My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Witch Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Guards Witch Ram Rider
Zap
Firecracker Guards Witch Ram Rider
Barbarian Barrel
Firecracker Goblin Cage Guards Witch
The Log
Firecracker Goblin Cage Guards Witch Ram Rider
Earthquake
Firecracker Goblin Cage Guards Witch
Arrows
Firecracker Guards Witch
Royal Delivery
Firecracker Goblin Cage Guards Witch Ram Rider
Fireball
Firecracker Goblin Cage Witch Ram Rider
Poison
Firecracker Goblin Cage Guards Witch
Lightning
Goblin Cage Witch Ram Rider Monk
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Guards Goblin Cage Witch Ram Rider Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Guards

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Ram Rider
Firecracker
Goblin Cage Ram Rider Monk
Goblin Cage
Firecracker Witch The Log Ram Rider
Guards
The Log Ram Rider
Witch
Goblin Cage Ram Rider
The Log
Goblin Cage Guards Ram Rider
Ram Rider
Arrows Firecracker Goblin Cage Guards Witch The Log
Monk
Firecracker

Defense Synergies 1 10

Arrows
Monk
Firecracker
The Log Goblin Cage Guards
Goblin Cage
Firecracker Guards Witch The Log
Guards
Firecracker Goblin Cage Witch The Log
Witch
Goblin Cage Guards The Log
The Log
Firecracker Goblin Cage Guards Witch Ram Rider
Ram Rider
The Log
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage The Log Ram Rider
Firecracker Goblin Cage Witch The Log Ram Rider Monk
Goblin Cage Witch Ram Rider
Goblin Cage Witch Firecracker Guards Ram Rider Monk
Arrows Firecracker Goblin Cage The Log Monk
Arrows The Log Firecracker Guards
Ram Rider Arrows Firecracker Goblin Cage Witch
Arrows Goblin Cage The Log Ram Rider Monk
Witch Goblin Cage
Guards Firecracker
Guards Witch Arrows Firecracker The Log Ram Rider
Arrows Firecracker Witch Ram Rider
Goblin Cage Guards Witch The Log Ram Rider
Arrows Firecracker Goblin Cage Guards Witch The Log
Goblin Cage Ram Rider
Monk Goblin Cage The Log Ram Rider
Arrows Firecracker Goblin Cage Witch
Arrows Goblin Cage Firecracker Guards Witch The Log Ram Rider
Arrows Goblin Cage Witch The Log Firecracker Guards Ram Rider
Goblin Cage Ram Rider
Arrows Firecracker Guards Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblin Cage Witch
Arrows Firecracker The Log Monk
Guards Goblin Cage Witch The Log Ram Rider
Guards Goblin Cage The Log Ram Rider Monk
Goblin Cage Guards Witch Ram Rider
Arrows Firecracker Witch Ram Rider Monk
Guards Goblin Cage Witch Ram Rider
Goblin Cage
Goblin Cage Firecracker Witch The Log Monk
Witch Goblin Cage Guards
Goblin Cage Guards Witch
Monk Arrows Goblin Cage Guards The Log
Goblin Cage Guards Witch Ram Rider
Firecracker Goblin Cage Witch
Guards Witch Firecracker Goblin Cage The Log Monk
Arrows Firecracker Goblin Cage Witch The Log
Arrows Goblin Cage
Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards The Log Monk
Arrows Firecracker Monk The Log Ram Rider
Arrows The Log
Arrows Firecracker Guards The Log
Arrows Firecracker The Log
Arrows Firecracker Witch Ram Rider Monk
Arrows Firecracker Witch The Log
Arrows The Log Firecracker Ram Rider
Arrows The Log Monk Firecracker Ram Rider
Guards
Firecracker Monk Arrows The Log Ram Rider
Monk Arrows Firecracker
Firecracker The Log
Arrows Firecracker Monk
Arrows Firecracker The Log
Arrows Firecracker Witch The Log
Arrows Firecracker The Log
Monk Arrows
Arrows Firecracker The Log Monk
Arrows Firecracker Witch The Log Monk
The Log Monk
Arrows
The Log Monk
Arrows The Log Monk
Arrows Firecracker The Log Witch
Witch
Arrows Firecracker The Log Witch Ram Rider Monk
Arrows Witch The Log Ram Rider Monk
Arrows Firecracker The Log
Arrows Firecracker Witch
Firecracker Guards Witch
Arrows The Log
Arrows Firecracker Monk
Arrows Firecracker The Log Monk
Guards Witch
Arrows Firecracker Witch Ram Rider Monk
Arrows The Log
Firecracker
Arrows The Log Firecracker
Monk Arrows
Firecracker
Firecracker Guards Witch The Log
Firecracker Witch
Firecracker Witch The Log Monk
Firecracker Monk

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