My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Witch
Zap
Firecracker Skeleton Army Witch
Barbarian Barrel
Firecracker Valkyrie Bomb Tower Skeleton Army Witch
The Log
Firecracker Skeleton Army Witch
Earthquake
Firecracker Bomb Tower Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Valkyrie Skeleton Army Witch
Fireball
Firecracker Bomb Tower Skeleton Army Witch
Poison
Firecracker Bomb Tower Skeleton Army Witch
Lightning
Valkyrie Bomb Tower Witch
Rocket
Valkyrie Bomb Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Bomb Tower The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Firecracker Skeleton Army Valkyrie Bomb Tower Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Firecracker Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Mirror Mega Knight
Valkyrie
Firecracker Witch
Bomb Tower
Mirror
The Log Firecracker Skeleton Army
Skeleton Army
Mirror
Witch
Valkyrie Mega Knight
The Log
Mirror Mega Knight
Mega Knight
Firecracker Witch The Log

Defense Synergies 4 16

Firecracker
Valkyrie The Log Bomb Tower Mirror Skeleton Army Mega Knight
Valkyrie
Firecracker Bomb Tower Mirror Witch The Log
Bomb Tower
The Log Firecracker Valkyrie Mirror Skeleton Army
Mirror
Skeleton Army Firecracker Valkyrie Bomb Tower The Log Mega Knight
Skeleton Army
Mirror Firecracker Bomb Tower The Log
Witch
Valkyrie The Log Mega Knight
The Log
Firecracker Bomb Tower Valkyrie Mirror Skeleton Army Witch Mega Knight
Mega Knight
Firecracker Mirror Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log
Bomb Tower Skeleton Army Firecracker Valkyrie Witch The Log Mega Knight
Bomb Tower Skeleton Army Witch Mega Knight Valkyrie
Bomb Tower Skeleton Army Witch Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Bomb Tower Skeleton Army The Log Mega Knight
Skeleton Army The Log Firecracker Valkyrie Bomb Tower Mega Knight
Firecracker Bomb Tower Witch
Valkyrie Bomb Tower The Log Mega Knight
Witch Bomb Tower Skeleton Army
Skeleton Army Firecracker Valkyrie Mega Knight
Valkyrie Skeleton Army Witch Firecracker Bomb Tower The Log Mega Knight
Firecracker Witch
Bomb Tower Skeleton Army Mega Knight Valkyrie Witch The Log
Valkyrie Bomb Tower Skeleton Army Mega Knight Firecracker Witch The Log
Skeleton Army Bomb Tower Mega Knight
Bomb Tower Skeleton Army The Log Mega Knight
Bomb Tower Mega Knight Firecracker Valkyrie Skeleton Army Witch
Valkyrie Bomb Tower Mega Knight Firecracker Skeleton Army Witch The Log
Valkyrie Bomb Tower Witch The Log Firecracker Mega Knight
Bomb Tower
Valkyrie Skeleton Army Mega Knight Firecracker Bomb Tower Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Witch
Firecracker Valkyrie Bomb Tower The Log Mega Knight
Skeleton Army Mega Knight Valkyrie Bomb Tower Witch The Log
Valkyrie Skeleton Army Mega Knight The Log
Valkyrie Skeleton Army Witch Mega Knight
Firecracker Bomb Tower Witch
Skeleton Army Valkyrie Bomb Tower Witch
Mega Knight Valkyrie Bomb Tower Skeleton Army
Mega Knight Firecracker Valkyrie Bomb Tower Skeleton Army Witch The Log
Witch Skeleton Army
Mega Knight Valkyrie Bomb Tower Witch
Skeleton Army Mega Knight Valkyrie The Log
Skeleton Army Mega Knight Valkyrie Bomb Tower Witch
Firecracker Valkyrie Bomb Tower Skeleton Army Witch Mega Knight
Skeleton Army Witch Firecracker Valkyrie Bomb Tower The Log
Valkyrie Mega Knight Firecracker Bomb Tower Witch The Log
Bomb Tower
Mega Knight
Bomb Tower Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log
The Log
Firecracker Valkyrie The Log
Firecracker Valkyrie The Log Mega Knight
Firecracker Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Firecracker Valkyrie The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
Firecracker Valkyrie Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Valkyrie Witch Mega Knight
Witch
Firecracker The Log Witch
Witch The Log Mega Knight
Firecracker The Log
Firecracker Witch
Firecracker Witch
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Skeleton Army Witch
Firecracker Witch
The Log
Firecracker Valkyrie Mega Knight
The Log Firecracker
Firecracker Mega Knight
Firecracker Witch The Log
Firecracker Witch
Firecracker Witch The Log Mega Knight
Firecracker Mega Knight

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