My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Royal Giant Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Bandit
Giant Snowball
Skeletons Barbarians
Zap
Skeletons Firecracker Royal Giant Bandit
Barbarian Barrel
Skeletons Firecracker Barbarians Bandit Electro Wizard
The Log
Skeletons Firecracker Barbarians Royal Giant Bandit
Earthquake
Skeletons Firecracker Barbarians
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Barbarians Bandit Electro Wizard
Fireball
Firecracker Barbarians Bandit Electro Wizard
Poison
Firecracker Barbarians Electro Wizard
Lightning
Bandit Electro Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Bandit Electro Wizard Barbarians Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Firecracker Bandit

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Royal Giant Bandit
Barbarians
Royal Giant
Firecracker Lightning The Log Bandit Electro Wizard
Lightning
Royal Giant
The Log
Royal Giant Bandit
Bandit
Firecracker Royal Giant The Log Electro Wizard
Electro Wizard
Royal Giant Bandit

Defense Synergies 1 10

Skeletons
Firecracker The Log Bandit Electro Wizard
Firecracker
The Log Skeletons Bandit Electro Wizard
Barbarians
Royal Giant
Lightning
The Log
The Log
Firecracker Skeletons Lightning Bandit Electro Wizard
Bandit
Skeletons Firecracker The Log Electro Wizard
Electro Wizard
Skeletons Firecracker The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker The Log Electro Wizard
Barbarians Skeletons Firecracker The Log Bandit Electro Wizard
Barbarians Skeletons Lightning Bandit Electro Wizard
Barbarians Skeletons Firecracker Bandit Electro Wizard
Lightning Firecracker Barbarians The Log
The Log Skeletons Firecracker Bandit Electro Wizard
Lightning Electro Wizard Firecracker
Lightning Barbarians The Log Bandit Electro Wizard
Barbarians Skeletons
Skeletons Firecracker Barbarians Bandit Electro Wizard
Barbarians Electro Wizard Skeletons Firecracker The Log Bandit
Firecracker Electro Wizard
Barbarians Skeletons Lightning The Log Bandit Electro Wizard
Firecracker Barbarians The Log Electro Wizard
Barbarians Bandit Electro Wizard
Barbarians Lightning The Log Bandit Electro Wizard
Barbarians Skeletons Firecracker Electro Wizard
Firecracker Barbarians The Log Bandit Electro Wizard
The Log Firecracker Barbarians Bandit Electro Wizard
Barbarians Electro Wizard
Firecracker Barbarians The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Bandit Electro Wizard
Bandit Electro Wizard Firecracker Lightning The Log
Barbarians Bandit Skeletons Lightning The Log Electro Wizard
Lightning Barbarians The Log Bandit Electro Wizard
Barbarians Skeletons Bandit
Firecracker Skeletons Electro Wizard
Skeletons Barbarians Lightning Bandit Electro Wizard
Barbarians
Lightning Electro Wizard Skeletons Firecracker Barbarians The Log Bandit
Skeletons Barbarians
Barbarians
Lightning Barbarians The Log Electro Wizard
Barbarians Lightning Skeletons Bandit
Firecracker Barbarians
Barbarians Electro Wizard Skeletons Firecracker Lightning The Log
Firecracker Barbarians The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker The Log Bandit
Firecracker The Log Bandit Electro Wizard
Lightning The Log Bandit
Lightning Firecracker Barbarians The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker Lightning
The Log Firecracker Lightning Bandit
Lightning Electro Wizard
Firecracker Lightning The Log Bandit Electro Wizard
Lightning Firecracker
Lightning Firecracker The Log Bandit
Lightning Firecracker Bandit
Lightning Firecracker The Log
Lightning Firecracker The Log Bandit
Lightning Firecracker The Log Bandit
Lightning
Lightning
Lightning Firecracker The Log Bandit Electro Wizard
Lightning Firecracker The Log
Lightning The Log
Lightning
Lightning The Log
Lightning Barbarians The Log
Firecracker The Log
Firecracker The Log Lightning Bandit Electro Wizard
Lightning The Log Bandit
Lightning Firecracker The Log Bandit
Lightning Firecracker Electro Wizard
Lightning Electro Wizard Firecracker
Lightning
Lightning The Log Bandit
Lightning Firecracker Electro Wizard
Firecracker Lightning The Log
Lightning Electro Wizard Barbarians Bandit
Lightning Firecracker Electro Wizard
The Log
Lightning Firecracker Electro Wizard
The Log Firecracker Lightning
Lightning
Firecracker
Firecracker Lightning The Log Electro Wizard
Firecracker Lightning Electro Wizard
Lightning Firecracker The Log Bandit Electro Wizard
Lightning Firecracker
Lightning

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