My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla P.E.K.K.A Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Firecracker Tesla Electro Wizard
The Log
Firecracker Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider P.E.K.K.A Electro Wizard
Fireball
Firecracker Tesla Hog Rider Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Tesla Electro Wizard Archer Queen
Rocket
Hog Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tesla Hog Rider Electro Wizard Archer Queen Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Tesla Hog Rider

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Lightning
Firecracker
Hog Rider P.E.K.K.A
Tesla
Hog Rider
Arrows Firecracker Lightning Electro Wizard Archer Queen
Lightning
Hog Rider Arrows
P.E.K.K.A
Arrows Electro Wizard Firecracker Archer Queen
Electro Wizard
P.E.K.K.A Hog Rider
Archer Queen
Hog Rider P.E.K.K.A

Defense Synergies 0 8

Arrows
Tesla Lightning P.E.K.K.A
Firecracker
Tesla P.E.K.K.A Electro Wizard
Tesla
Arrows Firecracker Electro Wizard
Hog Rider
Lightning
Arrows
P.E.K.K.A
Arrows Firecracker Electro Wizard
Electro Wizard
Firecracker Tesla P.E.K.K.A
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Tesla Electro Wizard
P.E.K.K.A Firecracker Tesla Electro Wizard
Tesla P.E.K.K.A Lightning Electro Wizard
Tesla P.E.K.K.A Firecracker Electro Wizard
Lightning Arrows Firecracker P.E.K.K.A
Arrows Firecracker Tesla Electro Wizard
Tesla Lightning Electro Wizard Arrows Firecracker
Lightning Arrows Tesla P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Archer Queen
Firecracker Tesla Electro Wizard
Electro Wizard Arrows Firecracker Tesla
Arrows Tesla Firecracker Electro Wizard
Tesla P.E.K.K.A Lightning Electro Wizard
Arrows Firecracker Tesla P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Tesla Lightning P.E.K.K.A Electro Wizard
Tesla Arrows Firecracker P.E.K.K.A Electro Wizard
Arrows Tesla Firecracker Electro Wizard
Arrows Firecracker Tesla Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Arrows Firecracker Tesla P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker Tesla Lightning
P.E.K.K.A Lightning Electro Wizard
Lightning P.E.K.K.A Tesla Electro Wizard
P.E.K.K.A Tesla
Arrows Firecracker Tesla Electro Wizard
P.E.K.K.A Tesla Lightning Electro Wizard
P.E.K.K.A Tesla
Lightning P.E.K.K.A Electro Wizard Firecracker
P.E.K.K.A Tesla
P.E.K.K.A Tesla
Lightning P.E.K.K.A Arrows Electro Wizard Archer Queen
Lightning P.E.K.K.A Tesla
Firecracker Tesla
Tesla Electro Wizard Firecracker Lightning P.E.K.K.A Archer Queen
Arrows Firecracker Tesla P.E.K.K.A Electro Wizard Archer Queen
Arrows Electro Wizard
Tesla P.E.K.K.A
P.E.K.K.A Tesla Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker
Arrows Firecracker Electro Wizard
Lightning Arrows
Lightning Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Lightning
Arrows Firecracker Lightning
Lightning Electro Wizard
Firecracker Lightning Arrows Electro Wizard
Lightning Arrows Firecracker Archer Queen
Lightning Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows
Lightning
Lightning Arrows Firecracker Electro Wizard
Lightning Arrows Firecracker
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Firecracker
Arrows Firecracker Lightning Electro Wizard
Lightning Arrows
Lightning Arrows Firecracker
Lightning Arrows Firecracker Electro Wizard
Lightning Electro Wizard Firecracker
Lightning
Lightning Arrows
Lightning Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker Lightning
Lightning Electro Wizard
Lightning Arrows Firecracker Electro Wizard Archer Queen
Arrows
Lightning Firecracker Electro Wizard
Arrows Firecracker Lightning
Lightning Arrows Archer Queen
Firecracker P.E.K.K.A Archer Queen
Firecracker Lightning Electro Wizard Archer Queen
Firecracker Lightning Electro Wizard Archer Queen
Lightning Firecracker Electro Wizard Archer Queen
P.E.K.K.A
Lightning Firecracker
Lightning

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