My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards Lumberjack
Zap
Firecracker Guards
Barbarian Barrel
Knight Firecracker Wizard Guards Executioner Lumberjack
The Log
Firecracker Hog Rider Guards Lumberjack
Earthquake
Firecracker Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Knight Firecracker Hog Rider Wizard Guards Executioner Lumberjack
Fireball
Firecracker Hog Rider Wizard Executioner Lumberjack
Poison
Firecracker Wizard Guards Executioner
Lightning
Knight Wizard Executioner Lumberjack
Rocket
Hog Rider Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Freeze Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Guards Hog Rider Freeze Lumberjack Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Guards Hog Rider

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Executioner Wizard Lumberjack
Firecracker
Knight Hog Rider Lumberjack
Hog Rider
Knight Firecracker Freeze Wizard Guards Executioner Lumberjack
Wizard
Knight Hog Rider Lumberjack
Guards
Hog Rider Lumberjack
Freeze
Hog Rider
Executioner
Knight Hog Rider
Lumberjack
Knight Firecracker Hog Rider Wizard Guards

Defense Synergies 2 11

Knight
Firecracker Executioner Wizard Lumberjack
Firecracker
Knight Guards Lumberjack
Hog Rider
Wizard
Knight Guards Freeze Lumberjack
Guards
Firecracker Wizard Executioner Lumberjack
Freeze
Wizard Lumberjack
Executioner
Knight Guards Lumberjack
Lumberjack
Knight Firecracker Wizard Guards Freeze Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard Executioner
Lumberjack Knight Firecracker Executioner
Lumberjack Knight Freeze Executioner
Lumberjack Knight Firecracker Guards
Firecracker Lumberjack
Freeze Firecracker Guards Executioner Lumberjack
Firecracker Wizard Freeze Executioner
Lumberjack
Knight Guards Firecracker Lumberjack
Guards Executioner Knight Firecracker Wizard Freeze Lumberjack
Executioner Firecracker Wizard
Lumberjack Knight Wizard Guards Freeze
Wizard Executioner Firecracker Guards Freeze Lumberjack
Knight Lumberjack
Freeze Lumberjack
Wizard Knight Firecracker Executioner Lumberjack
Knight Firecracker Wizard Guards Executioner Lumberjack
Wizard Freeze Executioner Knight Firecracker Guards Lumberjack
Lumberjack
Wizard Knight Firecracker Guards Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Lumberjack
Knight Firecracker Wizard Executioner Lumberjack
Guards Lumberjack Knight
Guards Lumberjack Knight
Knight Guards Executioner Lumberjack
Firecracker Wizard Executioner Freeze
Guards Knight Lumberjack
Knight Lumberjack
Freeze Knight Firecracker
Guards
Knight Guards Lumberjack
Guards
Knight Wizard Guards Executioner Lumberjack
Wizard Firecracker Executioner
Guards Knight Firecracker Freeze Executioner Lumberjack
Executioner Firecracker Wizard Freeze
Guards Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Guards Freeze
Firecracker Executioner
Knight Firecracker Guards Freeze
Wizard Executioner Firecracker
Firecracker Wizard Executioner Freeze
Firecracker Wizard Executioner
Firecracker Wizard Freeze Executioner
Firecracker Wizard
Guards Lumberjack
Firecracker Knight Wizard
Firecracker Wizard Executioner
Knight Firecracker Executioner
Firecracker Freeze
Firecracker
Firecracker Wizard Executioner
Firecracker Wizard Executioner
Freeze
Firecracker Wizard Executioner
Firecracker Wizard
Wizard
Firecracker Freeze Wizard Executioner
Firecracker Wizard Executioner
Wizard
Firecracker
Firecracker Wizard Executioner
Firecracker Wizard Guards Freeze
Wizard
Firecracker Freeze
Firecracker Wizard
Guards Freeze
Firecracker Wizard Executioner
Freeze
Knight Firecracker Wizard Executioner Lumberjack
Firecracker Wizard Executioner
Firecracker Executioner
Firecracker Guards Freeze
Firecracker Executioner
Firecracker Freeze Executioner
Firecracker Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store:

This language is translated by:

This language has no active translators.

✍️ Help translate!