My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Elixir Golem Electro Dragon Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Elixir Golem Skeleton Army
Giant Snowball
Goblin Gang Royal Recruits Skeleton Army Electro Dragon
Zap
Goblin Gang Firecracker Skeleton Army
Barbarian Barrel
Goblin Gang Firecracker Royal Recruits Elixir Golem Skeleton Army Executioner
The Log
Goblin Gang Firecracker Royal Recruits Elixir Golem Skeleton Army
Earthquake
Goblin Gang Firecracker Elixir Golem Skeleton Army
Arrows
Goblin Gang Firecracker Royal Recruits Skeleton Army
Royal Delivery
Goblin Gang Firecracker Royal Recruits Elixir Golem Skeleton Army Electro Dragon Executioner
Fireball
Goblin Gang Firecracker Elixir Golem Skeleton Army Electro Dragon Executioner
Poison
Goblin Gang Firecracker Royal Recruits Elixir Golem Skeleton Army Electro Dragon Executioner
Lightning
Electro Dragon Executioner
Rocket
Electro Dragon Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Elixir Golem Skeleton Army Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Elixir Golem Skeleton Army Electro Dragon Executioner Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Firecracker Elixir Golem Skeleton Army

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Royal Recruits Elixir Golem
Firecracker
Elixir Golem Goblin Gang Royal Recruits Mega Knight
Royal Recruits
Goblin Gang Firecracker Electro Dragon
Elixir Golem
Firecracker Goblin Gang Electro Dragon Executioner
Skeleton Army
Electro Dragon
Royal Recruits Elixir Golem Executioner Mega Knight
Executioner
Elixir Golem Electro Dragon Mega Knight
Mega Knight
Firecracker Electro Dragon Executioner

Defense Synergies 0 11

Goblin Gang
Firecracker Royal Recruits Skeleton Army
Firecracker
Goblin Gang Royal Recruits Skeleton Army Electro Dragon Mega Knight
Royal Recruits
Goblin Gang Firecracker Skeleton Army
Elixir Golem
Skeleton Army
Goblin Gang Firecracker Royal Recruits Electro Dragon Executioner
Electro Dragon
Firecracker Skeleton Army
Executioner
Skeleton Army Mega Knight
Mega Knight
Firecracker Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Electro Dragon Executioner
Skeleton Army Goblin Gang Firecracker Royal Recruits Electro Dragon Executioner Mega Knight
Goblin Gang Skeleton Army Mega Knight Royal Recruits Electro Dragon Executioner
Royal Recruits Skeleton Army Goblin Gang Firecracker Electro Dragon Mega Knight
Firecracker Royal Recruits Skeleton Army Mega Knight
Goblin Gang Skeleton Army Firecracker Electro Dragon Executioner Mega Knight
Goblin Gang Firecracker Electro Dragon Executioner
Royal Recruits Electro Dragon Mega Knight
Goblin Gang Royal Recruits Skeleton Army
Goblin Gang Skeleton Army Firecracker Royal Recruits Mega Knight
Goblin Gang Skeleton Army Executioner Firecracker Royal Recruits Electro Dragon Mega Knight
Executioner Goblin Gang Firecracker Electro Dragon
Royal Recruits Skeleton Army Mega Knight Goblin Gang Electro Dragon
Skeleton Army Executioner Mega Knight Goblin Gang Firecracker Royal Recruits Electro Dragon
Royal Recruits Skeleton Army Goblin Gang Mega Knight
Skeleton Army Goblin Gang Royal Recruits Mega Knight
Mega Knight Goblin Gang Firecracker Royal Recruits Skeleton Army Electro Dragon Executioner
Mega Knight Goblin Gang Firecracker Royal Recruits Skeleton Army Electro Dragon Executioner
Executioner Firecracker Royal Recruits Electro Dragon Mega Knight
Royal Recruits
Goblin Gang Royal Recruits Skeleton Army Mega Knight Firecracker Electro Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Skeleton Army Mega Knight
Goblin Gang Firecracker Electro Dragon Executioner Mega Knight
Goblin Gang Royal Recruits Skeleton Army Mega Knight Electro Dragon
Goblin Gang Royal Recruits Skeleton Army Mega Knight
Royal Recruits Goblin Gang Skeleton Army Executioner Mega Knight
Firecracker Executioner Goblin Gang Electro Dragon
Goblin Gang Royal Recruits Skeleton Army
Mega Knight Royal Recruits Skeleton Army
Royal Recruits Electro Dragon Mega Knight Firecracker Skeleton Army
Royal Recruits Goblin Gang Skeleton Army
Mega Knight Royal Recruits Electro Dragon
Royal Recruits Skeleton Army Mega Knight
Royal Recruits Skeleton Army Mega Knight Goblin Gang Executioner
Royal Recruits Firecracker Skeleton Army Electro Dragon Executioner Mega Knight
Goblin Gang Royal Recruits Skeleton Army Electro Dragon Firecracker Executioner
Executioner Mega Knight Firecracker Royal Recruits Electro Dragon
Mega Knight
Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits Electro Dragon
Firecracker Electro Dragon Executioner
Electro Dragon
Firecracker Royal Recruits
Executioner Firecracker Mega Knight
Firecracker Executioner Electro Dragon
Firecracker Executioner
Firecracker Electro Dragon Executioner
Firecracker Electro Dragon
Goblin Gang Electro Dragon
Firecracker Royal Recruits Electro Dragon
Firecracker Electro Dragon Executioner
Firecracker Executioner
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon Executioner
Firecracker Royal Recruits Electro Dragon Executioner Mega Knight
Firecracker Electro Dragon Executioner Mega Knight
Firecracker Electro Dragon Mega Knight
Mega Knight
Royal Recruits Electro Dragon
Firecracker Electro Dragon Executioner Mega Knight
Firecracker Electro Dragon Executioner
Electro Dragon Mega Knight
Firecracker
Firecracker Electro Dragon Executioner
Electro Dragon Firecracker
Electro Dragon Mega Knight
Firecracker Electro Dragon
Mega Knight
Firecracker
Goblin Gang Royal Recruits Skeleton Army Electro Dragon
Firecracker Electro Dragon Executioner
Goblin Gang Firecracker Electro Dragon Executioner Mega Knight
Firecracker Electro Dragon Executioner
Firecracker Royal Recruits Electro Dragon Executioner Mega Knight
Electro Dragon Goblin Gang Firecracker Royal Recruits
Firecracker Electro Dragon Executioner
Electro Dragon Firecracker Royal Recruits Executioner Mega Knight
Firecracker Electro Dragon Mega Knight

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