My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Cannon Cart Royal Ghost Mother Witch Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Cannon Cart Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Cannon Cart Royal Ghost Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Cannon Cart
Giant Snowball
Battle Ram Guards
Zap
Firecracker Battle Ram Guards Cannon Cart
Barbarian Barrel
Firecracker Battle Ram Guards Cannon Cart Royal Ghost
The Log
Firecracker Battle Ram Guards Cannon Cart
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Battle Ram Guards Cannon Cart Royal Ghost Mother Witch Boss Bandit
Fireball
Firecracker Battle Ram Cannon Cart Mother Witch Boss Bandit
Poison
Firecracker Guards Mother Witch Boss Bandit
Lightning
Battle Ram Cannon Cart Mother Witch Boss Bandit
Rocket
Cannon Cart Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Guards Royal Ghost Mother Witch Boss Bandit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Guards Royal Ghost Battle Ram Mother Witch Cannon Cart Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Guards Royal Ghost

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Cannon Cart Mother Witch
Firecracker
Battle Ram Cannon Cart
Battle Ram
Arrows Firecracker Royal Ghost Mother Witch
Guards
Cannon Cart
Arrows Firecracker Royal Ghost Mother Witch
Royal Ghost
Battle Ram Cannon Cart Mother Witch
Mother Witch
Arrows Battle Ram Cannon Cart Royal Ghost
Boss Bandit

Defense Synergies 0 7

Arrows
Cannon Cart Mother Witch
Firecracker
Guards
Battle Ram
Guards
Firecracker Cannon Cart Mother Witch
Cannon Cart
Arrows Guards Royal Ghost
Royal Ghost
Cannon Cart Mother Witch
Mother Witch
Arrows Guards Royal Ghost
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Firecracker
Firecracker Cannon Cart
Cannon Cart
Firecracker Guards Cannon Cart
Arrows Firecracker
Arrows Firecracker Guards Cannon Cart Royal Ghost Mother Witch
Arrows Firecracker
Arrows Cannon Cart
Guards Firecracker Cannon Cart Royal Ghost
Guards Mother Witch Arrows Firecracker Cannon Cart Royal Ghost
Arrows Firecracker
Guards Cannon Cart
Arrows Firecracker Guards Cannon Cart Royal Ghost
Cannon Cart
Arrows Firecracker Cannon Cart
Arrows Firecracker Guards Cannon Cart Royal Ghost
Arrows Firecracker Guards Cannon Cart Royal Ghost Mother Witch
Cannon Cart
Royal Ghost Arrows Firecracker Guards Cannon Cart Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Cannon Cart Royal Ghost
Arrows Firecracker Cannon Cart Royal Ghost
Guards Cannon Cart
Guards Cannon Cart
Guards Cannon Cart
Arrows Firecracker Mother Witch
Guards Cannon Cart
Cannon Cart
Firecracker Cannon Cart
Guards
Guards Cannon Cart
Arrows Guards
Cannon Cart Guards
Firecracker Cannon Cart
Guards Firecracker Cannon Cart
Arrows Firecracker Cannon Cart Royal Ghost Mother Witch
Arrows
Cannon Cart
Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards Royal Ghost
Arrows Firecracker Royal Ghost
Arrows Cannon Cart
Cannon Cart Arrows Firecracker Guards
Arrows Firecracker
Arrows Firecracker Mother Witch
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Guards
Firecracker Arrows Cannon Cart
Arrows Firecracker
Firecracker Cannon Cart
Arrows Firecracker Cannon Cart
Arrows Firecracker Cannon Cart
Arrows Firecracker Cannon Cart
Arrows Firecracker Cannon Cart
Arrows
Arrows Firecracker
Arrows Firecracker Mother Witch
Arrows
Arrows Cannon Cart
Arrows Firecracker Mother Witch
Arrows Firecracker Royal Ghost
Arrows
Arrows Firecracker
Arrows Firecracker Mother Witch
Firecracker Guards
Arrows
Arrows Firecracker
Arrows Firecracker
Guards Cannon Cart
Arrows Firecracker
Arrows
Firecracker Cannon Cart
Arrows Firecracker
Arrows
Firecracker Cannon Cart
Firecracker Guards
Firecracker
Firecracker Cannon Cart Royal Ghost
Cannon Cart
Firecracker

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