My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Musketeer Night Witch Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards Night Witch Sparky
Giant Snowball
Musketeer Guards Night Witch
Zap
Guards Night Witch Sparky
Barbarian Barrel
Elixir Golem Musketeer Guards Night Witch Sparky
The Log
Elixir Golem Musketeer Guards Sparky
Earthquake
Elixir Golem Guards
Arrows
Guards Night Witch
Royal Delivery
Elixir Golem Musketeer Guards Night Witch Sparky
Fireball
Elixir Golem Musketeer Night Witch Sparky
Poison
Elixir Golem Musketeer Guards Night Witch Sparky
Lightning
Musketeer Night Witch Sparky
Rocket
Musketeer Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Guards Night Witch Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Elixir Golem Guards Musketeer Night Witch Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Elixir Golem Guards

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Sparky Elixir Golem Musketeer Guards Night Witch Mega Knight
Arrows
Zap Sparky Elixir Golem Night Witch Mega Knight
Elixir Golem
Night Witch Zap Arrows Musketeer Sparky
Musketeer
Zap Elixir Golem Mega Knight
Guards
Zap
Night Witch
Elixir Golem Zap Arrows Mega Knight
Sparky
Zap Arrows Elixir Golem
Mega Knight
Zap Arrows Musketeer Night Witch

Defense Synergies 3 9

Zap
Mega Knight Arrows Musketeer Guards Night Witch Sparky
Arrows
Mega Knight Zap Sparky
Elixir Golem
Musketeer
Guards Zap Mega Knight
Guards
Musketeer Zap Sparky
Night Witch
Zap Mega Knight
Sparky
Zap Arrows Guards
Mega Knight
Zap Arrows Musketeer Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Sparky
Sparky Zap Musketeer Night Witch Mega Knight
Sparky Mega Knight Musketeer Night Witch
Night Witch Sparky Musketeer Guards Mega Knight
Arrows Sparky Mega Knight
Arrows Zap Musketeer Guards Night Witch Mega Knight
Musketeer Zap Arrows Night Witch
Zap Arrows Musketeer Sparky Mega Knight
Sparky Musketeer Night Witch
Guards Musketeer Night Witch Sparky Mega Knight
Guards Zap Arrows Musketeer Night Witch Mega Knight
Arrows Musketeer Zap Night Witch
Night Witch Sparky Mega Knight Zap Musketeer Guards
Sparky Mega Knight Zap Arrows Guards Night Witch
Sparky Mega Knight
Zap Sparky Mega Knight
Sparky Mega Knight Arrows Musketeer Night Witch
Arrows Mega Knight Zap Musketeer Guards Night Witch
Zap Arrows Musketeer Guards Mega Knight
Sparky Musketeer
Mega Knight Arrows Musketeer Guards Night Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Sparky
Zap Arrows Musketeer Mega Knight
Guards Mega Knight Zap Musketeer Sparky
Guards Mega Knight Zap Musketeer Night Witch Sparky
Musketeer Guards Night Witch Sparky Mega Knight
Arrows Zap Musketeer
Guards Sparky Musketeer Night Witch
Mega Knight Sparky
Zap Mega Knight Sparky
Musketeer Guards Sparky
Mega Knight Musketeer Guards Sparky
Mega Knight Zap Arrows Guards
Mega Knight Guards Night Witch Sparky
Musketeer Sparky Mega Knight
Guards Sparky Zap Musketeer Night Witch
Arrows Mega Knight Zap Musketeer Sparky
Zap Arrows
Mega Knight
Guards Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Guards Sparky
Arrows Zap Musketeer
Arrows Sparky
Arrows Musketeer Guards Sparky
Zap Arrows Sparky Mega Knight
Arrows Zap Musketeer
Arrows Musketeer Sparky
Arrows Zap
Arrows Zap
Musketeer Guards Night Witch Sparky
Zap Arrows Musketeer Sparky
Zap Arrows Musketeer
Musketeer Sparky
Arrows Musketeer
Zap Arrows Musketeer Sparky
Zap Arrows Musketeer Sparky
Arrows Musketeer Sparky Mega Knight
Arrows Sparky
Night Witch Sparky
Zap Arrows Musketeer Sparky Mega Knight
Zap Arrows Mega Knight
Musketeer Night Witch Sparky Mega Knight
Arrows
Musketeer Sparky
Zap Arrows Musketeer
Zap Arrows Sparky Mega Knight
Arrows Zap Musketeer Sparky
Zap Arrows Musketeer Sparky Mega Knight
Zap Arrows Musketeer Sparky
Zap Arrows Musketeer Night Witch Sparky
Zap Musketeer Guards
Night Witch Sparky
Zap Arrows Musketeer Night Witch Sparky Mega Knight
Zap Arrows Sparky
Sparky Mega Knight
Arrows Sparky
Zap Musketeer Guards Night Witch
Zap Arrows Musketeer
Arrows
Musketeer Sparky Mega Knight
Arrows Zap Musketeer
Zap Arrows Sparky
Musketeer Sparky Mega Knight
Zap Musketeer Guards Sparky
Zap Musketeer
Zap Musketeer Sparky Mega Knight
Sparky
Sparky Mega Knight

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