My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Flying Machine Three Musketeers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Musketeer Flying Machine Three Musketeers Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Guards
Giant Snowball
Musketeer Flying Machine Three Musketeers Guards
Zap
Flying Machine Three Musketeers Guards
Barbarian Barrel
Musketeer Three Musketeers Guards Magic Archer
The Log
Suspicious Bush Musketeer Three Musketeers Guards
Earthquake
Guards
Arrows
Suspicious Bush Flying Machine Guards
Royal Delivery
Musketeer Flying Machine Three Musketeers Guards Magic Archer
Fireball
Suspicious Bush Musketeer Flying Machine Three Musketeers Magic Archer
Poison
Suspicious Bush Musketeer Flying Machine Three Musketeers Guards Magic Archer
Lightning
Musketeer Three Musketeers Magic Archer
Rocket
Musketeer Three Musketeers Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Guards Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Suspicious Bush Guards Musketeer Flying Machine Poison Magic Archer Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Suspicious Bush Guards Musketeer

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Musketeer Flying Machine Three Musketeers Guards Poison Magic Archer
Suspicious Bush
Musketeer
Zap
Flying Machine
Zap Three Musketeers
Three Musketeers
Zap Flying Machine Guards
Guards
Zap Three Musketeers
Poison
Zap
Magic Archer
Zap

Defense Synergies 1 10

Zap
Musketeer Flying Machine Three Musketeers Guards Poison Magic Archer
Suspicious Bush
Musketeer
Guards Zap Flying Machine
Flying Machine
Zap Musketeer Guards
Three Musketeers
Zap
Guards
Musketeer Zap Flying Machine Poison Magic Archer
Poison
Zap Guards
Magic Archer
Zap Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Flying Machine Magic Archer
Zap Musketeer Flying Machine Three Musketeers
Three Musketeers Musketeer
Three Musketeers Musketeer Guards
Poison
Zap Musketeer Flying Machine Guards Magic Archer
Musketeer Three Musketeers Zap Flying Machine Poison Magic Archer
Zap Musketeer Flying Machine Poison Magic Archer
Three Musketeers Musketeer
Guards Musketeer
Guards Poison Zap Musketeer Flying Machine Magic Archer
Musketeer Three Musketeers Zap Flying Machine Poison Magic Archer
Zap Musketeer Flying Machine Three Musketeers Guards
Three Musketeers Zap Guards Poison Magic Archer
Three Musketeers
Zap Three Musketeers
Three Musketeers Musketeer Poison
Zap Musketeer Flying Machine Three Musketeers Guards Magic Archer
Zap Poison Musketeer Flying Machine Guards Magic Archer
Musketeer Three Musketeers
Musketeer Flying Machine Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap
Poison Zap Musketeer Flying Machine Magic Archer
Guards Zap Musketeer
Guards Zap Musketeer
Musketeer Three Musketeers Guards
Poison Zap Musketeer Flying Machine Three Musketeers Magic Archer
Guards Musketeer Flying Machine
Zap Flying Machine Poison Magic Archer
Musketeer Three Musketeers Guards
Musketeer Flying Machine Guards
Zap Guards Poison
Three Musketeers Guards
Musketeer Flying Machine Three Musketeers Magic Archer
Guards Zap Musketeer Flying Machine Three Musketeers Poison Magic Archer
Poison Zap Musketeer Flying Machine Magic Archer
Zap
Poison
Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Musketeer Flying Machine Guards
Poison Zap Musketeer Flying Machine Magic Archer
Flying Machine Poison Magic Archer
Musketeer Flying Machine Guards Poison
Poison Zap Magic Archer
Poison Zap Musketeer Flying Machine Magic Archer
Musketeer Flying Machine Poison Magic Archer
Poison Zap Flying Machine Magic Archer
Poison Zap Flying Machine
Musketeer Three Musketeers Guards Poison
Poison Zap Musketeer Flying Machine Magic Archer
Poison Zap Musketeer Flying Machine Magic Archer
Flying Machine Poison Musketeer Three Musketeers Magic Archer
Musketeer Flying Machine Poison Magic Archer
Zap Musketeer Flying Machine Poison Magic Archer
Zap Musketeer Flying Machine Three Musketeers Poison Magic Archer
Magic Archer Musketeer Flying Machine Three Musketeers Poison
Three Musketeers Poison
Zap Musketeer Flying Machine Three Musketeers Poison Magic Archer
Zap Flying Machine Poison Magic Archer
Musketeer Poison Magic Archer
Poison
Musketeer
Zap Musketeer Flying Machine Poison
Zap Poison Magic Archer
Poison Zap Musketeer Flying Machine Magic Archer
Zap Musketeer Flying Machine Poison Magic Archer
Poison Zap Musketeer Magic Archer
Poison Zap Musketeer Flying Machine Magic Archer
Zap Musketeer Flying Machine Guards Poison
Poison Zap Musketeer Magic Archer
Zap Poison Magic Archer
Poison Magic Archer
Zap Musketeer Flying Machine Guards Magic Archer
Poison Zap Musketeer Flying Machine Three Musketeers Magic Archer
Poison Musketeer Flying Machine Three Musketeers Magic Archer
Zap Musketeer Flying Machine Poison Magic Archer
Zap Poison
Musketeer Flying Machine Three Musketeers
Zap Musketeer Flying Machine Guards Poison Magic Archer
Zap Musketeer Flying Machine Poison Magic Archer
Poison Zap Musketeer Flying Machine Magic Archer
Poison

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