My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Balloon P.E.K.K.A Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Guards Balloon
Zap
Firecracker Guards Balloon
Barbarian Barrel
Firecracker Wizard Guards
The Log
Firecracker Guards
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Wizard Guards Balloon P.E.K.K.A
Fireball
Firecracker Wizard Balloon
Poison
Firecracker Wizard Guards Balloon
Lightning
Wizard Balloon Archer Queen
Rocket
Wizard Balloon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Guards Freeze Wizard Balloon Archer Queen P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Guards Freeze

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon P.E.K.K.A Freeze
Firecracker
Balloon P.E.K.K.A
Wizard
Balloon P.E.K.K.A
Guards
Freeze
Balloon Arrows
Balloon
Arrows Freeze Firecracker Wizard
P.E.K.K.A
Arrows Firecracker Wizard Archer Queen
Archer Queen
P.E.K.K.A

Defense Synergies 0 7

Arrows
P.E.K.K.A
Firecracker
Guards P.E.K.K.A
Wizard
Guards Freeze P.E.K.K.A
Guards
Firecracker Wizard Archer Queen
Freeze
Wizard
Balloon
P.E.K.K.A
Arrows Firecracker Wizard
Archer Queen
Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
P.E.K.K.A Firecracker
P.E.K.K.A Freeze
P.E.K.K.A Firecracker Guards
Arrows Firecracker P.E.K.K.A
Arrows Freeze Firecracker Guards
Arrows Firecracker Wizard Freeze
Arrows P.E.K.K.A
P.E.K.K.A Archer Queen
Guards Firecracker
Guards Arrows Firecracker Wizard Freeze
Arrows Firecracker Wizard
P.E.K.K.A Wizard Guards Freeze
Wizard Arrows Firecracker Guards Freeze P.E.K.K.A
P.E.K.K.A
Freeze P.E.K.K.A
Wizard Arrows Firecracker P.E.K.K.A
Arrows Firecracker Wizard Guards
Arrows Wizard Freeze Firecracker Guards
P.E.K.K.A
Wizard Arrows Firecracker Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Arrows Firecracker Wizard
Guards P.E.K.K.A
Guards P.E.K.K.A
P.E.K.K.A Guards
Arrows Firecracker Wizard Freeze
Guards P.E.K.K.A
P.E.K.K.A
Freeze P.E.K.K.A Firecracker
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Arrows Guards Archer Queen
P.E.K.K.A Wizard Guards
Wizard Firecracker
Guards Firecracker Freeze P.E.K.K.A Archer Queen
Arrows Firecracker Wizard Freeze P.E.K.K.A Archer Queen
Arrows
P.E.K.K.A
P.E.K.K.A Guards Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards Freeze
Arrows Firecracker
Arrows
Arrows Firecracker Guards Freeze
Wizard Arrows Firecracker
Arrows Firecracker Wizard Freeze
Arrows Firecracker Wizard
Arrows Firecracker Wizard Freeze
Arrows Firecracker Wizard
Guards
Firecracker Arrows Wizard
Arrows Firecracker Wizard Archer Queen
Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Freeze
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows
Arrows Firecracker Freeze Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Firecracker Wizard Guards Freeze
Arrows Wizard
Arrows Firecracker Freeze
P.E.K.K.A
Arrows Firecracker Wizard
Guards Freeze
Arrows Firecracker Wizard Archer Queen
Freeze
Arrows
Firecracker Wizard
Arrows Firecracker Wizard
Arrows Archer Queen
Firecracker P.E.K.K.A Archer Queen
Firecracker Guards Freeze Archer Queen
Firecracker Archer Queen
Firecracker Freeze Archer Queen
P.E.K.K.A
Firecracker Wizard

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