My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Dark Prince Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince
Giant Snowball
Zap
Dark Prince Prince
Barbarian Barrel
Knight Dark Prince
The Log
Dark Prince Prince
Earthquake
Arrows
Royal Delivery
Knight Dark Prince Prince
Fireball
Poison
Lightning
Knight Dark Prince Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage Dark Prince Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Arrows Knight Dark Prince Prince Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Arrows Knight

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Dark Prince Prince Lightning Mega Knight
Knight
Arrows Prince The Log
Rage
Dark Prince Prince
Dark Prince
Prince Arrows Rage Lightning
Prince
Dark Prince Mega Knight Arrows Knight Rage Lightning The Log
Lightning
Arrows Dark Prince Prince
The Log
Knight Prince Mega Knight
Mega Knight
Prince Arrows The Log

Defense Synergies 2 9

Arrows
Mega Knight Knight Dark Prince Prince Lightning
Knight
Arrows The Log
Rage
Dark Prince
Arrows Prince The Log
Prince
The Log Arrows Dark Prince
Lightning
Arrows The Log
The Log
Prince Knight Dark Prince Lightning Mega Knight
Mega Knight
Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight The Log
Knight Dark Prince Prince The Log Mega Knight
Prince Mega Knight Knight Dark Prince Lightning
Prince Knight Dark Prince Mega Knight
Lightning Arrows Dark Prince Prince The Log Mega Knight
Arrows The Log Dark Prince Mega Knight
Lightning Arrows
Lightning Arrows The Log Mega Knight
Prince
Knight Dark Prince Prince Mega Knight
Arrows Knight Dark Prince The Log Mega Knight
Arrows
Prince Mega Knight Knight Dark Prince Lightning The Log
Mega Knight Arrows Dark Prince Prince The Log
Knight Prince Mega Knight
Prince Lightning The Log Mega Knight
Mega Knight Arrows Knight Dark Prince Prince
Arrows Mega Knight Knight Dark Prince Prince The Log
Arrows The Log Knight Dark Prince Mega Knight
Prince
Dark Prince Mega Knight Arrows Knight Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Dark Prince Prince
Arrows Knight Prince Lightning The Log Mega Knight
Mega Knight Knight Dark Prince Prince Lightning The Log
Dark Prince Prince Lightning Mega Knight Knight The Log
Knight Dark Prince Prince Mega Knight
Arrows
Dark Prince Prince Knight Lightning
Mega Knight Knight Dark Prince Prince
Lightning Mega Knight Knight Dark Prince Prince The Log
Mega Knight Knight Dark Prince Prince
Lightning Mega Knight Arrows Dark Prince Prince The Log
Dark Prince Prince Lightning Mega Knight Knight
Mega Knight
Knight Dark Prince Prince Lightning The Log
Arrows Mega Knight Dark Prince The Log
Arrows
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight The Log
Arrows The Log
Lightning Arrows The Log
Lightning Arrows Knight Dark Prince Prince The Log
Arrows Dark Prince The Log Mega Knight
Arrows
Arrows The Log
Arrows The Log Lightning
Arrows The Log Lightning
Lightning Prince
Lightning Arrows Knight Dark Prince Prince The Log
Lightning Arrows
Lightning Knight The Log
Lightning Arrows
Lightning Arrows Prince The Log
Lightning Arrows The Log
Lightning Arrows The Log Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Dark Prince Prince The Log Mega Knight
Lightning Arrows The Log Mega Knight
Lightning Prince The Log Mega Knight
Lightning Arrows
Prince Lightning The Log
Lightning Arrows The Log
Arrows The Log Dark Prince Mega Knight
Arrows The Log Lightning
Lightning Arrows Prince The Log Mega Knight
Lightning Arrows The Log
Lightning Arrows
Lightning
Lightning
Lightning Arrows The Log Mega Knight
Lightning Arrows
Prince Mega Knight
Arrows Lightning The Log
Lightning Dark Prince Prince
Lightning Arrows
Arrows The Log
Lightning Knight Dark Prince Prince Mega Knight
Arrows The Log Lightning
Lightning Arrows
Dark Prince Prince Mega Knight
Lightning The Log
Lightning
Lightning Dark Prince Prince The Log Mega Knight
Prince
Lightning Mega Knight
Lightning

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