My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Witch Prince Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Bandit
Giant Snowball
Witch
Zap
Firecracker Witch Prince Bandit
Barbarian Barrel
Knight Firecracker Wizard Witch Bandit
The Log
Firecracker Witch Prince Bandit
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Wizard Witch Prince Bandit
Fireball
Firecracker Wizard Witch Bandit
Poison
Firecracker Wizard Witch
Lightning
Knight Wizard Witch Prince Bandit
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Bandit Wizard Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Bandit

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Prince Bandit Mega Knight
Knight
Firecracker Arrows Wizard Witch Prince
Firecracker
Knight Prince Bandit Mega Knight
Wizard
Knight Prince Bandit Mega Knight
Witch
Knight Prince Bandit Mega Knight
Prince
Mega Knight Arrows Knight Firecracker Wizard Witch
Bandit
Arrows Firecracker Wizard Witch Mega Knight
Mega Knight
Prince Arrows Firecracker Wizard Witch Bandit

Defense Synergies 2 15

Arrows
Mega Knight Knight Prince Bandit
Knight
Firecracker Arrows Wizard Witch
Firecracker
Knight Prince Bandit Mega Knight
Wizard
Knight Prince Bandit Mega Knight
Witch
Knight Prince Bandit Mega Knight
Prince
Arrows Firecracker Wizard Witch
Bandit
Arrows Firecracker Wizard Witch Mega Knight
Mega Knight
Arrows Firecracker Wizard Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard
Knight Firecracker Witch Prince Bandit Mega Knight
Witch Prince Mega Knight Knight Bandit
Witch Prince Knight Firecracker Bandit Mega Knight
Arrows Firecracker Prince Mega Knight
Arrows Firecracker Bandit Mega Knight
Arrows Firecracker Wizard Witch
Arrows Bandit Mega Knight
Witch Prince
Knight Firecracker Prince Bandit Mega Knight
Witch Arrows Knight Firecracker Wizard Bandit Mega Knight
Arrows Firecracker Wizard Witch
Prince Mega Knight Knight Wizard Witch Bandit
Wizard Mega Knight Arrows Firecracker Witch Prince
Knight Prince Bandit Mega Knight
Prince Bandit Mega Knight
Wizard Mega Knight Arrows Knight Firecracker Witch Prince
Arrows Mega Knight Knight Firecracker Wizard Witch Prince Bandit
Arrows Wizard Witch Knight Firecracker Bandit Mega Knight
Prince
Wizard Mega Knight Arrows Knight Firecracker Witch Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Witch Prince Bandit
Bandit Arrows Knight Firecracker Wizard Prince Mega Knight
Bandit Mega Knight Knight Witch Prince
Prince Mega Knight Knight Bandit
Knight Witch Prince Bandit Mega Knight
Arrows Firecracker Wizard Witch
Prince Knight Witch Bandit
Mega Knight Knight Prince
Mega Knight Knight Firecracker Witch Prince Bandit
Witch
Mega Knight Knight Witch Prince
Mega Knight Arrows Prince
Prince Mega Knight Knight Wizard Witch Bandit
Wizard Firecracker Witch Mega Knight
Witch Knight Firecracker Prince
Arrows Mega Knight Firecracker Wizard Witch
Arrows
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Bandit
Arrows Firecracker Bandit
Arrows Bandit
Arrows Knight Firecracker Prince
Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard
Arrows Firecracker Wizard Bandit
Prince
Firecracker Arrows Knight Wizard Prince Bandit
Arrows Firecracker Wizard
Knight Firecracker Bandit
Arrows Firecracker Bandit
Arrows Firecracker Prince
Arrows Firecracker Wizard Witch Bandit
Arrows Firecracker Wizard Bandit Mega Knight
Arrows
Arrows Firecracker Wizard Prince Bandit Mega Knight
Arrows Firecracker Wizard Witch Mega Knight
Prince Mega Knight
Arrows Wizard
Prince
Arrows
Arrows Firecracker Wizard Witch Mega Knight
Witch
Arrows Firecracker Wizard Witch Bandit
Arrows Wizard Witch Prince Bandit Mega Knight
Arrows Firecracker Bandit
Arrows Firecracker Wizard Witch
Firecracker Wizard Witch
Arrows Wizard Bandit Mega Knight
Arrows Firecracker
Prince Mega Knight
Arrows Firecracker Wizard
Witch Prince Bandit
Arrows Firecracker Wizard Witch
Arrows
Knight Firecracker Wizard Prince Mega Knight
Arrows Firecracker Wizard
Arrows
Firecracker Prince Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker Witch Prince Bandit Mega Knight
Prince
Firecracker Wizard Mega Knight

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