My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Hunter Fisherman Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Fisherman
Giant Snowball
Guards Fisherman
Zap
Royal Giant Guards Fisherman
Barbarian Barrel
Electro Spirit Guards Hunter
The Log
Electro Spirit Royal Giant Guards Hunter Fisherman
Earthquake
Guards
Arrows
Electro Spirit Guards
Royal Delivery
Electro Spirit Guards Hunter Fisherman
Fireball
Hunter Fisherman
Poison
Guards Hunter Fisherman
Lightning
Hunter Fisherman Monk
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rage Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage The Log Guards Fisherman Hunter Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Rage The Log Guards

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant
Royal Giant
Hunter Fisherman Electro Spirit Guards The Log Monk
Rage
Guards
Royal Giant The Log
Hunter
Royal Giant Fisherman
The Log
Royal Giant Guards Fisherman
Fisherman
Royal Giant Hunter The Log
Monk
Royal Giant

Defense Synergies 3 7

Electro Spirit
Hunter The Log Fisherman
Royal Giant
Rage
Guards
Hunter Fisherman The Log
Hunter
Guards Fisherman Electro Spirit The Log
The Log
Electro Spirit Guards Hunter Fisherman
Fisherman
Guards Hunter Electro Spirit The Log Monk
Monk
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Hunter The Log Fisherman Monk
Hunter Fisherman
Hunter Guards Fisherman Monk
The Log Monk
The Log Electro Spirit Guards Hunter
Hunter Electro Spirit
Electro Spirit The Log Monk
Hunter Fisherman
Guards Hunter Fisherman
Guards Electro Spirit Hunter The Log Fisherman
Hunter
Hunter Guards The Log
Electro Spirit Guards Hunter The Log
Hunter
Monk Hunter The Log Fisherman
Hunter Fisherman
Electro Spirit Guards Hunter The Log Fisherman
Hunter The Log Electro Spirit Guards Fisherman
Hunter Fisherman
Electro Spirit Guards Hunter The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fisherman
Hunter The Log Fisherman Monk
Guards Hunter The Log Fisherman
Guards Hunter The Log Fisherman Monk
Guards Hunter Fisherman
Electro Spirit Hunter Monk
Guards Hunter
Hunter Fisherman
Electro Spirit The Log Monk
Guards
Guards Hunter
Monk Guards The Log
Guards Hunter
Guards Electro Spirit Hunter The Log Fisherman Monk
Electro Spirit Hunter The Log
Electro Spirit
Fisherman
Guards Hunter Fisherman

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log Monk
Monk The Log Fisherman
The Log
Guards The Log
The Log
Electro Spirit Hunter Monk
The Log
The Log Hunter
The Log Monk Fisherman
Guards Fisherman
Monk The Log Fisherman
Monk
Hunter The Log Fisherman
Fisherman Monk
The Log Fisherman
Hunter The Log
The Log
Monk
Fisherman
Hunter The Log Fisherman Monk
The Log Monk
The Log Monk
The Log Fisherman Monk
The Log Monk
The Log Electro Spirit Hunter
Fisherman
The Log Hunter Fisherman Monk
The Log Fisherman Monk
The Log Fisherman
Hunter
Electro Spirit Guards
Hunter The Log
Electro Spirit Monk
The Log Monk
Electro Spirit Guards
Hunter Monk
The Log
Hunter
The Log
Monk
Electro Spirit Guards The Log
The Log Monk
Monk
Fisherman

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