My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Inferno Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon Sparky
Giant Snowball
Guards Inferno Dragon
Zap
Guards Inferno Dragon Sparky
Barbarian Barrel
Guards Electro Wizard Sparky
The Log
Mini P.E.K.K.A Guards Sparky
Earthquake
Guards
Arrows
Guards
Royal Delivery
Mini P.E.K.K.A Guards Electro Wizard Inferno Dragon Sparky
Fireball
Electro Wizard Inferno Dragon Sparky
Poison
Guards Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Electro Wizard Inferno Dragon Sparky
Rocket
Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Inferno Dragon Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Guards Mini P.E.K.K.A Electro Wizard Inferno Dragon Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Guards Mini P.E.K.K.A

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Sparky Mini P.E.K.K.A Guards The Log Mega Knight
Mini P.E.K.K.A
Sparky Zap The Log Electro Wizard Mega Knight
Guards
Zap The Log
The Log
Zap Mini P.E.K.K.A Guards Sparky Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Sparky Mega Knight
Inferno Dragon
Mega Knight
Sparky
Zap Mini P.E.K.K.A The Log Electro Wizard
Mega Knight
Inferno Dragon Zap Mini P.E.K.K.A The Log Electro Wizard

Defense Synergies 5 15

Zap
Mini P.E.K.K.A Electro Wizard Mega Knight Guards The Log Inferno Dragon Sparky
Mini P.E.K.K.A
Zap The Log Electro Wizard Guards
Guards
Zap Mini P.E.K.K.A The Log Electro Wizard Sparky
The Log
Mini P.E.K.K.A Zap Guards Electro Wizard Inferno Dragon Sparky Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Guards The Log Inferno Dragon Mega Knight
Inferno Dragon
Zap The Log Electro Wizard Mega Knight
Sparky
Zap Guards The Log
Mega Knight
Zap The Log Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Electro Wizard Sparky
Mini P.E.K.K.A Inferno Dragon Sparky Zap The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Sparky Mega Knight Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Sparky Guards Electro Wizard Mega Knight
Mini P.E.K.K.A The Log Sparky Mega Knight
The Log Zap Guards Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Zap
Zap The Log Electro Wizard Sparky Mega Knight
Mini P.E.K.K.A Inferno Dragon Sparky
Guards Mini P.E.K.K.A Electro Wizard Sparky Mega Knight
Guards Electro Wizard Zap The Log Mega Knight
Inferno Dragon Zap Electro Wizard
Mini P.E.K.K.A Sparky Mega Knight Zap Guards The Log Electro Wizard
Sparky Mega Knight Zap Mini P.E.K.K.A Guards The Log Electro Wizard
Mini P.E.K.K.A Inferno Dragon Sparky Electro Wizard Mega Knight
Zap Mini P.E.K.K.A The Log Electro Wizard Inferno Dragon Sparky Mega Knight
Sparky Mega Knight Mini P.E.K.K.A Electro Wizard
Mega Knight Zap Guards The Log Electro Wizard
Zap The Log Guards Electro Wizard Inferno Dragon Mega Knight
Mini P.E.K.K.A Sparky Electro Wizard Inferno Dragon
Mega Knight Mini P.E.K.K.A Guards The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Zap Electro Wizard Sparky
Electro Wizard Zap Mini P.E.K.K.A The Log Inferno Dragon Mega Knight
Guards Mega Knight Zap Mini P.E.K.K.A The Log Electro Wizard Sparky
Mini P.E.K.K.A Guards Mega Knight Zap The Log Electro Wizard Sparky
Mini P.E.K.K.A Guards Inferno Dragon Sparky Mega Knight
Zap Electro Wizard
Mini P.E.K.K.A Guards Sparky Electro Wizard
Mini P.E.K.K.A Mega Knight Inferno Dragon Sparky
Zap Electro Wizard Mega Knight Mini P.E.K.K.A The Log Inferno Dragon Sparky
Guards Inferno Dragon Sparky
Inferno Dragon Mega Knight Mini P.E.K.K.A Guards Sparky
Mega Knight Zap Guards The Log Electro Wizard
Mini P.E.K.K.A Mega Knight Guards Sparky
Sparky Mega Knight
Guards Electro Wizard Sparky Zap Mini P.E.K.K.A The Log Inferno Dragon
Mega Knight Zap Mini P.E.K.K.A The Log Electro Wizard Inferno Dragon Sparky
Zap Electro Wizard
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Guards Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log Sparky
Zap The Log Electro Wizard
The Log Sparky
Guards The Log Sparky
Zap The Log Sparky Mega Knight
Zap
The Log Sparky
The Log Zap
The Log Zap
Mini P.E.K.K.A Guards Electro Wizard Sparky
Zap The Log Electro Wizard Sparky
Zap
The Log Sparky
Zap The Log Sparky
Zap The Log Sparky
The Log Sparky Mega Knight
Sparky
Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A The Log Electro Wizard Sparky Mega Knight
Zap The Log Mega Knight
The Log Sparky Mega Knight
The Log Sparky
Zap The Log
Zap The Log Sparky Mega Knight
Inferno Dragon
The Log Zap Electro Wizard Sparky
Zap The Log Sparky Mega Knight
Zap The Log Sparky
Zap Electro Wizard Sparky
Zap Electro Wizard Guards
Mini P.E.K.K.A Sparky
Zap The Log Sparky Mega Knight
Zap Electro Wizard Sparky
Sparky Mega Knight
The Log Sparky
Zap Electro Wizard Guards
Zap Electro Wizard
The Log
Mini P.E.K.K.A Electro Wizard Sparky Mega Knight
The Log Zap
Zap Sparky
Sparky Mega Knight
Zap Guards The Log Electro Wizard Sparky
Zap Electro Wizard
Zap The Log Electro Wizard Sparky Mega Knight
Inferno Dragon Sparky
Sparky Mega Knight

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