My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Witch Princess Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Fisherman
Giant Snowball
Battle Ram Witch Princess Fisherman
Zap
Firecracker Battle Ram Witch Princess Fisherman
Barbarian Barrel
Firecracker Battle Ram Witch Princess
The Log
Firecracker Battle Ram Witch Princess Fisherman
Earthquake
Firecracker Witch
Arrows
Firecracker Witch Princess
Royal Delivery
Firecracker Battle Ram Witch Princess Fisherman
Fireball
Firecracker Battle Ram Witch Princess Fisherman
Poison
Firecracker Witch Princess Fisherman
Lightning
Battle Ram Witch Fisherman
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Witch Princess Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Princess Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rocket Rage Princess Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Princess Fisherman Battle Ram Witch Goblin Machine Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Firecracker Princess Fisherman

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Battle Ram Princess Fisherman
Battle Ram
Firecracker Witch Princess
Rocket
Rage
Witch Goblin Machine
Witch
Rage Battle Ram
Princess
Firecracker Battle Ram
Fisherman
Firecracker
Goblin Machine
Rage

Defense Synergies 0 3

Firecracker
Princess Fisherman
Battle Ram
Rocket
Rage
Witch
Fisherman
Princess
Firecracker
Fisherman
Firecracker Witch
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker
Firecracker Witch Fisherman
Rocket Witch Fisherman
Witch Firecracker Fisherman
Firecracker Rocket Princess
Firecracker
Rocket Firecracker Witch Princess
Rocket
Witch Princess Fisherman
Firecracker Fisherman
Witch Firecracker Princess Fisherman
Firecracker Witch Princess
Rocket Witch
Rocket Firecracker Witch Princess
Rocket Fisherman
Firecracker Witch Fisherman
Firecracker Witch Fisherman
Witch Firecracker Princess Fisherman
Fisherman
Firecracker Witch Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Fisherman
Firecracker Rocket Fisherman
Rocket Witch Fisherman
Rocket Fisherman
Witch Fisherman
Firecracker Rocket Witch Princess
Rocket Witch
Fisherman
Rocket Firecracker Witch
Witch
Witch
Rocket
Rocket Witch
Firecracker Witch Princess
Witch Firecracker Rocket Fisherman
Firecracker Witch Princess
Fisherman
Fisherman

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Rocket
Firecracker Princess Fisherman
Rocket
Firecracker Rocket
Rocket Firecracker
Firecracker Rocket Witch Princess Goblin Machine
Firecracker Witch Princess
Firecracker Princess
Firecracker Fisherman
Rocket Fisherman
Firecracker Rocket Princess Fisherman Goblin Machine
Firecracker Rocket Princess
Rocket Firecracker Princess Fisherman
Firecracker Rocket Princess Fisherman
Princess Firecracker Fisherman
Rocket Firecracker Witch Princess
Firecracker Rocket Princess
Rocket
Rocket Fisherman
Rocket Firecracker Princess Fisherman Goblin Machine
Rocket Firecracker Witch Princess Goblin Machine
Rocket
Rocket Princess
Rocket Fisherman
Rocket
Firecracker Witch Princess Goblin Machine
Witch Fisherman
Firecracker Witch Princess Fisherman
Witch Princess Fisherman
Rocket Firecracker Fisherman
Firecracker Witch Princess
Rocket Firecracker Witch
Rocket
Rocket Firecracker Princess
Rocket Firecracker Princess
Rocket Witch Princess
Rocket Firecracker Witch Princess
Firecracker Rocket Princess
Firecracker Princess
Rocket
Firecracker
Firecracker Rocket Witch Princess
Firecracker Rocket Witch Princess
Firecracker Rocket Witch Princess
Firecracker Rocket
Fisherman

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