My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Machine Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Mighty Miner
Giant Snowball
Goblin Gang Mighty Miner
Zap
Goblin Gang Firecracker Mighty Miner
Barbarian Barrel
Goblin Gang Firecracker Elixir Golem
The Log
Goblin Gang Firecracker Elixir Golem
Earthquake
Goblin Gang Firecracker Elixir Golem
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Elixir Golem
Fireball
Goblin Gang Firecracker Elixir Golem Mighty Miner
Poison
Goblin Gang Firecracker Elixir Golem
Lightning
Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Goblin Machine Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Goblin Machine Mega Knight Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Firecracker Earthquake Elixir Golem Mighty Miner Goblin Machine Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Goblin Gang Firecracker Earthquake

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Elixir Golem
Firecracker
Elixir Golem Goblin Gang Earthquake Mega Knight
Earthquake
Elixir Golem Firecracker Mega Knight
Elixir Golem
Firecracker Earthquake Rage Goblin Gang
Rage
Elixir Golem Goblin Machine
Goblin Machine
Rage
Mega Knight
Firecracker Earthquake
Mighty Miner

Defense Synergies 0 4

Goblin Gang
Firecracker
Firecracker
Goblin Gang Earthquake Mega Knight
Earthquake
Firecracker Mega Knight
Elixir Golem
Rage
Goblin Machine
Mega Knight
Firecracker Earthquake
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker
Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight
Goblin Gang Firecracker Mega Knight
Firecracker Earthquake Mega Knight
Goblin Gang Firecracker Earthquake Mega Knight
Goblin Gang Firecracker
Earthquake Mega Knight
Mighty Miner Goblin Gang
Goblin Gang Firecracker Mega Knight
Goblin Gang Firecracker Earthquake Mega Knight
Goblin Gang Firecracker
Mega Knight Goblin Gang Earthquake
Mega Knight Goblin Gang Firecracker Earthquake
Goblin Gang Mega Knight
Goblin Gang Mega Knight
Mega Knight Goblin Gang Firecracker
Mega Knight Goblin Gang Firecracker
Earthquake Firecracker Mega Knight
Goblin Gang Mega Knight Firecracker Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight
Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight
Goblin Gang Mega Knight
Goblin Gang Mega Knight Mighty Miner
Firecracker Goblin Gang
Goblin Gang
Mega Knight Mighty Miner
Mega Knight Firecracker
Goblin Gang
Mega Knight
Mega Knight
Mega Knight Goblin Gang
Firecracker Mega Knight
Goblin Gang Firecracker Mighty Miner
Mega Knight Firecracker Earthquake Mighty Miner
Mega Knight
Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker
Firecracker
Earthquake
Earthquake Firecracker
Firecracker Earthquake Mega Knight
Firecracker Goblin Machine
Firecracker Earthquake
Earthquake Firecracker
Firecracker
Goblin Gang
Firecracker Earthquake Goblin Machine
Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker Mega Knight
Earthquake
Firecracker Earthquake Goblin Machine Mega Knight
Firecracker Earthquake Goblin Machine Mega Knight
Earthquake Mega Knight
Earthquake
Firecracker Earthquake Goblin Machine Mega Knight
Firecracker Earthquake
Mega Knight
Firecracker
Firecracker
Firecracker
Earthquake Mega Knight
Firecracker
Mighty Miner Mega Knight
Firecracker Earthquake
Earthquake Goblin Gang
Firecracker
Goblin Gang Firecracker Mega Knight
Firecracker Earthquake
Firecracker Mega Knight
Goblin Gang Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Mega Knight

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