My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Inferno Dragon
Giant Snowball
Cannon Inferno Dragon Little Prince
Zap
Cannon Firecracker Inferno Dragon Little Prince
Barbarian Barrel
Cannon Firecracker Elite Barbarians Elixir Golem Little Prince
The Log
Cannon Firecracker Elite Barbarians Elixir Golem Little Prince
Earthquake
Cannon Firecracker Elixir Golem
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Elite Barbarians Elixir Golem Inferno Dragon Little Prince
Fireball
Cannon Firecracker Elite Barbarians Elixir Golem Inferno Dragon Little Prince
Poison
Cannon Firecracker Elixir Golem Little Prince
Lightning
Cannon Elite Barbarians Inferno Dragon Little Prince
Rocket
Elite Barbarians Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Cannon Firecracker Elixir Golem Little Prince Inferno Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Cannon Firecracker

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Elixir Golem Elite Barbarians Inferno Dragon
Elite Barbarians
Rage Firecracker The Log
Elixir Golem
Firecracker Rage The Log Inferno Dragon
Rage
Elite Barbarians Elixir Golem
The Log
Elite Barbarians Elixir Golem Little Prince
Inferno Dragon
Firecracker Elixir Golem
Little Prince
The Log

Defense Synergies 2 6

Cannon
The Log Firecracker Inferno Dragon Little Prince
Firecracker
The Log Cannon
Elite Barbarians
The Log
Elixir Golem
Rage
The Log
Cannon Firecracker Elite Barbarians Inferno Dragon Little Prince
Inferno Dragon
Cannon The Log
Little Prince
Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log
Elite Barbarians Inferno Dragon Cannon Firecracker The Log
Cannon Elite Barbarians Inferno Dragon
Cannon Elite Barbarians Inferno Dragon Firecracker
Firecracker Elite Barbarians The Log
The Log Cannon Firecracker
Inferno Dragon Cannon Firecracker Little Prince
Cannon The Log
Cannon Inferno Dragon Elite Barbarians
Elite Barbarians Cannon Firecracker Little Prince
Cannon Firecracker The Log
Inferno Dragon Firecracker
Cannon Elite Barbarians The Log
Cannon Firecracker The Log
Elite Barbarians Inferno Dragon Cannon
Cannon Elite Barbarians The Log Inferno Dragon
Cannon Firecracker Elite Barbarians
Cannon Firecracker Elite Barbarians The Log Little Prince
The Log Cannon Firecracker Inferno Dragon Little Prince
Cannon Elite Barbarians Inferno Dragon
Cannon Firecracker Elite Barbarians The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Firecracker Elite Barbarians The Log Inferno Dragon
Elite Barbarians The Log
Elite Barbarians The Log
Cannon Elite Barbarians Inferno Dragon
Firecracker
Elite Barbarians
Elite Barbarians Inferno Dragon
Firecracker Elite Barbarians The Log Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Elite Barbarians
Elite Barbarians The Log
Elite Barbarians Cannon
Cannon Firecracker
Elite Barbarians Firecracker The Log Inferno Dragon Little Prince
Cannon Firecracker Elite Barbarians The Log Inferno Dragon
Cannon
Cannon
Cannon Elite Barbarians Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Elite Barbarians
Firecracker The Log
Firecracker
Firecracker Elite Barbarians The Log
Firecracker
Firecracker Elite Barbarians The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log Little Prince
The Log
The Log
The Log
Firecracker The Log Little Prince
Inferno Dragon
Firecracker The Log
The Log
Firecracker The Log
Elite Barbarians Firecracker Little Prince
Firecracker
Elite Barbarians
The Log
Firecracker
Firecracker The Log
Firecracker
The Log
Firecracker
The Log Firecracker
Firecracker Elite Barbarians
Firecracker Elite Barbarians The Log
Firecracker
Firecracker The Log Little Prince
Inferno Dragon
Firecracker

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