecracker Royal Recruits Wall Breakers Skeleton Army
Royal Delivery
Knight Firecracker Royal Recruits Hog Rider Wall Breakers Skeleton Army Ice Wizard Royal Ghost
Fireball
Firecracker Hog Rider Wall Breakers Skeleton Army Ice Wizard
Poison
Firecracker Royal Recruits Skeleton Army Ice Wizard
Lightning
Knight Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Skeleton Army Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Knight Firecracker Skeleton Army Ice Wizard Royal Ghost Hog Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Knight Firecracker Skeleton Army

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Wall Breakers Ice Wizard
Firecracker
Knight Hog Rider Royal Recruits Wall Breakers
Royal Recruits
Firecracker Hog Rider Wall Breakers Royal Ghost
Hog Rider
Knight Firecracker Royal Recruits
Wall Breakers
Knight Firecracker Royal Recruits Royal Ghost
Skeleton Army
Ice Wizard
Knight
Royal Ghost
Royal Recruits Wall Breakers

Defense Synergies 2 7

Knight
Firecracker Ice Wizard Skeleton Army
Firecracker
Knight Royal Recruits Skeleton Army Ice Wizard
Royal Recruits
Firecracker Skeleton Army Ice Wizard
Hog Rider
Wall Breakers
Skeleton Army
Knight Firecracker Royal Recruits Ice Wizard
Ice Wizard
Knight Firecracker Royal Recruits Skeleton Army
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Royal Recruits
Skeleton Army Knight Firecracker Royal Recruits Ice Wizard
Skeleton Army Knight Royal Recruits Ice Wizard
Royal Recruits Skeleton Army Knight Firecracker Ice Wizard
Firecracker Royal Recruits Skeleton Army
Skeleton Army Firecracker Ice Wizard Royal Ghost
Firecracker Ice Wizard
Royal Recruits
Royal Recruits Skeleton Army Ice Wizard
Knight Skeleton Army Firecracker Royal Recruits Ice Wizard Royal Ghost
Skeleton Army Ice Wizard Knight Firecracker Royal Recruits Royal Ghost
Firecracker Ice Wizard
Royal Recruits Skeleton Army Knight Ice Wizard
Skeleton Army Firecracker Royal Recruits Royal Ghost
Royal Recruits Skeleton Army Knight
Skeleton Army Royal Recruits
Knight Firecracker Royal Recruits Skeleton Army
Knight Firecracker Royal Recruits Skeleton Army Ice Wizard Royal Ghost
Knight Firecracker Royal Recruits Ice Wizard Royal Ghost
Royal Recruits
Royal Recruits Skeleton Army Royal Ghost Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Skeleton Army Royal Ghost
Knight Firecracker Royal Ghost
Royal Recruits Skeleton Army Knight
Royal Recruits Skeleton Army Knight
Royal Recruits Knight Skeleton Army
Firecracker Ice Wizard
Royal Recruits Skeleton Army Knight Ice Wizard
Knight Royal Recruits Skeleton Army
Royal Recruits Knight Firecracker Skeleton Army
Royal Recruits Skeleton Army
Knight Royal Recruits
Royal Recruits Skeleton Army
Royal Recruits Skeleton Army Knight
Royal Recruits Firecracker Skeleton Army
Royal Recruits Skeleton Army Knight Firecracker
Firecracker Royal Recruits Ice Wizard Royal Ghost
Ice Wizard
Ice Wizard
Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Royal Recruits Royal Ghost
Firecracker Ice Wizard Royal Ghost
Knight Firecracker Royal Recruits
Firecracker
Firecracker Ice Wizard
Firecracker
Firecracker Ice Wizard
Firecracker
Firecracker Knight Royal Recruits
Firecracker
Knight Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Royal Recruits
Firecracker
Firecracker
Royal Recruits
Firecracker Ice Wizard
Firecracker Ice Wizard Royal Ghost
Firecracker
Firecracker Ice Wizard
Firecracker
Firecracker
Firecracker
Royal Recruits Skeleton Army
Firecracker Ice Wizard
Knight Firecracker
Firecracker
Firecracker Royal Recruits
Firecracker Royal Recruits
Firecracker
Firecracker Royal Recruits Royal Ghost
Firecracker

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