My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Mega Minion Hog Rider Guards
Zap
Guards
Barbarian Barrel
Guards Royal Ghost Electro Wizard
The Log
Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Mega Minion Hog Rider Guards P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Mega Minion Hog Rider Electro Wizard
Poison
Mega Minion Guards Electro Wizard
Lightning
Mega Minion Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Guards Poison P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Guards Royal Ghost Hog Rider Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Mega Minion Guards Royal Ghost

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Mega Minion
Mega Minion
Arrows Poison
Hog Rider
Arrows Guards Poison Electro Wizard
Guards
Hog Rider
Poison
P.E.K.K.A Mega Minion Hog Rider Royal Ghost
P.E.K.K.A
Arrows Poison Electro Wizard
Royal Ghost
Poison Electro Wizard
Electro Wizard
P.E.K.K.A Hog Rider Royal Ghost

Defense Synergies 0 9

Arrows
Mega Minion P.E.K.K.A
Mega Minion
Arrows Guards Electro Wizard
Hog Rider
Guards
Mega Minion Poison Electro Wizard
Poison
Guards Electro Wizard
P.E.K.K.A
Arrows Electro Wizard
Royal Ghost
Electro Wizard
Electro Wizard
Mega Minion Guards Poison P.E.K.K.A Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Electro Wizard
P.E.K.K.A Mega Minion Electro Wizard
P.E.K.K.A Mega Minion Electro Wizard
P.E.K.K.A Mega Minion Guards Electro Wizard
Arrows Poison P.E.K.K.A
Arrows Mega Minion Guards Royal Ghost Electro Wizard
Mega Minion Electro Wizard Arrows Poison
Arrows Poison P.E.K.K.A Electro Wizard
P.E.K.K.A
Guards Royal Ghost Electro Wizard
Guards Poison Electro Wizard Arrows Mega Minion Royal Ghost
Arrows Mega Minion Poison Electro Wizard
P.E.K.K.A Guards Electro Wizard
Arrows Mega Minion Guards Poison P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Arrows Poison P.E.K.K.A Electro Wizard
Arrows Mega Minion Guards Royal Ghost Electro Wizard
Arrows Poison Mega Minion Guards Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Royal Ghost Arrows Guards Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A Royal Ghost Electro Wizard
Poison Electro Wizard Arrows Mega Minion Royal Ghost
Guards P.E.K.K.A Electro Wizard
Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Guards
Arrows Poison Electro Wizard
Guards P.E.K.K.A Mega Minion Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Mega Minion Poison
P.E.K.K.A Mega Minion Guards
P.E.K.K.A Mega Minion Guards
P.E.K.K.A Arrows Guards Poison Electro Wizard
P.E.K.K.A Guards
Guards Electro Wizard Mega Minion Poison P.E.K.K.A
Arrows Poison Mega Minion P.E.K.K.A Royal Ghost Electro Wizard
Arrows Electro Wizard
Poison P.E.K.K.A
P.E.K.K.A Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Guards Royal Ghost
Arrows Poison Royal Ghost Electro Wizard
Arrows Poison
Arrows Guards Poison
Poison Arrows
Arrows Poison Mega Minion
Arrows Poison
Arrows Poison
Arrows Poison
Guards Poison Electro Wizard
Poison Arrows Electro Wizard
Poison Arrows
Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Mega Minion Poison Electro Wizard
Arrows Poison
Poison
Arrows Poison
Arrows Poison
Arrows Poison
Mega Minion
Arrows Poison Royal Ghost Electro Wizard
Arrows Poison
Poison Arrows
Poison Arrows Electro Wizard
Electro Wizard Mega Minion Guards Poison
Mega Minion
Poison Arrows
Arrows Poison Electro Wizard
P.E.K.K.A
Arrows Poison
Electro Wizard Guards
Poison Arrows Mega Minion Electro Wizard
Arrows
Poison Mega Minion Electro Wizard
Arrows Poison
Arrows Poison
Mega Minion P.E.K.K.A
Guards Poison Electro Wizard
Poison Electro Wizard
Poison Royal Ghost Electro Wizard
P.E.K.K.A
Poison

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