My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Valkyrie Elixir Collector Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Valkyrie Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Princess
Zap
Firecracker Princess
Barbarian Barrel
Knight Firecracker Elixir Golem Valkyrie Princess
The Log
Firecracker Elixir Golem Princess
Earthquake
Firecracker Elixir Golem Elixir Collector
Arrows
Firecracker Princess
Royal Delivery
Knight Firecracker Elixir Golem Valkyrie Princess
Fireball
Firecracker Elixir Golem Elixir Collector Princess
Poison
Firecracker Elixir Golem Elixir Collector Princess
Lightning
Knight Valkyrie Elixir Collector
Rocket
Valkyrie Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Golem Valkyrie Elixir Collector Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Knight Firecracker Elixir Golem Princess Valkyrie Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Knight Firecracker

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Knight Elixir Golem
Knight
Firecracker Princess Arrows
Firecracker
Knight Elixir Golem Valkyrie Mirror Princess
Elixir Golem
Firecracker Arrows Mirror
Valkyrie
Firecracker
Elixir Collector
Mirror
Arrows Firecracker Elixir Golem Princess
Princess
Knight Firecracker Mirror

Defense Synergies 4 7

Arrows
Mirror Knight Valkyrie
Knight
Firecracker Princess Arrows
Firecracker
Knight Valkyrie Mirror Princess
Elixir Golem
Valkyrie
Firecracker Arrows Mirror Princess
Elixir Collector
Mirror
Arrows Firecracker Valkyrie Princess
Princess
Knight Firecracker Valkyrie Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie
Knight Firecracker Valkyrie
Knight Valkyrie
Knight Firecracker Valkyrie
Arrows Firecracker Valkyrie Princess
Arrows Firecracker Valkyrie
Arrows Firecracker Princess
Arrows Valkyrie
Princess
Knight Firecracker Valkyrie
Valkyrie Arrows Knight Firecracker Princess
Arrows Firecracker Princess
Knight Valkyrie
Valkyrie Arrows Firecracker Princess
Knight
Arrows Knight Firecracker Valkyrie
Arrows Valkyrie Knight Firecracker
Arrows Valkyrie Knight Firecracker Princess
Valkyrie Arrows Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie
Arrows Knight Firecracker Valkyrie
Knight Valkyrie
Valkyrie Knight
Knight Valkyrie
Arrows Firecracker Princess
Knight Valkyrie
Knight Valkyrie
Knight Firecracker Valkyrie
Knight Valkyrie
Arrows Valkyrie
Knight Valkyrie
Firecracker Valkyrie Princess
Knight Firecracker Valkyrie
Arrows Valkyrie Firecracker Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight Firecracker Valkyrie
Arrows Firecracker Princess
Arrows
Arrows Knight Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Princess
Arrows Firecracker Princess
Arrows Firecracker Princess
Arrows Firecracker
Firecracker Arrows Knight Valkyrie Princess
Arrows Firecracker Princess
Knight Firecracker Princess
Arrows Firecracker Princess
Princess Arrows Firecracker
Arrows Firecracker Princess
Arrows Firecracker Princess
Arrows
Arrows Firecracker Princess
Arrows Firecracker Valkyrie Princess
Arrows Princess
Arrows
Arrows Firecracker Valkyrie Princess
Arrows Firecracker Princess
Arrows Princess
Arrows Firecracker
Arrows Firecracker Princess
Firecracker
Arrows
Arrows Firecracker Princess
Arrows Firecracker Princess
Princess
Arrows Firecracker Princess
Arrows
Knight Firecracker Valkyrie Princess
Arrows Firecracker Princess
Arrows
Firecracker
Firecracker Princess
Firecracker Princess
Firecracker Princess
Firecracker

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