My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Mega Minion Hog Rider Guards Lumberjack
Zap
Guards
Barbarian Barrel
Guards Electro Wizard Lumberjack
The Log
Hog Rider Guards Lumberjack
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Mega Minion Hog Rider Guards Electro Wizard Lumberjack
Fireball
Mega Minion Hog Rider Electro Wizard Lumberjack
Poison
Mega Minion Guards Electro Wizard
Lightning
Mega Minion Electro Wizard Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Mega Minion Guards Hog Rider Electro Wizard Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Mega Minion Guards

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mega Minion Lumberjack Mega Knight
Mega Minion
Arrows Mega Knight
Hog Rider
Arrows The Log Guards Electro Wizard Lumberjack Mega Knight
Guards
Hog Rider The Log Lumberjack
The Log
Hog Rider Guards Lumberjack Mega Knight
Electro Wizard
Hog Rider Lumberjack Mega Knight
Lumberjack
Arrows Hog Rider Guards The Log Electro Wizard Mega Knight
Mega Knight
Arrows Mega Minion Hog Rider The Log Electro Wizard Lumberjack

Defense Synergies 1 15

Arrows
Mega Knight Mega Minion Lumberjack
Mega Minion
Arrows Guards The Log Electro Wizard Lumberjack Mega Knight
Hog Rider
Guards
Mega Minion The Log Electro Wizard Lumberjack
The Log
Mega Minion Guards Electro Wizard Lumberjack Mega Knight
Electro Wizard
Mega Minion Guards The Log Lumberjack Mega Knight
Lumberjack
Arrows Mega Minion Guards The Log Electro Wizard
Mega Knight
Arrows Mega Minion The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion The Log Electro Wizard
Lumberjack Mega Minion The Log Electro Wizard Mega Knight
Lumberjack Mega Knight Mega Minion Electro Wizard
Lumberjack Mega Minion Guards Electro Wizard Mega Knight
Arrows The Log Lumberjack Mega Knight
Arrows The Log Mega Minion Guards Electro Wizard Lumberjack Mega Knight
Mega Minion Electro Wizard Arrows
Arrows The Log Electro Wizard Mega Knight
Lumberjack
Guards Electro Wizard Lumberjack Mega Knight
Guards Electro Wizard Arrows Mega Minion The Log Lumberjack Mega Knight
Arrows Mega Minion Electro Wizard
Lumberjack Mega Knight Guards The Log Electro Wizard
Mega Knight Arrows Mega Minion Guards The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack Mega Knight
The Log Electro Wizard Lumberjack Mega Knight
Mega Knight Arrows Electro Wizard Lumberjack
Arrows Mega Knight Mega Minion Guards The Log Electro Wizard Lumberjack
Arrows The Log Mega Minion Guards Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Mega Knight Arrows Guards The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Mega Knight Electro Wizard
Electro Wizard Arrows Mega Minion The Log Lumberjack Mega Knight
Guards Lumberjack Mega Knight The Log Electro Wizard
Guards Lumberjack Mega Knight The Log Electro Wizard
Guards Lumberjack Mega Knight
Arrows Electro Wizard
Guards Mega Minion Electro Wizard Lumberjack
Mega Knight Lumberjack
Electro Wizard Mega Knight Mega Minion The Log
Mega Minion Guards
Mega Knight Mega Minion Guards Lumberjack
Mega Knight Arrows Guards The Log Electro Wizard
Mega Knight Guards Lumberjack
Mega Knight
Guards Electro Wizard Mega Minion The Log Lumberjack
Arrows Mega Knight Mega Minion The Log Electro Wizard
Arrows Electro Wizard
Mega Knight
Guards Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows Guards The Log
Arrows The Log Mega Knight
Arrows Mega Minion
Arrows The Log
Arrows The Log
Arrows The Log
Guards Electro Wizard Lumberjack
Arrows The Log Electro Wizard
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows
Arrows Mega Minion The Log Electro Wizard Mega Knight
Arrows The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Mega Knight
Mega Minion
Arrows The Log Electro Wizard
Arrows The Log Mega Knight
Arrows The Log
Arrows Electro Wizard
Electro Wizard Mega Minion Guards
Mega Minion
Arrows The Log Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows The Log
Electro Wizard Guards
Arrows Mega Minion Electro Wizard
Arrows The Log
Mega Minion Electro Wizard Lumberjack Mega Knight
Arrows The Log
Arrows
Mega Minion Mega Knight
Guards The Log Electro Wizard
Electro Wizard
The Log Electro Wizard Mega Knight
Mega Knight

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