My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Goblinstein

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Flying Machine Guards
Zap
Firecracker Flying Machine Guards
Barbarian Barrel
Firecracker Guards
The Log
Firecracker Mini P.E.K.K.A Guards
Earthquake
Firecracker Guards
Arrows
Firecracker Flying Machine Guards
Royal Delivery
Firecracker Mini P.E.K.K.A Flying Machine Guards P.E.K.K.A
Fireball
Firecracker Flying Machine
Poison
Firecracker Flying Machine Guards
Lightning
Mini P.E.K.K.A Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Guards Mini P.E.K.K.A Flying Machine Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Guards

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker P.E.K.K.A Mini P.E.K.K.A Flying Machine Guards
Arrows
Zap P.E.K.K.A Mini P.E.K.K.A
Firecracker
Zap Mini P.E.K.K.A Flying Machine P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Firecracker
Flying Machine
Zap Firecracker P.E.K.K.A
Guards
Zap
P.E.K.K.A
Zap Arrows Goblinstein Firecracker Flying Machine
Goblinstein
P.E.K.K.A

Defense Synergies 2 14

Zap
Mini P.E.K.K.A Arrows Firecracker Flying Machine Guards P.E.K.K.A
Arrows
Zap Mini P.E.K.K.A P.E.K.K.A
Firecracker
Zap Mini P.E.K.K.A Flying Machine Guards P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Firecracker Guards
Flying Machine
Zap Firecracker Guards P.E.K.K.A
Guards
Zap Firecracker Mini P.E.K.K.A Flying Machine
P.E.K.K.A
Goblinstein Zap Arrows Firecracker Flying Machine
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Flying Machine
Mini P.E.K.K.A P.E.K.K.A Zap Firecracker Flying Machine
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Firecracker Guards
Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A
Arrows Zap Firecracker Flying Machine Guards
Zap Arrows Firecracker Flying Machine
Zap Arrows Flying Machine P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Guards Firecracker Mini P.E.K.K.A
Guards Zap Arrows Firecracker Flying Machine
Arrows Zap Firecracker Flying Machine
Mini P.E.K.K.A P.E.K.K.A Zap Flying Machine Guards
Zap Arrows Firecracker Mini P.E.K.K.A Guards P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap Mini P.E.K.K.A P.E.K.K.A Goblinstein
Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A
Arrows Zap Firecracker Flying Machine Guards
Zap Arrows Firecracker Flying Machine Guards
Mini P.E.K.K.A P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Flying Machine Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap P.E.K.K.A
Zap Arrows Firecracker Mini P.E.K.K.A Flying Machine
Guards P.E.K.K.A Zap Mini P.E.K.K.A
Mini P.E.K.K.A Guards P.E.K.K.A Zap
P.E.K.K.A Mini P.E.K.K.A Guards
Arrows Firecracker Goblinstein Zap Flying Machine
Mini P.E.K.K.A Guards P.E.K.K.A Flying Machine
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Goblinstein Firecracker Mini P.E.K.K.A Flying Machine
P.E.K.K.A Guards
P.E.K.K.A Mini P.E.K.K.A Flying Machine Guards
P.E.K.K.A Zap Arrows Guards
Mini P.E.K.K.A P.E.K.K.A Guards
Firecracker Flying Machine
Guards Zap Firecracker Mini P.E.K.K.A Flying Machine P.E.K.K.A Goblinstein
Arrows Zap Firecracker Mini P.E.K.K.A Flying Machine P.E.K.K.A
Zap Arrows
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Flying Machine Guards
Arrows Firecracker Zap Flying Machine
Arrows Flying Machine
Arrows Firecracker Flying Machine Guards
Zap Arrows Firecracker Goblinstein
Arrows Firecracker Goblinstein Zap Flying Machine
Arrows Firecracker Flying Machine
Arrows Zap Firecracker Flying Machine
Arrows Zap Firecracker Flying Machine
Mini P.E.K.K.A Guards
Firecracker Zap Arrows Flying Machine
Zap Arrows Firecracker Flying Machine
Flying Machine Firecracker
Arrows Firecracker Flying Machine
Zap Arrows Firecracker Flying Machine
Zap Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows
Mini P.E.K.K.A
Zap Arrows Firecracker Mini P.E.K.K.A Flying Machine
Zap Arrows Firecracker Flying Machine
Arrows
Zap Arrows Flying Machine
Zap Arrows Firecracker Goblinstein
Arrows Firecracker Zap Flying Machine
Zap Arrows Flying Machine
Zap Arrows Firecracker
Zap Arrows Firecracker Flying Machine
Zap Firecracker Flying Machine Guards Goblinstein
Mini P.E.K.K.A
Zap Arrows
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap Flying Machine Guards Goblinstein
Zap Arrows Firecracker Flying Machine
Arrows
Firecracker Mini P.E.K.K.A Flying Machine
Arrows Zap Firecracker Flying Machine
Zap Arrows
Firecracker Flying Machine P.E.K.K.A
Zap Firecracker Flying Machine Guards
Firecracker Zap Flying Machine
Zap Firecracker Flying Machine
P.E.K.K.A
Firecracker

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