My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Valkyrie Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Hog Rider Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker
Barbarian Barrel
Ice Spirit Firecracker Valkyrie
The Log
Ice Spirit Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Ice Spirit Bats Firecracker
Royal Delivery
Ice Spirit Bats Firecracker Valkyrie Hog Rider Boss Bandit
Fireball
Firecracker Hog Rider Boss Bandit
Poison
Bats Firecracker Boss Bandit
Lightning
Valkyrie Boss Bandit
Rocket
Valkyrie Hog Rider Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Valkyrie Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap The Log Firecracker Valkyrie Hog Rider Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bats Zap The Log

Attack Synergies 10 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Valkyrie Hog Rider Bats Firecracker
Bats
Valkyrie Hog Rider Ice Spirit Zap Firecracker
Zap
Ice Spirit Firecracker Hog Rider Bats Valkyrie The Log
Firecracker
Zap Hog Rider Ice Spirit Bats Valkyrie
Valkyrie
Ice Spirit Bats Hog Rider Zap Firecracker
Hog Rider
Ice Spirit Bats Zap Firecracker Valkyrie The Log
The Log
Hog Rider Zap
Boss Bandit

Defense Synergies 3 12

Ice Spirit
Zap Bats Firecracker Valkyrie The Log
Bats
Ice Spirit Zap Firecracker Valkyrie The Log
Zap
Ice Spirit Bats Firecracker Valkyrie The Log
Firecracker
Valkyrie The Log Ice Spirit Bats Zap
Valkyrie
Firecracker Ice Spirit Bats Zap The Log
Hog Rider
The Log
Firecracker Ice Spirit Bats Zap Valkyrie
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie The Log
Ice Spirit Bats Zap Firecracker Valkyrie The Log
Bats Valkyrie
Bats Firecracker Valkyrie
Firecracker Valkyrie The Log
The Log Bats Zap Firecracker Valkyrie
Bats Ice Spirit Zap Firecracker
Zap Valkyrie The Log
Ice Spirit Firecracker Valkyrie
Bats Valkyrie Zap Firecracker The Log
Bats Zap Firecracker
Ice Spirit Bats Zap Valkyrie The Log
Valkyrie Ice Spirit Bats Zap Firecracker The Log
Ice Spirit Zap The Log
Bats Firecracker Valkyrie
Ice Spirit Valkyrie Bats Zap Firecracker The Log
Zap Valkyrie The Log Ice Spirit Bats Firecracker
Valkyrie Bats Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap
Zap Firecracker Valkyrie The Log
Ice Spirit Bats Zap Valkyrie The Log
Valkyrie Bats Zap The Log
Valkyrie
Firecracker Ice Spirit Bats Zap
Bats Valkyrie
Valkyrie
Zap Ice Spirit Bats Firecracker Valkyrie The Log
Bats Valkyrie
Zap Valkyrie The Log
Valkyrie
Firecracker Valkyrie
Ice Spirit Bats Zap Firecracker Valkyrie The Log
Bats Valkyrie Zap Firecracker The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker Zap The Log
The Log
Firecracker Valkyrie The Log
Zap Firecracker Valkyrie The Log
Firecracker Ice Spirit Bats Zap
Firecracker The Log
The Log Ice Spirit Zap Firecracker
The Log Zap Firecracker
Bats
Firecracker Zap Valkyrie The Log
Zap Firecracker
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log
Bats
Zap Firecracker The Log
Zap Firecracker Valkyrie The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log Ice Spirit Valkyrie
Firecracker The Log Zap
Zap The Log
Zap Firecracker The Log
Bats Zap Firecracker
Zap Ice Spirit Bats Firecracker
Zap The Log
Zap Ice Spirit Firecracker
Firecracker The Log
Zap Ice Spirit Bats
Zap Firecracker
The Log
Firecracker Valkyrie
The Log Zap Firecracker
Zap
Firecracker
Zap Ice Spirit Bats Firecracker The Log
Firecracker Bats Zap
Zap Firecracker The Log
Firecracker

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