My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Hunter Bowler Fisherman Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Fisherman
Giant Snowball
Guards Fisherman
Zap
Royal Giant Guards Fisherman
Barbarian Barrel
Guards Hunter
The Log
Royal Giant Guards Hunter Fisherman
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards Hunter Bowler Fisherman
Fireball
Hunter Bowler Fisherman
Poison
Guards Hunter Fisherman
Lightning
Hunter Bowler Fisherman Monk
Rocket
Hunter Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Fisherman Hunter Bowler Monk Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Guards Fisherman Hunter

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Bowler Lightning
Royal Giant
Arrows Hunter Lightning Fisherman Guards Bowler Monk
Guards
Royal Giant
Hunter
Royal Giant Fisherman Bowler
Bowler
Arrows Royal Giant Hunter Lightning Fisherman
Lightning
Royal Giant Arrows Bowler
Fisherman
Royal Giant Hunter Bowler
Monk
Royal Giant

Defense Synergies 3 5

Arrows
Bowler Lightning Monk
Royal Giant
Guards
Hunter Fisherman
Hunter
Guards Fisherman Bowler
Bowler
Arrows Hunter
Lightning
Arrows
Fisherman
Guards Hunter Monk
Monk
Arrows Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning
Hunter Fisherman Monk
Hunter Bowler Fisherman Lightning
Hunter Guards Bowler Fisherman Monk
Lightning Arrows Bowler Monk
Arrows Bowler Guards Hunter
Hunter Lightning Arrows
Bowler Lightning Arrows Monk
Hunter Fisherman
Guards Hunter Bowler Fisherman
Guards Arrows Hunter Bowler Fisherman
Arrows Hunter
Hunter Bowler Guards Lightning
Bowler Arrows Guards Hunter
Hunter
Monk Hunter Bowler Lightning Fisherman
Arrows Hunter Bowler Fisherman
Arrows Guards Hunter Bowler Fisherman
Arrows Hunter Guards Bowler Fisherman
Hunter Fisherman
Bowler Arrows Guards Hunter Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Bowler Fisherman
Arrows Hunter Bowler Lightning Fisherman Monk
Guards Hunter Bowler Lightning Fisherman
Guards Hunter Bowler Lightning Fisherman Monk
Guards Hunter Bowler Fisherman
Arrows Hunter Monk
Guards Hunter Bowler Lightning
Hunter Fisherman
Lightning Monk
Guards
Guards Hunter Bowler
Lightning Monk Arrows Guards Bowler
Bowler Lightning Guards Hunter
Bowler
Guards Hunter Bowler Lightning Fisherman Monk
Arrows Bowler Hunter
Arrows
Fisherman
Guards Hunter Fisherman

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Guards Monk
Arrows Monk Bowler Fisherman
Lightning Arrows
Lightning Arrows Guards
Arrows Bowler
Arrows Hunter Monk
Arrows Bowler
Arrows Hunter Bowler Lightning
Arrows Monk Lightning Fisherman
Lightning Guards Bowler Fisherman
Lightning Monk Arrows Bowler Fisherman
Lightning Monk Arrows
Lightning Hunter Bowler Fisherman
Lightning Arrows Fisherman Monk
Lightning Arrows Fisherman
Lightning Arrows Hunter Bowler
Lightning Arrows Bowler
Lightning Monk Arrows
Lightning Fisherman
Lightning Arrows Hunter Bowler Fisherman Monk
Lightning Arrows Bowler Monk
Lightning Bowler Monk
Lightning Arrows
Bowler Lightning Fisherman Monk
Lightning Arrows Monk
Arrows Hunter Bowler
Fisherman
Arrows Hunter Bowler Lightning Fisherman Monk
Lightning Arrows Bowler Fisherman Monk
Lightning Arrows Fisherman
Lightning Arrows Hunter
Lightning Guards
Lightning Bowler
Lightning Arrows Hunter
Lightning Arrows Monk
Arrows Bowler Lightning Monk
Lightning Guards
Lightning Arrows Hunter Monk
Arrows
Lightning Hunter Bowler
Arrows Bowler Lightning
Lightning Monk Arrows
Guards Bowler Lightning
Lightning
Lightning Bowler Monk
Lightning Bowler Monk
Lightning Fisherman

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