My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Furnace P.E.K.K.A Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Furnace
Zap
Bats Firecracker Furnace
Barbarian Barrel
Firecracker Valkyrie Furnace
The Log
Firecracker Furnace
Earthquake
Firecracker Furnace
Arrows
Bats Firecracker Furnace
Royal Delivery
Bats Firecracker Valkyrie P.E.K.K.A Boss Bandit
Fireball
Firecracker Furnace Boss Bandit
Poison
Bats Firecracker Furnace Boss Bandit
Lightning
Valkyrie Furnace Boss Bandit
Rocket
Valkyrie Furnace Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Valkyrie Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie P.E.K.K.A Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Firecracker Valkyrie Furnace Boss Bandit P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Firecracker

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Firecracker P.E.K.K.A
Zap
Arrows Firecracker P.E.K.K.A Bats Valkyrie Furnace
Arrows
Zap P.E.K.K.A
Firecracker
Zap Bats Valkyrie P.E.K.K.A
Valkyrie
Bats Zap Firecracker Furnace P.E.K.K.A
Furnace
Zap Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Arrows Bats Firecracker Valkyrie Furnace
Boss Bandit

Defense Synergies 1 15

Bats
Zap Firecracker Valkyrie P.E.K.K.A
Zap
Bats Arrows Firecracker Valkyrie Furnace P.E.K.K.A
Arrows
Zap Valkyrie Furnace P.E.K.K.A
Firecracker
Valkyrie Bats Zap P.E.K.K.A
Valkyrie
Firecracker Bats Zap Arrows Furnace P.E.K.K.A
Furnace
Zap Arrows Valkyrie
P.E.K.K.A
Bats Zap Arrows Firecracker Valkyrie
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie
P.E.K.K.A Bats Zap Firecracker Valkyrie Furnace
Furnace P.E.K.K.A Bats Valkyrie
P.E.K.K.A Bats Firecracker Valkyrie Furnace
Arrows Firecracker Valkyrie P.E.K.K.A
Arrows Bats Zap Firecracker Valkyrie Furnace
Bats Furnace Zap Arrows Firecracker
Zap Arrows Valkyrie P.E.K.K.A
P.E.K.K.A Furnace
Firecracker Valkyrie
Bats Valkyrie Zap Arrows Firecracker Furnace
Arrows Bats Zap Firecracker Furnace
Furnace P.E.K.K.A Bats Zap Valkyrie
Valkyrie Bats Zap Arrows Firecracker Furnace P.E.K.K.A
P.E.K.K.A Furnace
Zap Furnace P.E.K.K.A
Bats Arrows Firecracker Valkyrie Furnace P.E.K.K.A
Arrows Valkyrie Bats Zap Firecracker Furnace
Zap Arrows Valkyrie Furnace Bats Firecracker
P.E.K.K.A
Valkyrie Bats Arrows Firecracker Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Furnace P.E.K.K.A
Zap Arrows Firecracker Valkyrie
P.E.K.K.A Bats Zap Valkyrie Furnace
Valkyrie P.E.K.K.A Bats Zap
P.E.K.K.A Valkyrie
Arrows Firecracker Furnace Bats Zap
P.E.K.K.A Bats Valkyrie Furnace
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Bats Firecracker Valkyrie
P.E.K.K.A
P.E.K.K.A Bats Valkyrie
P.E.K.K.A Zap Arrows Valkyrie
P.E.K.K.A Valkyrie
Firecracker Valkyrie Furnace
Bats Zap Firecracker Valkyrie Furnace P.E.K.K.A
Bats Arrows Valkyrie Zap Firecracker P.E.K.K.A
Zap Arrows Furnace
P.E.K.K.A
P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Zap
Arrows
Arrows Firecracker Valkyrie
Zap Arrows Firecracker Valkyrie Furnace
Arrows Firecracker Bats Zap Furnace
Arrows Firecracker Furnace
Arrows Zap Firecracker
Arrows Zap Firecracker
Bats
Firecracker Zap Arrows Valkyrie
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker Furnace
Zap Arrows Firecracker Furnace
Arrows Firecracker Furnace
Arrows
Bats
Zap Arrows Firecracker
Zap Arrows Firecracker Valkyrie
Arrows
Zap Arrows
Zap Arrows Firecracker Valkyrie Furnace
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Bats Zap Arrows Firecracker Furnace
Zap Bats Firecracker
Zap Arrows
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap Bats
Zap Arrows Firecracker
Arrows
Firecracker Valkyrie
Arrows Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker
P.E.K.K.A
Firecracker

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