My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon P.E.K.K.A Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider P.E.K.K.A Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Dragon Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Hog Rider Electro Dragon
Zap
Goblins Firecracker
Barbarian Barrel
Goblins Firecracker
The Log
Goblins Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Goblins Firecracker
Royal Delivery
Goblins Firecracker Hog Rider Electro Dragon P.E.K.K.A Boss Bandit
Fireball
Firecracker Hog Rider Electro Dragon Boss Bandit
Poison
Firecracker Electro Dragon Boss Bandit
Lightning
Electro Dragon Boss Bandit
Rocket
Hog Rider Electro Dragon Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Firecracker Tornado Hog Rider Electro Dragon Boss Bandit P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Firecracker Tornado

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Firecracker
Hog Rider Tornado P.E.K.K.A
Hog Rider
Goblins Firecracker The Log Tornado
Tornado
P.E.K.K.A Firecracker Hog Rider Electro Dragon The Log
Electro Dragon
Tornado P.E.K.K.A
P.E.K.K.A
Tornado Firecracker Electro Dragon The Log
The Log
Hog Rider Tornado P.E.K.K.A
Boss Bandit

Defense Synergies 3 9

Goblins
Firecracker Electro Dragon The Log
Firecracker
The Log Goblins Tornado Electro Dragon P.E.K.K.A
Hog Rider
Tornado
P.E.K.K.A Firecracker Electro Dragon The Log
Electro Dragon
Goblins Firecracker Tornado The Log
P.E.K.K.A
Tornado The Log Firecracker
The Log
Firecracker P.E.K.K.A Goblins Tornado Electro Dragon
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon The Log
P.E.K.K.A Goblins Firecracker Electro Dragon The Log
Tornado P.E.K.K.A Goblins Electro Dragon
P.E.K.K.A Goblins Firecracker Electro Dragon
Firecracker Tornado P.E.K.K.A The Log
Tornado The Log Goblins Firecracker Electro Dragon
Tornado Firecracker Electro Dragon
Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Goblins Tornado
Tornado Goblins Firecracker
Goblins Firecracker Tornado Electro Dragon The Log
Firecracker Tornado Electro Dragon
P.E.K.K.A Electro Dragon The Log
Goblins Firecracker Tornado Electro Dragon P.E.K.K.A The Log
P.E.K.K.A
Tornado P.E.K.K.A The Log
Goblins Firecracker Tornado Electro Dragon P.E.K.K.A
Goblins Firecracker Tornado Electro Dragon The Log
Tornado The Log Firecracker Electro Dragon
P.E.K.K.A Tornado
Goblins Firecracker Electro Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins P.E.K.K.A
Firecracker Electro Dragon The Log
P.E.K.K.A Goblins Electro Dragon The Log
P.E.K.K.A Tornado The Log
P.E.K.K.A
Firecracker Tornado Electro Dragon
P.E.K.K.A Goblins
P.E.K.K.A
Electro Dragon P.E.K.K.A Goblins Firecracker Tornado The Log
P.E.K.K.A
P.E.K.K.A Electro Dragon
P.E.K.K.A Tornado The Log
P.E.K.K.A
Firecracker Electro Dragon
Electro Dragon Goblins Firecracker Tornado P.E.K.K.A The Log
Firecracker Electro Dragon P.E.K.K.A The Log
Tornado P.E.K.K.A
P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon The Log
Firecracker Tornado Electro Dragon The Log
Electro Dragon The Log
Firecracker The Log
Firecracker The Log
Firecracker Tornado Electro Dragon
Firecracker Tornado The Log
The Log Firecracker Tornado Electro Dragon
The Log Firecracker Tornado Electro Dragon
Goblins Tornado Electro Dragon
Firecracker Tornado Electro Dragon The Log
Firecracker Tornado Electro Dragon
Firecracker The Log
Firecracker Electro Dragon
Firecracker The Log
Firecracker Electro Dragon The Log
Firecracker Electro Dragon The Log
Tornado
Firecracker Electro Dragon The Log
Firecracker Tornado Electro Dragon The Log
The Log
Tornado
Tornado The Log
Electro Dragon The Log
Firecracker Tornado The Log Electro Dragon
Firecracker The Log Tornado Electro Dragon
Tornado Electro Dragon The Log
Firecracker Tornado The Log
Firecracker Tornado Electro Dragon
Electro Dragon Firecracker
Electro Dragon The Log
Firecracker Electro Dragon
P.E.K.K.A
Firecracker The Log
Electro Dragon
Firecracker Tornado Electro Dragon
The Log
Firecracker Electro Dragon
The Log Firecracker Electro Dragon
Tornado
Firecracker Electro Dragon P.E.K.K.A
Electro Dragon Firecracker Tornado The Log
Firecracker Tornado Electro Dragon
Electro Dragon Firecracker Tornado The Log
P.E.K.K.A
Firecracker Electro Dragon

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