My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Royal Giant Executioner Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Skeleton Army Sparky
Giant Snowball
Bats Skeleton Army
Zap
Bats Royal Giant Skeleton Army Sparky
Barbarian Barrel
Rascals Skeleton Army Executioner Sparky
The Log
Rascals Royal Giant Mini P.E.K.K.A Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Bats Rascals Skeleton Army
Royal Delivery
Bats Rascals Mini P.E.K.K.A Skeleton Army Executioner Sparky
Fireball
Rascals Skeleton Army Executioner Sparky
Poison
Bats Rascals Skeleton Army Executioner Sparky
Lightning
Mini P.E.K.K.A Executioner Sparky
Rocket
Rascals Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Rage Skeleton Army Executioner Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Skeleton Army Mini P.E.K.K.A Rascals Executioner Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Skeleton Army Mini P.E.K.K.A

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Rascals Mini P.E.K.K.A Rage Sparky
Rascals
Bats
Royal Giant
Bats Executioner Sparky
Mini P.E.K.K.A
Sparky Bats Rage
Rage
Sparky Bats Mini P.E.K.K.A
Skeleton Army
Sparky
Executioner
Royal Giant
Sparky
Mini P.E.K.K.A Rage Bats Royal Giant Skeleton Army

Defense Synergies 0 7

Bats
Rascals Mini P.E.K.K.A Sparky
Rascals
Bats
Royal Giant
Mini P.E.K.K.A
Bats Skeleton Army Executioner
Rage
Skeleton Army
Mini P.E.K.K.A Executioner Sparky
Executioner
Mini P.E.K.K.A Skeleton Army
Sparky
Bats Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Sparky
Mini P.E.K.K.A Skeleton Army Sparky Bats Rascals Executioner
Mini P.E.K.K.A Skeleton Army Sparky Bats Rascals Executioner
Mini P.E.K.K.A Skeleton Army Sparky Bats Rascals
Mini P.E.K.K.A Skeleton Army Sparky
Skeleton Army Bats Rascals Executioner
Bats Rascals Executioner
Rascals Sparky
Mini P.E.K.K.A Sparky Rascals Skeleton Army
Skeleton Army Rascals Mini P.E.K.K.A Sparky
Bats Skeleton Army Executioner Rascals
Executioner Bats Rascals
Mini P.E.K.K.A Skeleton Army Sparky Bats Rascals
Skeleton Army Executioner Sparky Bats Rascals Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Sparky Rascals
Skeleton Army Rascals Mini P.E.K.K.A Sparky
Sparky Bats Rascals Mini P.E.K.K.A Skeleton Army Executioner
Bats Rascals Skeleton Army Executioner
Executioner Bats Rascals
Mini P.E.K.K.A Sparky
Rascals Skeleton Army Bats Mini P.E.K.K.A Executioner Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Skeleton Army Sparky
Mini P.E.K.K.A Executioner
Skeleton Army Bats Rascals Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Skeleton Army Bats Rascals Sparky
Rascals Mini P.E.K.K.A Skeleton Army Executioner Sparky
Executioner Bats Rascals
Rascals Mini P.E.K.K.A Skeleton Army Sparky Bats
Mini P.E.K.K.A Rascals Skeleton Army Sparky
Bats Mini P.E.K.K.A Skeleton Army Sparky
Skeleton Army Sparky
Bats Rascals Mini P.E.K.K.A Sparky
Skeleton Army
Rascals Mini P.E.K.K.A Skeleton Army Executioner Sparky
Rascals Skeleton Army Executioner Sparky
Rascals Skeleton Army Sparky Bats Mini P.E.K.K.A Executioner
Bats Executioner Rascals Mini P.E.K.K.A Sparky
Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Sparky
Executioner
Sparky
Rascals Sparky
Executioner Sparky
Executioner Bats
Executioner Sparky
Executioner
Bats Mini P.E.K.K.A Sparky
Sparky
Executioner
Executioner Sparky
Sparky
Executioner Sparky
Executioner Sparky
Sparky
Bats Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Executioner Sparky
Sparky
Sparky
Executioner Sparky
Executioner Sparky
Sparky
Sparky
Bats Executioner Sparky
Bats
Mini P.E.K.K.A Sparky
Sparky
Sparky
Sparky
Sparky
Bats Skeleton Army
Executioner
Rascals Mini P.E.K.K.A Executioner Sparky
Executioner
Sparky
Executioner Sparky
Bats Rascals Sparky
Bats Executioner
Executioner Sparky
Sparky
Sparky

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