My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Elixir Golem Witch Royal Ghost Mother Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elixir Golem Battle Healer Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elixir Golem
Giant Snowball
Witch Little Prince
Zap
Firecracker Royal Giant Witch Little Prince
Barbarian Barrel
Firecracker Elixir Golem Witch Royal Ghost Little Prince
The Log
Firecracker Royal Giant Elixir Golem Witch Little Prince
Earthquake
Firecracker Elixir Golem Witch
Arrows
Firecracker Witch Little Prince
Royal Delivery
Firecracker Elixir Golem Battle Healer Witch Royal Ghost Mother Witch Little Prince
Fireball
Firecracker Elixir Golem Battle Healer Witch Mother Witch Little Prince
Poison
Firecracker Elixir Golem Battle Healer Witch Mother Witch Little Prince
Lightning
Battle Healer Witch Mother Witch Little Prince
Rocket
Battle Healer Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Royal Ghost Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Royal Ghost Little Prince Battle Healer Mother Witch Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Elixir Golem Royal Ghost Little Prince

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Elixir Golem Battle Healer
Royal Giant
Firecracker Mother Witch Battle Healer Witch Royal Ghost
Elixir Golem
Firecracker Battle Healer Witch Royal Ghost Mother Witch
Battle Healer
Elixir Golem Firecracker Royal Giant Witch Royal Ghost
Witch
Royal Giant Elixir Golem Battle Healer Royal Ghost
Royal Ghost
Royal Giant Elixir Golem Battle Healer Witch Mother Witch Little Prince
Mother Witch
Royal Giant Elixir Golem Royal Ghost
Little Prince
Royal Ghost

Defense Synergies 0 8

Firecracker
Battle Healer
Royal Giant
Elixir Golem
Battle Healer
Firecracker Witch Royal Ghost Mother Witch Little Prince
Witch
Battle Healer Royal Ghost
Royal Ghost
Battle Healer Witch Mother Witch Little Prince
Mother Witch
Battle Healer Royal Ghost
Little Prince
Battle Healer Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Firecracker Battle Healer Witch
Witch
Witch Firecracker
Firecracker Battle Healer
Firecracker Royal Ghost Mother Witch
Firecracker Witch Little Prince
Battle Healer
Witch
Firecracker Battle Healer Royal Ghost Little Prince
Witch Mother Witch Firecracker Royal Ghost
Firecracker Witch
Battle Healer Witch
Firecracker Witch Royal Ghost
Firecracker Witch
Firecracker Battle Healer Witch Royal Ghost Little Prince
Witch Firecracker Battle Healer Royal Ghost Mother Witch Little Prince
Royal Ghost Firecracker Battle Healer Witch Mother Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Witch Royal Ghost
Firecracker Battle Healer Royal Ghost
Battle Healer Witch
Battle Healer
Battle Healer Witch
Firecracker Mother Witch Witch
Battle Healer Witch
Battle Healer
Firecracker Witch
Witch
Witch
Witch
Firecracker Witch
Witch Firecracker Battle Healer Little Prince
Firecracker Battle Healer Witch Royal Ghost Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Ghost
Firecracker Royal Ghost
Firecracker
Firecracker
Firecracker Mother Witch Witch
Firecracker Witch
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker
Firecracker
Firecracker Witch Mother Witch Little Prince
Firecracker Mother Witch Witch Little Prince
Witch
Firecracker Witch Royal Ghost
Witch
Firecracker
Firecracker Witch Mother Witch Little Prince
Firecracker Witch
Firecracker
Firecracker
Witch
Firecracker Witch
Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker Witch
Firecracker Witch Royal Ghost Little Prince
Firecracker

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