My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Ice Wizard Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner Mighty Miner
Giant Snowball
Bats Miner Mighty Miner
Zap
Bats Firecracker Inferno Tower Mighty Miner
Barbarian Barrel
Firecracker Inferno Tower Ice Wizard
The Log
Firecracker
Earthquake
Firecracker Inferno Tower
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Miner Ice Wizard
Fireball
Firecracker Inferno Tower Ice Wizard Mighty Miner
Poison
Bats Firecracker Inferno Tower Ice Wizard
Lightning
Inferno Tower Ice Wizard Mighty Miner
Rocket
Inferno Tower Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Miner Ice Wizard Mega Knight Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Miner Ice Wizard Mighty Miner Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Firecracker Miner

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Zap Firecracker
Zap
Firecracker Miner Bats Ice Wizard Mega Knight Mighty Miner
Firecracker
Zap Miner Bats Mega Knight
Inferno Tower
Miner
Bats Zap Firecracker Mega Knight
Ice Wizard
Zap
Mega Knight
Bats Zap Firecracker Miner
Mighty Miner
Zap

Defense Synergies 1 17

Bats
Zap Firecracker Inferno Tower Ice Wizard Mega Knight
Zap
Mega Knight Bats Firecracker Inferno Tower Miner Ice Wizard Mighty Miner
Firecracker
Bats Zap Inferno Tower Ice Wizard Mega Knight
Inferno Tower
Bats Zap Firecracker Ice Wizard Mega Knight
Miner
Zap Mega Knight
Ice Wizard
Bats Zap Firecracker Inferno Tower Mega Knight
Mega Knight
Zap Bats Firecracker Inferno Tower Miner Ice Wizard
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Inferno Tower
Inferno Tower Bats Zap Firecracker Ice Wizard Mega Knight
Inferno Tower Mega Knight Bats Ice Wizard
Inferno Tower Bats Firecracker Ice Wizard Mega Knight
Firecracker Mega Knight
Bats Zap Firecracker Ice Wizard Mega Knight
Bats Inferno Tower Zap Firecracker Ice Wizard
Zap Inferno Tower Mega Knight
Inferno Tower Mighty Miner Ice Wizard
Firecracker Inferno Tower Miner Ice Wizard Mega Knight
Bats Ice Wizard Zap Firecracker Mega Knight
Inferno Tower Bats Zap Firecracker Ice Wizard
Inferno Tower Mega Knight Bats Zap Ice Wizard
Mega Knight Bats Zap Firecracker
Inferno Tower Mega Knight
Inferno Tower Zap Mega Knight
Mega Knight Bats Firecracker Inferno Tower
Mega Knight Bats Zap Firecracker Ice Wizard
Zap Bats Firecracker Ice Wizard Mega Knight
Inferno Tower
Mega Knight Bats Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Inferno Tower
Zap Firecracker Miner Mega Knight
Mega Knight Bats Zap Inferno Tower
Mega Knight Bats Zap Inferno Tower
Inferno Tower Mega Knight Mighty Miner
Firecracker Bats Zap Ice Wizard
Bats Inferno Tower Ice Wizard
Inferno Tower Mega Knight Mighty Miner
Zap Mega Knight Bats Firecracker Inferno Tower
Inferno Tower
Mega Knight Bats Inferno Tower
Mega Knight Zap
Mega Knight Inferno Tower
Firecracker Mega Knight
Inferno Tower Bats Zap Firecracker Mighty Miner
Bats Mega Knight Zap Firecracker Inferno Tower Ice Wizard Mighty Miner
Zap Inferno Tower Ice Wizard
Ice Wizard Mega Knight
Inferno Tower Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Miner Ice Wizard
Miner
Firecracker
Zap Firecracker Mega Knight
Firecracker Bats Zap Ice Wizard
Firecracker
Zap Firecracker Ice Wizard
Miner Zap Firecracker
Bats
Firecracker Miner Zap
Zap Firecracker
Firecracker Miner
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Bats
Zap Firecracker Mega Knight
Zap Firecracker Miner Mega Knight
Mega Knight
Zap
Zap Firecracker Ice Wizard Mega Knight
Firecracker Miner Zap Ice Wizard
Zap Miner Mega Knight
Miner Zap Firecracker
Bats Zap Firecracker Ice Wizard
Zap Bats Firecracker
Zap Miner Mega Knight
Zap Firecracker
Mighty Miner Mega Knight
Firecracker
Zap Bats
Zap Firecracker Ice Wizard
Miner Firecracker Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker Miner Mega Knight
Firecracker Mega Knight

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